0:26 to 0:28- Max picks up on the fact Bit is trying to punish anything he tries with jb2 and punishes
him with charge when Bit, once again, does a jb2.
0:31 to 0:39- Bit jumping back is clearly a mistake to be making here, Bane is on level 3 so pretty much any option Bit tries would've gotten armoured through. Him jumping is leaving him wide open to be hit/armoured through. It could just be a lack of awareness of the other character's trait at this point that caused him to make the mistake of jumping. Knowing he had no true wakeup and that Bane was on level 3 Venom and would've armoured through pretty much anything, Bit could have easily just sat and blocked the f2d~bf1, but instead he jumped leaving himself wide open to get punished which is exactly what happened.
0:41 to 0:47- Again, even though he's been punished for jumping already, Bit yet again jumps. Max correctly reacts with a Venom uppercut to punish. Bit has a couple of viable options here that could possibly prevent a punish: he could either low whip, after he dashed forward he could've done a MBB3 or MBF3, or he could've done a Cat Evade. Jumping in was a misread and opened him up for an easy punish.
Side note: Bit did actually try a low whip as Bane was on debuff at 1:06, showing it is a viable option, so him jumping in at Max was a huge misread/mistake the first time he did it.
0:48 to 0:58- Bit makes a good read here and, as he's getting up, MBB3s Bane's B23. The situation after is kind of a half and half situation. Bit has almost three bars to spare and could've easily done a more optimised combo, and the combo he did do not only gave him just 30% due to 'Venom scaling' (though Bane was only on level 1, hardly reducing the damage in comparison to other levels) but ended up putting Bane at the other side of the screen rather than leaving him close to possibly try some sort of oki or keep Max where Bit wants him to be- in close enough of a range where he can have some sort of control, because as we know Bane outfootsies Catwoman. He most likely could've put him back in the corner too. He does get a couple of Cat Evades to build a little meter at the end, but this probably still could've been achieved with a more optimised combo.
Max goes for a delayed Venom Uppercut and, like Ra has suggested, this could have been dashed under/MBB3/F3d under and punished. He just so happened to spend a bar on the precautionary b3 under the interactable, which is understandable, but unnecessary. The MBB3 also could've been in case it hit for a combo, but in that case it was just a misjudgement of the range on his b3 or the space between him and Max.
0:59 to 1:05- Bit makes a great read on the grab and jb2s into Cat Dash for the punish. Again it may not have been the most optimised punish but it put Max into the corner. Unfortunately Bit backs up after this giving Max all the space he wants so he uses the interactable and Bit gets hit by it.
1:54 to 2:03- This is also half and half. Yes the damage from the command grab costing him the game is just due to the nature of the matchup, but Bit whiffing the
full f112 string is the reason it happened. He could've done Cat Dash for full combo or the f1~cat claws option select so he'd only have whiffed the f1 and had a chance to block an attempted punish but chose to do f112. Him choosing to do f112~cat claws is understandable, but he ended up whiffing the whole string and it just happened to not be the best option at the time.
3:59 to 4:16- A very good read on Max's part, acting on the habits of Bit's play. He knew Bit would try to back dash the d1 into special cancel and so forward dashed and did a d2 to punish him. This situation wasn't necessarily because of Bane's tools or Catwoman's tools, more because of Max making a good read.*
Also if you watch the video at quarter speed you'll see that Bit actually didn't try to backdash the Body Press on wakeup, he went for a b3. Presumably he was going for a MBB3 but lacked the meter at the time.
The last part is definitely due to the nature of the matchup though, tick throws ahoy
*
Side note: Basically exactly what happens at 4:58 and what Ken says, Bit adjusts to deal with it.
6:18- Oh look, a blocked Double Punch into MB Venom Uppercut going unpunished. I guess they need to go practice their Meta 1 again Kappa
6:58 to 7:02- Bane takes
a step back, I wouldn't really call Max managing to whiff punish the f1 an effect of Bane's "superior footspeed". That's just Max having good reactions and good spacing or knowing that the f1 would whiff and punishing accordingly from having good matchup knowledge.
8:33 to 8:50- You're right, that was a bad punish for a good read. Had he optimised the combo though, and he could have for the bar he spent- using the Ra Helios MB Cat Dash whiff tech that adds damage to combos, he would've got more damage out of it. If you're not optimising your damage output you might not be playing the matchup at the highest level.
11:03 to 11:06- Bit had been caught out by this tactic already remember, and adjusted to it the next time it came around, but this time the d1 hit. He should've recognised what Max was doing from previous games and rather than jumping and eating a punish he could've stayed on the ground and blocked the d2 or reacted with the best option at that time. Knowing that Bane's d2 has huge reach, and is a good anti-air, this was a mistake on Bit's part.
Also I noticed that Bit jumped back on reaction to a lot of Max's charges throughout the matches...