this is some of the scrubbiest shit i ever readWe already have plenty of discussion about this. But I'll state my simple case:
1) I like being able to go from low block to high block but simply releasing down.
2) I don't like walking backwards, losing space, just because I'm attempting to block and he doesn't attack.
3. I think crossups are dumb, always have. If I'm blocking, I should block your attack. I shouldn't get hit because I can't see that the tip of your butt hit the back of my scalp.
I agree, I can't find a good setup on my stick for a block button. I'm sure I'll get used to it but if not, I'll just go back to a pad and be a filthy casualI like B2B on a stick and block button on pad.
I played Inuustice on stick but MK9 on pad. Just felt better to have no block button on stick.
BUT, MK has always felt better for me on pad, especially with the FF movments in combos.
I don't know why I just ranted about sticks vs pad for Mk
But Block button is better IMO for MK.
Nuff said man.Block button feels better for me personally. The games I really took the time to learn and get into always had block buttons. MK's & DBZ Budakai series. I've tried to get into SF, but between the B2B and tight links for combos I just haven't been able to master it how I can with DBZ & MK. IGAU is the ONLY game I take series that doesn't have a Block button, but I wont lie. It is hard. To each his own though. There is no right and wrong. Just opinions.
I want to walk back when I want to walk back, not because I wanted to block.People complaining about walking backwards with B2B LOL, read up on footsies and you'll find that walking back too much is part of the b2b footsies game.
Hold down back. Problem solved.I want to walk back when I want to walk back, not because I wanted to block.
I think crossups that can't be seen and determined as crossups even by the attacker are scrubby. And I don't like auto-blocking because I happen to hit back. I SHOULD be hit if I'm trying to walk back from someone and they attack. That's not scrubby, it's in my disadvantage for that and it's what I want.this is some of the scrubbiest shit i ever read
Probably NOT solved. OVERHEAD.Hold down back. Problem solved.
And? See the animation then switch to standing block. Most b2bs have proxy guard so you won't move out of place when you're in range of an attack. Honestly the same thing could happen to you with a game that uses a block button so I don't see your point.Probably NOT solved. OVERHEAD.
Kabal in a nutshell.I just hope in MKX they get rid of frames of recovery for releasing block, that's my only issue. The pressure is so nuts in MK9 and then having to deal with weird blocking button issues just put me firmly in the filthy casual category, never really got used to it. I like the concept though, just wish it felt more intuitive to me.
While I agree that the ambiguity in crossups should be toned down, the rest of your comment is utterly laughable on so many levels.I think crossups that can't be seen and determined as crossups even by the attacker are scrubby. And I don't like auto-blocking because I happen to hit back. I SHOULD be hit if I'm trying to walk back from someone and they attack. That's not scrubby, it's in my disadvantage for that and it's what I want.
For me it is still "get Caged" every local I play. WHY DOES EVERYONE AND THEIR GRANDMOTHER'S ROOMMATES COUSINS EX-GIRLFRIEND PLAY CAGE?!?!?Kabal in a nutshell.
I think crossups that can't be seen and determined as crossups even by the attacker are scrubby. And I don't like auto-blocking because I happen to hit back. I SHOULD be hit if I'm trying to walk back from someone and they attack. That's not scrubby, it's in my disadvantage for that and it's what I want.
The point is that using block would mean that I wouldn't accidentally move backwards when guarding for an overhead. It's just a mechanic that I don't like. And I don't like that walking back intentionally automatically guards against all attacks except lows.And? See the animation then switch to standing block. Most b2bs have proxy guard so you won't move out of place when you're in range of an attack. Honestly the same thing could happen to you with a game that uses a block button so I don't see your point.
You're not going to move backwards when trying to block an overhead in back to block games. Proxy guard stops that. Also, a block button while standing automatically guards against all attack except for lows too so what's the difference?The point is that using block would mean that I wouldn't accidentally move backwards when guarding for an overhead. It's just a mechanic that I don't like. And I don't like that walking back intentionally automatically guards against all attacks except lows.
The difference is that I'm blocking because I'm committed to the action of block by pressing the block button, instead of blocking automatically because I was walking back when something came at me. Just like when I want to punch, I push a punch button that is assigned for punch, I like guard being a dedicated move as well, instead of sharing with another movement. I don't see why that's hard to understand.You're not going to move backwards when trying to block an overhead in back to block games. Proxy guard stops that. Also, a block button while standing automatically guards against all attack except for lows too so what's the difference?