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Rage quitting needs to be addressed in MKX

Should rage quitting be punished in MKX?

  • Hell yes

    Votes: 116 53.7%
  • Hell no

    Votes: 17 7.9%
  • It doesn't matter, rage quitters make the win better

    Votes: 83 38.4%

  • Total voters
    216
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Eldriken

Guest
Some of you don't seem to realize that the game can tell when you quit the game yourself via the menu and not powering down the console or dashboarding.

If your Net dies while playing Injustice, it says the connection was lost or is no longer available. That doesn't count as whichever person quitting.

However, if you quit on your own via the game's menu, it says as clear as day that your opponent quit.

Penalize the obvious quitting, not the possible loss of connection.
 

Barrogh

Meta saltmine
Some of you don't seem to realize that the game can tell when you quit the game yourself via the menu and not powering down the console or dashboarding.

If your Net dies while playing Injustice, it says the connection was lost or is no longer available. That doesn't count as whichever person quitting.

However, if you quit on your own via the game's menu, it says as clear as day that your opponent quit.

Penalize the obvious quitting, not the possible loss of connection.
Eh, the thing is that rage-pulling is as common in some communities (where it makes sense; with your system, it will).
 
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Eldriken

Guest
Eh, the thing is that rage-pulling is as common in some communities (where it makes sense; with your system, it will).
Yes, I know. But there's nothing they can do about that I'd imagine.
 

Barrogh

Meta saltmine
Yes, I know. But there's nothing they can do about that I'd imagine.
Well, TBH I personally don't see much value in doing something about it. They just need to avoid issues like that one where you could get win (and make your opponent lose) by DC'ing, but that goes without saying. As I've said early, some ways to avoid people who DC often for whatever reason would be nice.
 
E

Eldriken

Guest
Well, TBH I personally don't see much value in doing something about it. They just need to avoid issues like that one where you could get win (and make your opponent lose) by DC'ing, but that goes without saying. As I've said early, some ways to avoid people who DC often for whatever reason would be nice.
Yeah, like when you avoid a player on XBL, it should actually make you AVOID THEM. It says it lowers your chances of coming across them, but I find that to be horseshit.
 

RYX

BIG PUSHER
sometimes right before I land the winning blow I leave the game

where is your god now?
 

PainForge

Kombatant
After a month, watching fatalities and brutalities will get old fast. Some people just want to get on with the next game.
So true. I don't know why they didn't just stick to the quick brutalities this time around, instead of also putting in some long fatality animations.

Other than that, I've never understood the rage quit mentality people have. I guess they forgot that losing is a possibility in this game.

Also worse than rage quits is "online clan friends" in KOTH lobbies, who start trolling the room with their characters (teabagging and other bullshit antics) until the timer expires. Hate that shit.
 

Alucard

The worst good player ever.
So am I the only one who noticed that if someone RQs then it shows up on your record as a disconnect. They don't show it to other people when searching at least but why would they do that lol
 
This is my first fighting game, and I've lost every match I've played but one. I'm not very good obviously, but I'm learning because it's a very fun game. I've never quit a match once no matter how bad I lose and I've always played each person 3 or 4 times a in a row. I just don't understand the point of quitting even if you lost. Take the L and try again.
 

Invincible Salads

Seeker of knowledge
This is my first fighting game, and I've lost every match I've played but one. I'm not very good obviously, but I'm learning because it's a very fun game. I've never quit a match once no matter how bad I lose and I've always played each person 3 or 4 times a in a row. I just don't understand the point of quitting even if you lost. Take the L and try again.
i believe a wise man once said, "Strength isnt about how hard you can hit, its about how hard you can get hit and keep moving forward".

that being said, if people are gonna quit a match though, i completely understand. however giving up on improving yourself is the one thing you reeeally don't want to do.
 

Gooch Peencher

XBL GT: Unikob
I think most people don't know that when an opponent dashboards or closes the game from home, you aren't getting a win, that's what is frustrating. Quit all you want from the actual start menu, because those actually do affect your online record.
 

big j gleez

Mains: Not Sure Right Now ...
I love ragers. Listen to this dude lose it as I slap him around lol. Dude goes nuts. He sounds possessed at the end of the video.


 

nodq

wicked
From my experiences with Injustice and MK9, this is a big problem with NRS fighting games. Out of all fighting games, I think a lot of NRS fans are the biggest crybabies and rage quitters. It's frustrating when you lose, lose, lose, then finally have a good game where all of your hard work comes together and people quit out online. I've played many fighting games and watch streams from games I don't even play, and sadly, no other fanbase seems to quit as frequently and easily as NRS gamers do.

Anyone else for putting some sort of humiliating sticker by someone's name, or even going the Killer Instinct route of putting players in "jail" for quitting or dashboarding? I understand you have every right to turn off your console or quit out of a game that is overly frustrating for you, but what also needs to be understood is that there are many like me that play for the competition online, and thrive when the going gets tough against a quality opponent. In my opinion, not addressing this major problem in MKX would be a big mistake. With the technology out there now, there's no reason rage quitting should go unpunished these days in fighting games. Just to gauge how people feel about this, I will be throwing a poll up along with the thread.

Does that also count to people "ragequitting" even when they win? I pretty much leave every game earlier, also every game i win i do leave. Why? Because on PC i have to wait 5+ minutes for a match, and 70% of them are unplayable laggy. Do you really think i then have the time to go through that supidly ass long end sequence every fucking game? And at best with a fatality in between that drags it even longer to my next waiting.. erm sorry match?

No, sorry dude. Until PC online suck that much, and those end sequences take half a day after every match, i will quit with start -> quit and start searchin immediatly again. Yes, even when i won the round! And people going HAM on that shit are the real crybabys who complain about "ragequitting" all the time. im sorry, i do not live with my parents, and can play 10+ hours a day. I want to play, and not more waiting than playing. When people at Tournaments offline instantly press Start -> player select for the next round nobody says one single word, the people actually COMPLAIN when players take their time do fatalitys or whatever because it takes too long that shit which everyone knows and has seen 5 days after release of the game. But when somebody does it online, the entire wrld seems to collapse because of that and is so mad and calling everybody "ragequitter". Seriously boyz, you have to grow up, just my opinion on that.
 

ZeroSymbolic

Motor City Warrior
What they should do is offer a little menu of descriptors that you can take players with. Then whenever you highlight their names it puts up the descriptor. Not just negatives either it should let you mark good matches and rivals as well.
 

Temjiin

www.mkxframedata.com
Just out of interest, once you've joined a KOTH, how do you leave without it recording a loss when you're on a winstreak?

I can either exit at char select or during the match but there's no other opportunity to?
 

vcuzzo23

Looking for the MAWWPP Bucket!
When you're broadcasting via twitch through ps4, is there a way to record IN GAME Chat. Like you have this guys voice on your video but when I broadcast all i hear is my own.
 

ATIWAB

Mortal
I menu Quit if:

- the connection sucks
- opponent is about to Fatality (no time for this, I've seen them all and don't care anymore, stop doing it, it's fucking lame)
- when I have something come up that I need to do in real life immediately
- I don't feel like I can address something the opponent is doing competently due to lack of lab time against it (rare, but have before for a very good Reptile player)

MK X already gives you an L for it, in Ranked and in Player. There's no need for additional tracking/stats/badges/"jail"/etc
 

iMileena

"I will cut a hole in you"
Im really fed up with the people who have like 5% and then have a shit connection. Its so annoying when you know damn well they have no skills or even senese whenever playing basiclly and on top of that actually beating me. Like yesterday this guy kept jumping jumping and i couldnt even njp for anything so when i get close to beating him he leaves, or whenever i ask for more matches he rage quits its annoying
 

RVB

twitch.tv/rvblacktail
The problem isn't rage quitting itself it's people using the disconnect glitch to trick the game into not giving them a loss.
I for one don't really give a damn about leaderboards but some people might and they are frustrated by people like Iran 84 on pc that quit the game in order to preserve their W/L ratio and stay on top of the leaderboards.
 
The problem isn't rage quitting itself it's people using the disconnect glitch to trick the game into not giving them a loss.
I for one don't really give a damn about leaderboards but some people might and they are frustrated by people like Iran 84 on pc that quit the game in order to preserve their W/L ratio and stay on top of the leaderboards.
... Who cares... How does that influence you? Does it make you worse player? Does it make him better players?
Do you need numbers to tell you how good you are?
:D

That's how I look at it.
 

RyuKazuya

Jesus is my Lord and Savior!
i mean thats their problem if they cant take a loss. We all have learned one thing over the years namely that online is full of scrubs and idiots. Id rather wish nrs to provide us with a better netcode^^
 

zHawken

Would you settle for me sausage?
NRS games are build on a lose-to-win basis. you gotta lose some to learn how to win. But some people dont like that and just want to win. i believe that people should be punished like on League of Legends where after so many quits during a certain period of time they put you on a wait list before you can matchmake. or if it continues, they will only match you with other players who also have been known to rage quit. obviously the game can tell a quit from a desconnect, as we've all seen that "game session is no longer available" message, so there has to be something they can do, right?

Okay, now it's time for the rant

some of you may say "well what if i get a phone call" or whatever. Well. thats your problem. Dont go in to a game expecting to have an interruption. "Well its not my fault". Yeah? im pretty sure it isnt mine either when i get through half of a round and have to start matchmaking again. If something takes that much priority over the game, then take the loss like a man. We arent going to cater to you or your record because you cant manage your time enough for a 2 minute match.

Others will say, "Well what if my connection is laggy and i DC alot but i still want to play?" Once again, it isnt our fault that your connection is making people want to quit your match. If you can dish out the money for the console, controllers, games, online membership, etc. then you can pay for a better wireless connection. I personally run on wifi and i never have problems with lag or input delay, even when i play with friends across the country.

Rage Quitting is a problem, and even though some people may get butthurt over it, there has to be something we can do to fix it.