MMH: Honestly, this MU is so bad against a MMH who has half a brain. Basically if you don't have meter, you really can't do much. Any non-mb projectile you try to toss can always be countered by an air teleport. If you do have meter, you have to sit at midscreen and control him with MB projectiles followed by normal ones. To get meter, you need to just find the right times to teleport and find the right time to pull out trait. I feel like trait is the key to get any kind of control in this MU. You outzone him with trait shots and if you play it smart, you can bait teleports. Normal teleports you simply block, then punish. Overhead teleports you lightning cage on reaction.
WoWo: If they don't parry, she's pretty free. But if they do parry and know how to instant demi godess, you need to just watch how often you throw rings. The other thing to watch is their jumping patterns. For example, if she jumps forward (from fullscreen) at the same time you throw a ring, she can air dash to avoid the ring. However, if you wait for her to jump and delay your ring, you can catch her out of the air. This example is very common after a clash. Then you just have to watch for when you get cornered. If you feel a b2 is coming, you can mbf3 to armor through it, but she can always bait that. It just gets rough and you have to read your opponent and find a way out.