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Block Button Vs B2B. Why does it bother you?

WakeUp DP

GT MK OshTekk.
Lo I wasnt laughinh at you if that's what you were thinking, I was saying that in general b/c I thougt the thread was going to be closed but its has alot of comments and dicussions.
Oh I know but since you said something very random haha
 

WakeUp DP

GT MK OshTekk.
no

interrupting strings when you can HOLD block and hit the attack button is logically faster. In every, single way.
What you fail to realize is that in a b2b game if you hold down back and the person is attacking you ur char will automatically block. In MK9 u can just crouch or walk back and whiff punish a move but u can not do that on b2b bc ur char will block.
 

PND_Ketchup

"More deadly than the dawn"
You said "I find it a lot more comfortable to release a button on reaction, ready to interrup" meaning when someone is rushing you down you hit a button sequence which is parrying the person's move and then getting the upperhand.
That's literally not what I meant at all.
 

DangerousBacon

Mechanical Engineering Bitch!
What you fail to realize is that in a b2b game if you hold down back and the person is attacking you ur char will automatically block. In MK9 u can just crouch or walk back and whiff punish a move but u can not do that on b2b bc ur char will block.
Are you even reading what you're typing? In a B2B game, of course you're not going to move back when you're crouch blocking because you're consciously choosing to remain stationary.

Also, you seem to have this idea that you can't whiff punish in B2B games. Proximity guard really only activates when you're very close to the opponent's hitbox. You CAN whiff punish by moving back in b2b games. That's what Street Fighter is all about.

This is why the lack of experience with other fighters is a valid argument right now. Your ignorance of the back to block system is very apparent.
 

WakeUp DP

GT MK OshTekk.
Guys how about making down pokes combo into unsafe special moves just for the whole purpose of punishing moves that are like -6, -9 on block?

They wont be spamable since you can NOT hit confirm it, so it would be basically used for punishing moves that cant not be punished by normal standing strings? I know players will still try using it in a normal situation but they r still very punishable.

You can also interrupt a string with a down poke cancel into special move or EX special move and punish players for mindlessly throwing strings out?
 

Zoidberg747

My blades will find your heart
Let's get something straight: You can whiff punish in both systems, you can play footsies in both systems, and you can crossup in both systems. Each may implement those fundamentals in a different way but they are still there. This whole idea that one takes more fundamentals over the other is absurd. Fundamentals like whiff punishing are in all fighting games, no matter the block system.
 

WakeUp DP

GT MK OshTekk.
Are you even reading what you're typing? In a B2B game, of course you're not going to move back when you're crouch blocking because you're consciously choosing to remain stationary.

Also, you seem to have this idea that you can't whiff punish in B2B games. Proximity guard really only activates when you're very close to the opponent's hitbox. You CAN whiff punish by moving back in b2b games. That's what Street Fighter is all about.

This is why the lack of experience with other fighters is a valid argument right now. Your ignorance of the back to block system is very apparent.
I said for better whiff punishing not that u can not whiff punish on sf4. I have been playing sf4 since it came out. You know what happens when you assume right?
 

DangerousBacon

Mechanical Engineering Bitch!
I said for better whiff punishing not that u can not whiff punish on sf4. I have been playing sf4 since it came out. You know what happens when you assume right?
You never explicitly typed "for better whiff punishing" or anything that even remotely sounded like that. You know what happens when you lie right?
 

WakeUp DP

GT MK OshTekk.
You never explicitly typed "for better whiff punishing" or anything that even remotely sounded like that. You know what happens when you lie right?
Go back to my previous comments.

You are so quick to call me ignorant. Add me on xbl and lets play some sf4 and see how superior of a players you are from me.
 
Back to block and cross ups have been implemented in fighting games for over 20 years lol how is that a flawed system? What the hell are you talking about?

It's clear most of the people in this thread have never touched a SF game
You don't have to agree, and I probably can't convince you. In case you missed the title of this thread, it wasn't "Staunchly Defend Your Preference for Blocking Mechanics!" Yes, I've played many iterations of SF over the years. I understand the history and usage of directional blocking mechanics, and how guard, movement and footsies have developed around it (specifically regarding SF II-3rd Strike). However, I feel that it was and is an inferior system, and have preferred a dedicated button for blocking. Next time, Wolf, don't be a douche about it.
 
Lol, I had to stop and rely to this one right away. The "flawed system" is only flawed in your opinion. That being said, you killed your argument before it even got challenged. Btw, that ending makes you sound like an ass considering how you're trying to pass opinion off as fact.

Anyway... I like b2b personally, but I feel like injustice left a bad taste in people's mouths about it. Mainly because there were very few reliable anti airs in the game. If you can react to a potential cross-up attempt and make a split second decision to walk forward or back, you can react to a much simpler, "oh he jumped? Let me d2 him real quick." If you didn't have to play flash, or aquaman to shit on random jump ins I feel like most people wouldn't mind b2b.

Losing ground because you're backing up is a valid complaint, but it can be easily remedied by holding down and reacting to jump ins/ overheads. I used to do it al
That last line was sarcasm, which was blatantly obvious by it's usage and context, and proceeded by a statement that it is indeed "my opinion". Furthermore, I am not accepting challenges at this time, Shadow. When I am, you'll be the first to know.
 

DangerousBacon

Mechanical Engineering Bitch!
Go back to my previous comments.

You are so quick to call me ignorant. Add me on xbl and lets play some sf4 and see how superior of a players you are from me.
Yeah... no. I'm not going to search your comments for some obscure wording. If anything, you should be the one presenting the comment.

I also never claimed that I was a superior player so you can throw that challenge into the abyss. Even if you have been playing Sf4, some of your comments about the B2B system suggest otherwise.
 

Eddy Wang

Skarlet scientist
We already have plenty of discussion about this. But I'll state my simple case:

1) I like being able to go from low block to high block but simply releasing down.
2) I don't like walking backwards, losing space, just because I'm attempting to block and he doesn't attack.
3. I think crossups are dumb, always have. If I'm blocking, I should block your attack. I shouldn't get hit because I can't see that the tip of your butt hit the back of my scalp.
B2b rustles your jimmies hahah
 

WakeUp DP

GT MK OshTekk.
Yeah... no. I'm not going to search your comments for some obscure wording. If anything, you should be the one presenting the comment.

I also never claimed that I was a superior player so you can throw that challenge into the abyss. Even if you have been playing Sf4, some of your comments about the B2B system suggest otherwise.
Play me and I'll show you otherwise... U scared?
 

DangerousBacon

Mechanical Engineering Bitch!
Play me and I'll show you otherwise... U scared?
Firstly, I'm on PSN so if you have a ps3 shoot me your username.

Secondly, if we do play it won't be until after the weekend because I have 3 summer exams I need to prepare for and intend to devote the weekend entirely to studying for those.