HAHA. Man, Eyedol was so broken in KI. Eyedol and Cinder made lots of people rage in the arcades.You know this bastard made you B2B like a bitch. DONT FUCKING LIE!
Jesus... You're a troll right? Please tell me you're a troll.For you to even think that the developers were like "Hey lets make this character a frame trapper to lock down an opponent to the point of not being able to escape even with ex specials, wakeups, push blocking, supermoves, interactable escapes ect, Oh! and lets leave a frame hole in the programing to allow for crossup tech".
lol. I don't think so. It doesn't surprise me at how you would even defend a flaw in the game just because you choose to exploit it and make it one of the most important features in your gameplay that allows you to win matches by basically frame trapping your opponent over and over again. Even to the point of nullifying most wakeup attempts with the flawed exploit. I'm sorry but you struck out big time here. You can try to defend a flaw in the game you have chosen to exploit, use and call "cross up tech" till you're blue in the face but your defense will always be egg shell empty.
The block button basically says '' nope, can't do that flawed move here, you're going to have to actually develop better timing and reaction speed to catch me open. Nope, you can't hit confirm me because you jumped while I was grounded and defy the blocking system by connect on me before the game program recognizes we are facing oppposit each other and has not had enough time to register the blocking direction".
Sorry, B2B is garbage for fighting games. Just because street fighter and Marvel vs Capcom have it doesn't mean its good.
You're telling me lol, I have it on MAME used to have the game back on the SNES. He even worse than Shao Kahn cuz everytime he gets you eyedol heals.HAHA. Man, Eyedol was so broken in KI. Eyedol and Cinder made lots of people rage in the arcades.
This argument would have been relevant like 20 years ago, except when people discovered cross ups they embraced them as a deep mechanic.B2B also allows for that flawed crossup tech that some players use to basically nullify the time an opponent character is suppose to be able to block but is unable to because of an anti directional shift that defies the blocking system's directionality, because the developers did not have that in mind when they created the game nor did they imagine a move like that would be so exploited to the point of having some people actually naming the flawed exploit as "crossup tech".
Because it's not really a "read." The attacker doesn't even know which side he's going to be on.I just read through the rest of this thread. A lot of people complaining about the so called "random" factor of ambiguous cross ups. Making reads is one of the biggest aspects of high level play. Why are people so scared of the idea of making a guess?
Because it's not really a "read." The attacker doesn't even know which side he's going to be on.
Anti-air when I'm knocked down? BRILLIANT!You could just, I dunno, anti-air? That's a "read" right there.
Umm. If you perform an action on a gut feeling, that's kinda the definition of a read, and this whole idea where the attacker doesn't know what side they'll land on is BS. Anyone that understands how their characters setups work knows how to hit their cross ups on the side that they want.Because it's not really a "read." The attacker doesn't even know which side he's going to be on.
That is not true most of the time.Because it's not really a "read." The attacker doesn't even know which side he's going to be on.
By definition yes. Anytime the defender cannot know what side and has to make a read it is ambiguous. The whole notion that ambiguous crossups are ambiguous for both the attacker and defender is total BS.I'm curious as to what people think of this setup, is it ambiguous?
After a hkd lift from raven, I can use either a j3 or j2 to stay same side or cross up; I know what side it will land on depending on the normal I use, but the defender cannot know, it's a guess. So is it ambiguous?
I want you to give me a specific example of an ambiguous crossup in a game you honestly feel like you can't deal with. Depending on who you are, you can even escape out of them with simple DPs or escape moves like a teleport. So let's hear it.Anti-air when I'm knocked down? BRILLIANT!
Oh I don't play Injustice because I hate it and have absolutely no interest in being good at it I was just giving you reasoning behind the "random" factor that you were talking about.I want you to give me a specific example of an ambiguous crossup in a game you honestly feel like you can't deal with. Depending on who you are, you can even escape out of them with simple DPs or escape moves like a teleport. So let's hear it.
I don't play Injustice like that either. There is nothing random about a cross-up that depending on the timing the button was pressed, puts you on the side you want as the attacker. Very little moves are ever truly ambiguous. Even as the defender, you can always go into training mode. Unless you're playing as Guile in AE v. 2012, you have no right to really complain too much about crossups or ambiguity.Oh I don't play Injustice because I hate it and have absolutely no interest in being good at it I was just giving you reasoning behind the "random" factor that you were talking about.
Oh I love Killer Instinct. I think it's the best fighting game ever played, but it being back-to-block has absolutely nothing to do with it. I would think it was the best whether it had a block button or back-to-block because blocking mechanics alone don't make or break any fighting game.Now if you hate crossups that's whatever, all your opinion. I am indifferent towards them. They're in most fighting games so unless you plan on only playing games with a block button, you just kinda have to get used to them. They are certainly very easily dealt with, even on knockdown for most games and characters. Ironic enough that your display picture is of a B2B game with crossups in it.
75% resets minimum, no big deal, totally fair. Ambiguous cross-ups, WOAH BRO TAKE THAT RANDOM BROKE SHIT OUT OF HERE.Because it's not really a "read." The attacker doesn't even know which side he's going to be on.
I agree. That's why I went to the @PND_Mustard school of Cyrax. People on TYM try to sound smart when all they have are assumptions75% resets minimum, no big deal, totally fair. Ambiguous cross-ups, WOAH BRO TAKE THAT RANDOM BROKE SHIT OUT OF HERE.
but
Have you seen the inescapable resets and unseeable 50/50s as well as cross ups in Injustice? Shit is dumb. It becomes just one big unseeable guessing game into a vortex. No baiting involved, it's not like your opening your opponent up, it is just straight up guessing. Some Batgirl and Killer Frost setups I see are pretty stupid. No matter how good I am as a player I'm not gonna guess right 100% of the time.He's basically trying to say that cross ups bring out some of the most broke setups you see. Its not completely scrubby what he's saying. Cross ups are dumb in a lot of ways. Have you seen the ambiguous cross ups in street fighter? Shit is dumb. It becomes just one big guessing game. No baiting involved, it's not like your opening your opponent up, it is just straight up guessing. Some superman and MMH setups I see are pretty stupid. No matter how good I am as a player I'm not gonna guess right 100% of the time.
I showed people how to play Cyrax with honor and grace.I agree. That's why I went to the @PND_Mustard school of Cyrax. People on TYM try to sound smart when all they have are assumptions
but
this Chai Tea hittin' doe
You didn't know this? You're not a deciple of the Mustard, you are a poseur and a fraud......
Why are you talking about "constant frame trapping" when talking about b2b cross-ups?For you to even think that the developers were like "Hey lets make this character a frame trapper to lock down an opponent to the point of not being able to escape even with ex specials, wakeups, push blocking, supermoves, interactable escapes ect, Oh! and lets leave a frame hole in the programing to allow for crossup tech".
lol. I don't think so. It doesn't surprise me at how you would even defend a flaw in the game just because you choose to exploit it and make it one of the most important features in your gameplay that allows you to win matches by basically frame trapping your opponent over and over again. Even to the point of nullifying most wakeup attempts with the flawed exploit. I'm sorry but you struck out big time here. You can try to defend a flaw in the game you have chosen to exploit, use and call "cross up tech" till you're blue in the face but your defense will always be egg shell empty.
The block button basically says '' nope, can't do that flawed move here, you're going to have to actually develop better timing and reaction speed to catch me open. Nope, you can't hit confirm me because you jumped while I was grounded and defy the blocking system by connect on me before the game program recognizes we are facing oppposit each other and has not had enough time to register the blocking direction".
Sorry, B2B is garbage for fighting games. Just because street fighter and Marvel vs Capcom have it doesn't mean its good.