Crathen
Death is my business
The d1 option is way too strict to be reliable , the best options really are to backdash ( wich isn't hard at all ) and MB F3 ( punishes it if done properly , worst case scenario it gets blocked and DS is +10 ) , d3 doesn't low profile the rocket most likely for the rocket good active frames.I want to add something to the GL matchup.
I skimmed through, so Idk if this was brought up, but dealing with b13 CRP has an extra option. d1. It will duck under the rocket. I think d3 may work, but I don't remember if it does or not, and I didn't test out to see the post-situation options. I just know it's a possibility, and probably easier to do than just backdash since you're likely aready crouching.
@AVN PTH jonnitti just gonna give a general approach for the MUs:
NW: You can zone him out if you play a reactionary game in escrima , when he's in 1 dash distance stop shooting guns and just play defensive footsies if he wants to be aggressive , when he starts chilling out to whiff punish you can get more opportunities with J3 , f3 / MB F3 and the 50/50s , you usually can go ham when he's knocked down.
When he's in staff don't zone with guns unless you've got a solid lifelead , get into midrange outside his s1 range and mix up your approach , j3 is good but smart NW know that and they'll start using pre emptive j1 / j2 to A2a you and get damage that's when you start mixing up j3 with MB f3 , his mobility doesn't let him move away unless he guesses on a Flying Grayson wich you need to bait at midrange and punish with d2 or at least get some frametraps going with f23 / J3 / f3 , as usual whiff punish w guns at long range , mind his staff pound guessing game gets more risky when you're in j3 range.
Doomsday: You can't zone him for long periods of time , guns will be used only to control his dashes and to build some meter for the eventual MB f3 , MB SS and occasional pushblocks when he gets you cornered. To win this matchup you gotta learn to use DS mixups wisely and cannot J3 for free because air snatch , you've got to pay attention to the Doomsday player patterns and MAKE them want to MB shoulder at midrange , let them burn the meter.
Don't panic when they get trait up and don't shoot guns if he's in 2 characters distance , if he's respecting those in order to punish you can get in and buy time off their trait with 132 or f23xxMB SS ( safe on hit if the last hit is not blocked , otherwise it's punishable ).
Pressure him on wakeup with b1 / b2 and absolutely learn the timing to stuff his wakeups , then you can force him to wakeup with up venom wich is b3 punishable ( both non and MB versions ). He will get in so practice blocking his ES mixups not just d1xxES , also don't panic when you're in the corner knocked down , if they're doing the corner reversal stuff waking up will only get you punished , block and play defense they can't reach you after a blocked ES to get more pressure they have to MB Venom wich is baitable ( jump forward and 323 punish ) or they're gonna body splash / dash.
Raven: Very lame matchup , she can't punish your fullscreen Lgs so stay there and chip her to make some meter , she always wants to be in range to Soul Crush punish LGS , you can reliably punish SC with quickfire / MB quickfire. ALWAYS low profile her Shadow Raven projectile with LGS on reaction.
When she gets trait up and starts doing pillars , don't be afraid to block , as DS you can interrupt pillar into pillar with a reversal quickfire so make her guess from time to time , smart ravens will start waiting for that and that buys you time from her trait and opens up for occasional dashes to get close , if you have a lifelead you make her come to you , don't take too many risky decisions , play lame.
Her best defensive tools at midrange are b23 / lift , nothing too scary , her offense in nothing to write home about , block low , watch out for overheads and be ready to tech throws , DS usual approach w J3 / MB f3 , dash d1 and so on is good when you get her to respect your options, beware of her J2 as it air to air pretty well vs j3 so try to bait that from time to time. Always punish her lift with 132 if you're close enough like after d1xxlift or punish with Flip if she does it from max range or from a b23xxlift.
When you knock her down either stuff her wakeups ( easy ) or cross her up , if she has trait up you want to bait the teleport to punish it.