Anyone past the dumbfuck stage will pick paper, that's where the true mindgame starts. Most of them don't go past the first layer so scissors is an easy win.Playing Dueling Network and Yu-Gi-Oh Pro made me hone my skills at RPS, it's all about establishing a meta and playing mind-games around it.
Most players in DN and YGOPro go for Rock first, so you either play it safe and do Rock to get the tie, or risk the paper and get counter-picked by scissors. Anyways, that's only a FT1 though, it's definitely different in longer sets where the Yomi levels rise.
as for 50/50s in FGs, I don't think they're game-breaking, but it definitely dumbs down the mind-games. Because why play footsies or guess what the opponent does on wake-up when you can just put them in a braindead 50/50 and win a coinflip.
Enuma Elish said:snip
You should see @R.E.O. and my RPS's on DN. We literally played RPS for 5 minutes one time, shit gets weird when we play YuGiOh.Anyone past the dumbfuck stage will pick paper, that's where the true mindgame starts. Most of them don't go past the first layer so scissors is an easy win.
And that's why most go rock because some overthink it and go to level 3 right away.Anyone past the dumbfuck stage will pick paper, that's where the true mindgame starts. Most of them don't go past the first layer so scissors is an easy win.
Anyway 19-14-20, was bringing it back from 12-17 and 16-19 but he got me in the end when I decided to mix it up.
You don't know that and you know there are enough people in the world to go straight to no layers.And that's why most go rock because some overthink it and go to level 3 right away.
meh in the end, it's still a guessYou don't know that and you know there are enough people in the world to go straight to no layers.
No, you can't 'read' a coin flip. It's meant to be 100% random. Your opponent's tendencies don't factor into it at all since they don't get to choose/influence the outcome. When your opponent gets to choose between the two outcomes, that's when the reads come into it. Yes, it's still a guess, but so are any reads in any fighting game.You're right in the sense that you can read what a player is going to do, even in a 50/50. But reading on a 50/50 isn't much different than reading a coin flip. Sure you can guess based on your opponents tendencies, but it's still a flat out guess.
You see this is where people misunderstand "50-50"s in fighting games or the 33/33/33 situation. Human beings are incapable of being random ('coin-flip' analogy). A lot of people mistakenly assume that being 'braindead' or just not thinking about which 50-50 option you will chose, will somehow make it random and impossible to read/predict. In fact, playing braindead, or not consciously thinking while you play does not equate randomness. It actually exacerbates your implicit human tendencies and patterns, making them all the easier to read for the high level player/computer algorithm (if you try and play braindead random). (Go on and try to play random against the computer in a ft100).as for 50/50s in FGs, I don't think they're game-breaking, but it definitely dumbs down the mind-games. Because why play footsies or guess what the opponent does on wake-up when you can just put them in a braindead 50/50 and win a coinflip.
I said it isn't much different. Reading if your opponent is going to go high/low is much harder than reading what they're going to do in a specific situation where you know their options.No, you can't 'read' a coin flip. It's meant to be 100% random. Your opponent's tendencies don't factor into it at all since they don't get to choose/influence the outcome. When your opponent gets to choose between the two outcomes, that's when the reads come into it. Yes, it's still a guess, but so are any reads in any fighting game.
Actually, it's easier to read since there are only two options to chose from.I said it isn't much different. Reading if your opponent is going to go high/low is much harder than reading what they're going to do in a specific situation where you know their options.
FIRST TRY, establish a pattern change, i picked rock first 5/6 timesRock, Paper, Scissor: A seemingly simple game. It is all guessing right? 33/33/33?
Wrong. Human-beings are almost incapable of being random. They have patterns and patterns can be learned and further exploited. High level fighting game players should be familiar with this concept.
Even in a simple game like rock, paper, scissor can human tendency be exploited. Random play would suggest you win 33.3% of the time, lose 33.3% of the time, and tie 33.3% of the time, but this does not happen when you play someone (or something...) good at making reads.
Test your 'luck' against a veteran computer designed to adapt to your pattern of play.
My challenge to all of you is to beat the computer in a FT20. It is fun and potentially good practice to help you make better reads).
http://www.nytimes.com/interactive/science/rock-paper-scissors.html
Side note:
I feel that as fighting game players understand this concept . Which is why 50/50s or 33/33/33 are not meta breaking, since a player good at making reads (a valued skill) will prevail more often than chance. It rewards smart players who pick up on human tendencies in seeming 'chance' situations. What do you all think?
Post your results! How good are you at making reads? Can you escape batgirls blender of doom!?!
Edit: Try fighting the "veteran" computer in a FT100.... pathetic humans!