It doesn't matter how good his pressure is when he doesn't have anything to mix you up. Injustice chip damage isn't like MK9. If you block a normal on MK9 you lose 1% chip damage, if you block a normal on Injustice you lose 0.1% chip damage. So it really doesn't matter if Batman is pressuring you like crazy and you block for 30 seconds, because you probably only lost about 5% chip damage or less in that 30 seconds and the Batman player just wasted all his meter and trait.
His bats are very good but not broken. They have 0 block stun so alot of characters can just mash while blocking them and hit Batman out of his pressure or jump in. His bats are better for whiff punishing and extending combos.
His zoning is good in certain matchups like Grundy Bane Shazam etc. But those characters all fuck him up when they get next to his so it's not that bad. His zoning isn't anything near Zod or Martian or even Cyborg for that matter. He can really only zone against like 10 characters or less, the other 20 characters or more in the cast outzone him or bypass his zoning very easily
His jump is insane, but it can still be anti-aired by almost half the cast. And when you think about it, it doesn't really matter if you block his jump in, what is he going to do? A low attack or mid into trait cancel, then he can extend his pressure with MB batarangs and hit you with more lows and mids. Almost every string he has (b113, b112, 112, 113, f23) all have high attacks in them and can be ducked for a full combo punish. But it doesn't matter because he doesn't have any overheads, so you can literally just block him all day until he runs out of meter. He needs meter to keep his pressure going but it in the end it doesn't matter if he keeps his pressure going because chip damage is very minimal in Injustice and Batman can't open you up with mixups unless you can't react to a 30 frame F3
I was actually just thinking about his J2 today, and that's exactly what I thought: Just block. Seriously. Block. What's going to happen? Never mind that charcters like Flash, Wonder Woman and others can D2 it pretty consistently (and the fact that J2 isn't great as an air to air so you can risk challenging him in the air), but block. Take the string. Even if he calls his bats (which you can just push block) or chips you with batarangs. Especially if you have the life lead. Batman could be playing against Flash, who gets in on him, takes 50% plus oki set-ups, and forces Batman to get in: You pressure him for 30 seconds, and all you've done is spend meter for about 5% chip, and just killed time for your opponent who has the life lead. If you have the life lead, you can turtle Batman by letting him pressure you, lol.
Seriously though, Batman is good, but his pressure is the biggest bill the game has had to offer since the October patch. Batman works better if you play him less aggressively, chill, zone and punish. That's the real viable way for him to get damage against good players. He has to be reactive, which is not necessarily a bad thing, but when you compare that to the tools other top tier characters in the game have, it's a problem. Plus, Injustice is a really momentum oriented game. Batman rarely gets momentum unless it's in the corner (his pressure doesn't count, LBSH). Whereas against characters like Doomsday, Flash, WW, Batgirl, etc...things can get out of hand pretty quickly. Hell, even Catwoman is scarier when she gets momentum (I'm not saying she's better, of course).
That's kinda what I wanted to say at the podcast before Saucy Jack jumped at me for downplaying lol.