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BustaUppa - I use to be under the impression that all the data from MK3 was still there for UMK3, and that memory loading was the issue why we never saw the stuff, however we have come to discover over the years that they literally replaced stuff to get the new data on the chips here and there.
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Konqrr - @
dubson - GPs don't always result in a hitless smart missile, if anything it has a good chance to force them to block. All moves can stop smart missiles from hitting you if timed correctly, including combos. I can't remember the exact part of the move, but I think they need to be hit by the missile when they have an active hitbox on screen. Easiest way to guarantee is a ducking LK, not to mention Jax, Sheeva and Stryker can just duck smart missiles without being hit. However, this doesn't change the fact that GPs are a mechanical flaw.
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STRYKIE - Robot Smoke's stage in MK3 was a red portal similar to the one in MKII. I liked this one more than the blue portal which is recycled in other BGs with different color schemes.
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tehdrewsus - the voice/sounds cutting out are due to the blood drops that hit the ground. The original arcade hardware likely had channel limitations that emulation could correct. This was very interesting to see happen, I don't know if there's a way to correct it without eliminating the trigger for calling the blood sound.
But getting back to glitch jabs, again, if they can be removed without changing anything else, like say if they are performed and it only punishes the user as a deterrent, it will be done.