EMPEROR PRYCE
WAR SEASON "THE WEAK EXPOSED!"
Wat seems to be the problem my good sir?What is this insanity?!?!!
Wat seems to be the problem my good sir?What is this insanity?!?!!
Agreed. I use BG so much with Zatanna. I change stages if there isn't one.What is this insanity?!?!!
Background bounces give Zatanna tons of damage. We're talking 54% with 1 bar and 40%+ if you're going into a vortex.Wat seems to be the problem my good sir?
54% really that much? i know she gets good damage off of them i just never use them unless i get a trance close to one lol honestly i really do need to start using them more often, just never really bothered with interactables since nightwing doesnt get much extra damage off of them.Background bounces give Zatanna tons of damage. We're talking 54% with 1 bar and 40%+ if you're going into a vortex.
I'm sorry, but this mentality is stupid.Injustice isnt really a tournament worthy game
ji2~u3~d2, b21~interact, b3, ji2, ji2, 112~bf3(MB), du, du, j2, 3~bf2 is like 51% iirc.54% really that much? i know she gets good damage off of them i just never use them unless i get a trance close to one lol honestly i really do need to start using them more often, just never really bothered with interactables since nightwing doesnt get much extra damage off of them.
BGBs actually are REALLY important to some characters, especially since they cause an untechable hard knockdown.Yea because background bounce adds SO MUCH DMG to someones combos. Stop it dude. Background bounce does not have to be on.
ON TOP OF THAT YOU USE AQUAMAN!
Speak for yourself.I'd be willing to give up 100% combos from a background bounce if it'l stop Zod/MMH/Sinestro throwing interactibles at me.
Actually you can. Very very rarely, but it's doable, and while the guy you quoted doesn't, one of the guys we play against can occasionally pull it off. Just frame blocks are hard as fuck, but still possible.It's not about blocking. You won't block it, there's no blocking part.
I back-dash interactables in Nightwing's Staff Stance. Your argument is invalid.Not all back dashes are godlike.
8% and you forgot doomie and lex inblockables. Possibly moreFor Harley it's a good 14-ish% of unscaled damage (MB Play Doctor; I think it's 14?)
Actually I know you already know this; we have no true unblockables. If I remember correctly only Sinestro does without interactibles. Why are you saying we do?
54% really that much? i know she gets good damage off of them i just never use them unless i get a trance close to one lol honestly i really do need to start using them more often, just never really bothered with interactables since nightwing doesnt get much extra damage off of them.
ji2 xx u3 xx d2, b21~interact, jij3 (crossesup) xx u3 xx d2, 3 xx bf3mb, b3, jij3 xx db3ji2~u3~d2, b21~interact, b3, ji2, ji2, 112~bf3(MB), du, du, j2, 3~bf2 is like 51% iirc.
In the Zatanna combo thread I posted all her interactble bounce combos (minus those that end in f2).
From a raw trance you get 34% damage into crossup f2 (= vortex with low, overhead or crossup)
Holy shit.I guess it's time to put the training wheels back on.
Then you're not doing it correctly.BGBs actually are REALLY important to some characters, especially since they cause an untechable hard knockdown.
For Harley it's a good 14-ish% of unscaled damage (MB Play Doctor; I think it's 14?)
For Joker it's straight up retarded resets.
For AM it gives high damage combos meterless.
I don't remember exactly what Bane gets but it's pretty big for him too.
Shazam can get free trait + wakeup traps for a reset.
Lex gets free setups into resets off of the HKD (Usually involving mine + overhead).
There are other examples in this thread. If you think BGBs are unimportant then I don't even know what to say to you.
Speak for yourself.
Actually you can. Very very rarely, but it's doable, and while the guy you quoted doesn't, one of the guys we play against can occasionally pull it off. Just frame blocks are hard as fuck, but still possible.
Admittedly, considering how often that guy plays my Joker, it's really not surprising that he can block some of this stuff, even though for the BGBs it's inconsistent.
Also just going to throw this out: I can block all of my BGB setups (Not consistently though; not even close to consistently.) as long as I know/guess right on whether the overhead or the low hits first.
Actually I know you already know this; we have no true unblockables. If I remember correctly only Sinestro does without interactibles. Why are you saying we do?
I amSpeak for yourself
I disagree with your post but applaud your gif/music combo. Well played sir.LOL what? How dare you, good sir. Disabling interactables would make this a legit fighting game. I will not have any of that noise.
As I've said for a long time now, most tournament players are just waiting for the next MK. I know that sounds cliche, but a lot of tournament players are from the MK era and I'm willing to bet they will drop this game for MK, which means.....goodnight nurse.
Raven is also affected negatively by the removal of BGB.Characters that are impacted negatively by throwing interactable removal;
MMH
ZOD
BG
BM
Sinestro
SM
Bane
Characters affected negatively by BGB removal;
AM
Ares
Bane
BG
CW
DS
DD
Flash
Joker
Lex Luthor
Lobo
NW
SG
Zatanna
Characters affected by bomb interact removal;
BG
CW
NW
BM
DS
GA
HQ
Characters affected by other interact removals (e.g. FoS laser, HoJ roomba, grab interacts)
BG
BM
GA
BA
MMH
SM
Raven
Flash
Zatanna
KF
DS
Shazam
I think you need to re-evaluate how certain characters use interactables.