doomfarmer
unorthodox
The main thing I am getting from this thread is Stop using Flash. Damn
Agreed. This thread gives Aquaman players ideas on what attacks to use and what attacks not to use. Better safe than sorry.this isn't so bad for aqua man. you aqua man mains just have to evolve and adapt.
Superman will get you anywayNOOOOOOOO! I have to mb my trident stabs just to be safe?
If b12 connects people should be hit confirming into regular db2, then they can finish the combo with b12 db1 22 db2 MB 223 for more damage.Stop fooling the community.
Who the hell uses moves like b+1,2,3?
b+1,2 is all you need. 9F low attack with the range of a sweep. If b+1,2 is blocked, cancel into d,f+1, which creates push back and is 100% safe. It also builds a lot of meter.
If b+1,2 connects, hit confirm into EX d,b+2. Launch with 2,2 xx d,b+1. Follow up with 2,2,3, which creates an un-techable knock down.
The trait allows him to block guaranteed grounded combos, so you cannot even get punished sometimes.
His uppercut is the only one that has a 7F start up, I believe.
This character has full footsie control.
Aquaman is almost as dumb as Killer Frost.
Really? I thought that b12 db2 b12 db2 mb 22 db1 f.2 1+3 is more damaging it's 40. How much is yours?If b12 connects people should be hit confirming into regular db2, then they can finish the combo with b12 db1 22 db2 MB 223 for more damage.
I believe fwd2 1+2 is the better ender. Tom made a video showing why. Although it is preference in the end.Well I think ending in 223 or f2 1+3 does roughly the same damage, but I like the 223 ender just because of the spacing it leaves you at plus it is not techable. It leaves you in a perfect spot to b1 or b2 and combo.
I mix it up with DB2 depending on the character. For example, against a Green Lantern, I always end with DB2 as it gives me perfect spacing for an air mixup. Sounds suicidal but it is the only real way to continue pressure against a Lantern after knockdown because Lantern's Might is such a good wakeup attack. But the J3 will float just over the wake up Lantern's Might and will leave the Lantern open for punishment (plus it will cross them up and sometimes causes unintended wiffs).I believe fwd2 1+2 is the better ender. Tom made a video showing why. Although it is preference in the end.
lol why would you post this in a thread where there are THREE examples of how to punish stabs...Just came from an offline gathering, my aquaman friend got this tactic perfected, he doesn't even combo up close, hit or block, he does trident rush, and it freakin' works wonders. We couldn't touch him up close. We had to pick zoning chars like GL / Raven to beat him.
Up close after he blocked anything -> d1 into trident rush dashing into the opponent seemed like a very viable and strong tactic. Plus the chip damage is insane.
Can't imagine what one could do against this up close. Needless to say it's very annoying.
Later edit:
Ran a test and beat everyone in my group using only d1->stabs, regardless if they blocked or not. The result? Three of my friends want to sell their game.
Corp Charge doesn't punish it for some reason.trident rush is right now completely safe, i tested it on corp charge reversal, after the latest patch it cant punish it. so you can only eat the chip, and press something with a fast startup after that maybe, to get some momentum. not sure how negative he is after rush, gotta check it on superman's super
I would like to give @General M2Dave an award for this post. *April 20th, 2013.Stop fooling the community.
Who the hell uses moves like b+1,2,3?
b+1,2 is all you need. 9F low attack with the range of a sweep. If b+1,2 is blocked, cancel into d,f+1, which creates push back and is 100% safe. It also builds a lot of meter.
If b+1,2 connects, hit confirm into EX d,b+2. Launch with 2,2 xx d,b+1. Follow up with 2,2,3, which creates an un-techable knock down.
The trait allows him to block guaranteed grounded combos, so you cannot even get punished sometimes.
His uppercut is the only one that has a 7F start up, I believe.
This character has full footsie control.
Aquaman is almost as dumb as Killer Frost.
That last statement though...on Killer Frost...needs no explanation.I would like to give @General M2Dave an award for this post. *April 20th, 2013.
Dear Dave, although you somtimes espouse some of the wackiest opinions known to man, you are hereby presented with this special commendation for being unusually clairvoyant, accurate, and ahead of the game.
We salute you.
why?this thread is embarrassing
The thread was made at the time when Scoop was dumb as hell and there were some other shit that was still stupid.why?
Aquaman downplaying at his highest point of ignorancewhy?
well the thread just shows some specials that can punish aquaman, thats all. i dont think its that badAquaman downplaying at his highest point of ignorance
lol, you're bored