That's the thing i still need to test this out with someone.Sorry I am confused...does he get a true OTG out of this tho? If so that's huge.
Set the AI on wake-up, you'll know soon enough.That's the thing i still need to test this out with someone.
But i don't think it is.
Nope staff spin is the only one the can do that.have anyone noticed this but during staff spin, but only on the normal version, not mb, if you press 4 (or stance change) he will switch to escrima after he finish?
Is there other special that can be stance change afterwards?
so does it have any real function? i think ground sparks could be used for oki game, since staff spin is a knockdownNope staff spin is the only one the can do that.
http://testyourmight.com/threads/nightwing-general-discussion-1-06-and-on.38350/so does it have any real function? i think ground sparks could be used for oki game, since staff spin is a knockdown
Thank you very much, your answer is a great helphttp://testyourmight.com/threads/nightwing-general-discussion-1-06-and-on.38350/
This is more of the thread you would be looking for.
But yes it is a great option to to continue pressrue
and to be in a great position.
I'm sure you can find some magic @ the hall of justice with those drones.Hey guys i've been trying to find more setups from the wall bounce any ideas?
Ya man that's the main one i have been working on it's so good for nightwing you can get like 60% of one combo not even talking about the reset.I'm sure you can find some magic @ the hall of justice with those drones.
gonna practice this until I perfect this. May this be NW's best stage?The second one is a variation of Macro's combo
Maybe, there's alot he can do with the interactables on this stagegonna practice this until I perfect this. May this be NW's best stage?
I hate that stage because of Green Arrow players.gonna practice this until I perfect this. May this be NW's best stage?
zone 'em babyI hate that stage because of Green Arrow players.
The second one is a variation of Macro's combo