G4S KT
Gaming4Satan Founder
Posted in Rusty Shakleford's thread, but this deserves its own because it will become a huge issue
The combos are mine but all credit goes to Rusty for discovering the reset
Kudos, Rusty.
I would encourage everyone to put this through the ringer to see if it can be debunked.
EDIT: Just so everyone is clear, they MUST touch the wall in the first combo for it to work. F+4 reset cannot be done midscreen.
ALSO, the consistency of the reset is suspect. it has to do with where they are in the roll animation when the EX bomb hits. If they're in the right position it will re-juggle them. If not, it will just pop them up for the 10% damage that NRS intended the EX to do OTG.
Inputs:
(jump in punch) 3d12 > njp > b2,3 > smoke bomb > f+4 > EX smoke bomb > 3d12 > 3d12 > jump kick/air throw > EX smoke bomb
(jump in punch) 3d12 > njp > 32 > 32 > 32 > 21 xx smoke bomb > f+4 > EX smoke bomb > 3d12 > 3d12 > jump kick/airthrow > EX smoke bomb
The combos are mine but all credit goes to Rusty for discovering the reset
Kudos, Rusty.
I would encourage everyone to put this through the ringer to see if it can be debunked.
EDIT: Just so everyone is clear, they MUST touch the wall in the first combo for it to work. F+4 reset cannot be done midscreen.
ALSO, the consistency of the reset is suspect. it has to do with where they are in the roll animation when the EX bomb hits. If they're in the right position it will re-juggle them. If not, it will just pop them up for the 10% damage that NRS intended the EX to do OTG.
Inputs:
(jump in punch) 3d12 > njp > b2,3 > smoke bomb > f+4 > EX smoke bomb > 3d12 > 3d12 > jump kick/air throw > EX smoke bomb
(jump in punch) 3d12 > njp > 32 > 32 > 32 > 21 xx smoke bomb > f+4 > EX smoke bomb > 3d12 > 3d12 > jump kick/airthrow > EX smoke bomb