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Rage quitting needs to be addressed in MKX

Should rage quitting be punished in MKX?

  • Hell yes

    Votes: 116 53.7%
  • Hell no

    Votes: 17 7.9%
  • It doesn't matter, rage quitters make the win better

    Votes: 83 38.4%

  • Total voters
    216

IrishMantis

Most humble shit talker ever!!!
Na its the best when it happens, i dont know if its just me but the PS4 player seem more mature i have yet to get a rage message.

or could be the messages lag like a mother fucker by the time you can send it you already forgotten.
very good idea .... could work on MKX indeed !
as good as this idea is, theres not that many online to do something like that with DOTA im sure theres near millions online, in NRS games your lucky to see 100s, so about 99% of people who play will be in that pool
 

fr stack

Noob's saibot or noob saibot's?
Everytime someone rage quits on the xbox one, their kinect should get a facecam of them so we could see rhem throwing controllers and crying their eyes out. They should also let us edit them with captions. :D
dats some IRL scary shit , a million times no lol
 

james1926

Kombatant
I voted no, because it doesn't matter. If they don't rage quit, they will just leave when the first game ends. The fact that they don't want to play you doesn't change. It's better if they quit and save you time... I mean, isn't it worse when you are forced to beat a non-moving opponent?

What needs to be added it's the ability to make notes on players, or something like this, so every time you see someone that has rage quitted on you in the past (or done something else that makes you wanna avoid him) you recognize it somehow and not waste your time, or his.

What needs to happen is a feature that enables you to find people to play easier, not punishing stupid kids that rage quit.
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
I like how Dota handles it. If you rage quit, you are forced into a pool of players who have also rage quit recently for a set amount of games (called low priority) and you are stuck in this pool until you complete this set amount of games.
We FGC players that play dota have a name for it, its called LP Alcatraz!!! @R.E.O. @Big D @Jer know what i'm talking about!
 

Vagrant

Champion
From my experiences with Injustice and MK9, this is a big problem with NRS fighting games. Out of all fighting games, I think a lot of NRS fans are the biggest crybabies and rage quitters.
This is a total bill.

Other fighting games are just as bad online. It's an online mentality not exclusive to fighting games, consoles, or least of all specific developer communities.
 

Barrogh

Meta saltmine
While a lot of things DotA does about quitters make sense, I'd say I'm neutral on the matter when it comes to FGs. I feel that DotA isn't entirely fair comparison because:

- DotA features 40 minutes long 5v5 games; quitting one means a lot of time wasted for everyone involved, and that's a lot of people as well; FGs matches aren't that long, often consist of near-identical phases (rounds, especially in MK) and involve only 2 people, with one who stays getting pretty much the same experience regardless of whether he faces leaver or not.
- contrary to what many think, DotA features concede option that may be used to end the game that isn't overly fun for both teams; in FGs not only you are more likely to get such game in the first place (really bad connection is much more troublesome and really hurts both participants), but you can't actually concede without, well, leaving.

So my take is treat quitting as conceding, give remaining one a win, introduce disconnections counter for those who don't want to play people who don't stay. Maybe make an option to avoid people who leave often while playing ranked, but otherwise w/e.

I personally don't really mind.
 
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Flagg

Champion
After a month, watching fatalities and brutalities will get old fast. Some people just want to get on with the next game.
 

AeroGrunt

Stay Puft
They should add a way to back out of a King of the Hill when you're the king without having to take a loss.

I don't like the idea of getting a cooldown for quitting, people with bad internet lag out of matches all the time. Imagine if they got a 10 minute cooldown each time that happened, they'd never get to play the game.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
RQ Hell and Concede options are the best way to handle it, honestly.

But this only matters if MKX does online ranked like SFIV's Championship Mode. Otherwise, ranked matches will still be pointless IMO.

I don't get why Capcom even axed that mode. Gave you a true reason to actually get better at the game, since being better = you win = you advance through rounds = you win final rounds = you get maximum cashout = you reach higher ranks = you play better people as a result as you get better.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
They should add a way to back out of a King of the Hill when you're the king without having to take a loss.
They need to just add in every feature lobbies in other FGs have been doing. Like spectator mode, ready-up, and kicking.
 

Barrogh

Meta saltmine
I don't get why Capcom even axed that mode. Gave you a true reason to actually get better at the game, since being better = you win = you advance through rounds = you win final rounds = you get maximum cashout = you reach higher ranks = you play better people as a result as you get better.
Perhaps because switching to MMR (or whatever they use) was easier.
Would also say it makes more sense, but I'm not familiar with the mode you're talking about, so...
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Perhaps because switching to MMR (or whatever they use) was easier.
Would also say it makes more sense, but I'm not familiar with the mode you're talking about, so...
Their ranked simply uses battle points (builds by playing and winning with a character) and player points (pretty much the actual player rank). Which sucks because it's so grind-heavy. The numbers aren't really too accurate.

Championship mode was in vanilla SFIV, and the way it worked was that you play through different rounds, comparable to a tournament. Opponents in later rounds are generally going to be tougher, since they also had to win to get to that round as well. Depending on how far you made it before you lost, you gained or lost points that would be converted to your true player points with a calculation. Completing the final round netted you the maximum point total. Eventually, you would gain higher ranks, and would be forced to play with others inside that particular rank, with point gains becoming harder to obtain as you would have to win the max to gain anything significant.

It was great, because it really forced you to be good to get higher ranks instead of just grinding for points.
 

Linkuei82

Live by the sword, Die by the sword
i've had to quit on friends I was playing because I had to go change a diaper or take an important phone call. why should I be punished for that? quitting incurs a loss. That's fine since I don't give a shit about my online record. A lot of quitters do, thinking it won't impact their stats.
Or you could just stop playing. There where many times Ive had an important phone call or my daughter needed me during a match. I just put the controller down, and do what I needed to do. The opponent beats you so what? He will see you wont remtach and leave, bam you are back at the lobby until you are ready to play again.
 

SpiceWeasel

Nothing personal mate!
♥ Rage quitters alway send a "[ ] not rekt , [X] rekt" message xD

Best dude bashed me so hard and quit right before the "Finish him" Screen, send him a Text "thx you are the real Rape-quitter!"
 

xQUANTUMx

Twitter: @xxQUANTUM
Or you could just stop playing. There where many times Ive had an important phone call or my daughter needed me during a match. I just put the controller down, and do what I needed to do. The opponent beats you so what? He will see you wont remtach and leave, bam you are back at the lobby until you are ready to play again.
I said it contextually and specifically. I do this versus randoms but if my friends wanna play me and I only have 15-20min to play and I have to go, they understand. For some of us, 15-20 a day is better than none. Your point is true, I've done that to @Gh0sty many times when my son started teething and I needed to go help
 

DarkPage

Kombatant
I don't mind rage quitting,
I hate counter picking though hiding the character you pick would be awesome, rage quitting just makes me smile and talk shit like I'm da best
 

CrimsonShadow

Administrator and Community Engineer
Administrator
They need to just add in every feature lobbies in other FGs have been doing. Like spectator mode, ready-up, and kicking.
Spectator mode is a must by this point -- the community is silently facepalming everytime a Joker is sacrificed between each match.
 

Bildslash

Goro Lives 
I'm more concerned about the quality of netplay itself than this. NRS needs to take baby steps. But first things first: provide a high quality online experience.