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Interactables need to be disabled for tournament play

STB Shujinkydink

Burning down in flames for kicks
MMH isnt that bad to deal with. Ya he gets interactable damage but most stages he only gets it once or twice. Injustice isnt really a tournament worthy game, were just trying to make it one and that involves some adapting and dealing with bullshit but supporting the NRS scene is the main goal we should strive to obtain
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
Background bounces give Zatanna tons of damage. We're talking 54% with 1 bar and 40%+ if you're going into a vortex.
54% really that much? i know she gets good damage off of them i just never use them unless i get a trance close to one lol honestly i really do need to start using them more often, just never really bothered with interactables since nightwing doesnt get much extra damage off of them.
 

Pan1cMode

AUS FGC represent!
54% really that much? i know she gets good damage off of them i just never use them unless i get a trance close to one lol honestly i really do need to start using them more often, just never really bothered with interactables since nightwing doesnt get much extra damage off of them.
ji2~u3~d2, b21~interact, b3, ji2, ji2, 112~bf3(MB), du, du, j2, 3~bf2 is like 51% iirc.

In the Zatanna combo thread I posted all her interactble bounce combos (minus those that end in f2).

From a raw trance you get 34% damage into crossup f2 (= vortex with low, overhead or crossup)
 

Fromundaman

I write too much.
Yea because background bounce adds SO MUCH DMG to someones combos. Stop it dude. Background bounce does not have to be on.

ON TOP OF THAT YOU USE AQUAMAN!
BGBs actually are REALLY important to some characters, especially since they cause an untechable hard knockdown.

For Harley it's a good 14-ish% of unscaled damage (MB Play Doctor; I think it's 14?)

For Joker it's straight up retarded resets.

For AM it gives high damage combos meterless.

I don't remember exactly what Bane gets but it's pretty big for him too.

Shazam can get free trait + wakeup traps for a reset.

Lex gets free setups into resets off of the HKD (Usually involving mine + overhead).

There are other examples in this thread. If you think BGBs are unimportant then I don't even know what to say to you.

I'd be willing to give up 100% combos from a background bounce if it'l stop Zod/MMH/Sinestro throwing interactibles at me.
Speak for yourself.



It's not about blocking. You won't block it, there's no blocking part.
Actually you can. Very very rarely, but it's doable, and while the guy you quoted doesn't, one of the guys we play against can occasionally pull it off. Just frame blocks are hard as fuck, but still possible.

Admittedly, considering how often that guy plays my Joker, it's really not surprising that he can block some of this stuff, even though for the BGBs it's inconsistent.

Also just going to throw this out: I can block all of my BGB setups (Not consistently though; not even close to consistently.) as long as I know/guess right on whether the overhead or the low hits first.


Actually I know you already know this; we have no true unblockables. If I remember correctly only Sinestro does without interactibles. Why are you saying we do?
 

The PantyChrist

Rest in Pantiez
For Harley it's a good 14-ish% of unscaled damage (MB Play Doctor; I think it's 14?)

Actually I know you already know this; we have no true unblockables. If I remember correctly only Sinestro does without interactibles. Why are you saying we do?
8% and you forgot doomie and lex inblockables. Possibly more
 

deg222

Best Zatanna that uses Aquaman
54% really that much? i know she gets good damage off of them i just never use them unless i get a trance close to one lol honestly i really do need to start using them more often, just never really bothered with interactables since nightwing doesnt get much extra damage off of them.
ji2~u3~d2, b21~interact, b3, ji2, ji2, 112~bf3(MB), du, du, j2, 3~bf2 is like 51% iirc.
In the Zatanna combo thread I posted all her interactble bounce combos (minus those that end in f2).
From a raw trance you get 34% damage into crossup f2 (= vortex with low, overhead or crossup)
ji2 xx u3 xx d2, b21~interact, jij3 (crossesup) xx u3 xx d2, 3 xx bf3mb, b3, jij3 xx db3
 

IrishMantis

Most humble shit talker ever!!!
Thank god there's more nay sayers than yay sayers too late in the game and injustice ws built around them they where not just some last minute add on feature.

As fustraiting some ineteractable are. There's ways around , and if your in a position that char a okkies set up with it, get your self out of that position like you would in a corner

In anyway even if I most agrees I think its too late so let's not make our community look like we're in consistant and in cofeident with our origanal decision of allowing them
 

shaowebb

Get your guns on. Sheriff is back.
I brought it up a long time ago...I want to see how a few tournies play out without interactibles. I've even asked folks if they'd want to see a few streams go down with no interactibles. Everytime folks seem to say they'd like to see it to find out but no one actually does it. I dont know if it'd help or hurt the balance of Injustice and I think outside of midscreen extender interactibles most interactibles are a bit too good. At least the MB interactibles with power characters took a hit in the final patch.

The thing is if no one actually tries running an event or stream at high level without them people can't find out if they really do like the game without them over with them. They are shenanigans but so far they seem to be shenanigans no one goes without because folks always stop and think about the ways they abuse them themselves and backdown on this sort of tourney or stream ban.

Run a local and invite some people of calibur to play PL. Stream it. See how footsies and such play out in a level environment thats not filled with interactibles. Right now to make any kind of real judgment on this folks need a point of reference. Without them there is a chance it might choke off the variety of cast we see getting top 8 appearances though and whether thats good or bad for the game remains to be seen.
 

Qwark28

Joker waiting room
BGBs actually are REALLY important to some characters, especially since they cause an untechable hard knockdown.

For Harley it's a good 14-ish% of unscaled damage (MB Play Doctor; I think it's 14?)

For Joker it's straight up retarded resets.

For AM it gives high damage combos meterless.

I don't remember exactly what Bane gets but it's pretty big for him too.

Shazam can get free trait + wakeup traps for a reset.

Lex gets free setups into resets off of the HKD (Usually involving mine + overhead).

There are other examples in this thread. If you think BGBs are unimportant then I don't even know what to say to you.



Speak for yourself.




Actually you can. Very very rarely, but it's doable, and while the guy you quoted doesn't, one of the guys we play against can occasionally pull it off. Just frame blocks are hard as fuck, but still possible.

Admittedly, considering how often that guy plays my Joker, it's really not surprising that he can block some of this stuff, even though for the BGBs it's inconsistent.

Also just going to throw this out: I can block all of my BGB setups (Not consistently though; not even close to consistently.) as long as I know/guess right on whether the overhead or the low hits first.


Actually I know you already know this; we have no true unblockables. If I remember correctly only Sinestro does without interactibles. Why are you saying we do?
Then you're not doing it correctly.


It's a 1 frame block. Something the best of the best in SF cannot block even 1 out of 10 times and that has happened once in the past 1-2 years ( ? ), something considered unblockable because no human will extremely rarely, if ever block. If someone EVER does it to you then it's purely out of luck, as long as it's properly done. It's only a 1f block if you make it so.

And this also requires quite a bit of practice in training mode to get it done, when I used to play the game I would practice the timing every once in a while so I could do it.

And Btw, good luck blocking that shit in tournament, with hundreds sitting behind you and thousands watching, in 1 out of 60 frames when Joker is on top of you.

Speak for yourself
I am
 
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juicepouch

blink-182 enthusiast
LOL what? How dare you, good sir. Disabling interactables would make this a legit fighting game. I will not have any of that noise.

As I've said for a long time now, most tournament players are just waiting for the next MK. I know that sounds cliche, but a lot of tournament players are from the MK era and I'm willing to bet they will drop this game for MK, which means.....goodnight nurse.



I disagree with your post but applaud your gif/music combo. Well played sir.
 

AK L0rdoftheFLY

I hatelove this game
People are looking at this all wrong. I for on would LOVE it if the interactable gimmick were removed. I am a victim of my character choice here and I get that. I spend most matches just trying to get rid of interactables...not even getting a chance to use them. Other players who's character can abuse interactables will never agree to get rid of them. That said...there is no possible way to remove them because the community will always be split and no decision to change it would become overwhelming.

Instead I think we can ALL agree that it's design needs to be reconsidered and balanced. Damage is too high, setups are a little rediculous and many stages end up being lopsided. I'm hoping for a hot fix at the least.

Solutions:
-Reduce damage of all interactables across the board. 10% damage sounds good. Better than a projectile so still worth using but not always the best option.
-combos should scale even more to around 5%
-OTG damage needs to go completely or be considered part of the combo and scaled appropriately.
-Player recovery from usage on hit or whiff needs to increase. Add another 15-20 frames of recovery.
-Indevidual attention needs to be spent on each interactable on each stage to assess cool down and hitboxes.
-chair of goods should stay the way it is and is already balanced...lol
 
Getting rid of interactibles is throwing the baby out with the bathwater.

You'd do less collateral damage to the game's meta if you simply banned the DLC characters, given those characters tend to have control over interactibles that actually make it unfair.

I still think it's ridiculous we're talking about banning interactibles before DLC characters- when we openly acknowledge these characters aren't designed to be balanced, but they're designed to be so good they sell.

So, why not try a tournament with DLC characters banned? Just make an exception that Captain Oxygen can still play whoever the hell he wants.
 

@MylesWright_

I'll be back 3ing
Interactables are there for balancing purposes in most cases excluding Killer Frost who is just bad anyway. Removing interactables would just make characters like Batgirl and Flash win everything and Ares even more obsolete
 

OG Mannimal

OG "OG Mannimal" Mannimal
Characters that are impacted negatively by throwing interactable removal;

MMH
ZOD
BG
BM
Sinestro
SM
Bane

Characters affected negatively by BGB removal;
AM
Ares
Bane
BG
CW
DS
DD
Flash
Joker
Lex Luthor
Lobo
NW
SG
Zatanna

Characters affected by bomb interact removal;
BG
CW
NW
BM
DS
GA
HQ

Characters affected by other interact removals (e.g. FoS laser, HoJ roomba, grab interacts)
BG
BM
GA
BA
MMH
SM
Raven
Flash
Zatanna
KF
DS
Shazam



I think you need to re-evaluate how certain characters use interactables.
Raven is also affected negatively by the removal of BGB.