1. Only a few frametraps? He just needs 2. I know he has more but Joker has respectable blockstrings and that was my point. What are you disagreeing about?
-Theres many ways to punish Nightwing's wake ups, teeth can be one of them and I've done it on NW's playing around with Joker, you don't have to act like theres a secret ingredient to it.
2. You could try to beat ground sparks, but Joker's bang is as readable and they can be done after dunking Joker's bang, after that; NW controls zoning. Letting Joker shoot first isn't a problem at all. Anyone who gets hit by it just made a poor read.
3. I stated Joker can check wingdings in a punishable range, not just anywhere. Once again, you're disagreeing about nothing.
3. NW can keep Joker in check with his NJ2 or JB 2 in staff. If timed right, D2 can keep Joker from doing his jump over J2 after D1. NW has options to keep Joker away, you either aren't facing anyone using them or you're lag switch is godlike. Your theory is a match is 6-4 because an opponent can't anti air Joker? That's hilarious.
If you're getting beat by raw jump ins from Joker, then that's a personal problem. Not a Nightwing problem.
You're waking up against Joker? No wonder why you're getting bodied. Joker blows up everything Nightwing has.
So I NEED to wake up against Joker is what you're saying?
So explain now:
Escrima Fury
Flip Kick
Staff Spin
Flying Grayson
How do these wake ups benefit Nightwing in the Joker match up? The only one I can think of is Flying Grayson to get out Joker's corner game. If you're mashing wake ups after getting hard knock down by Joker, it's obvious you have a personal problem playing the Nightwing-Joker match up.
Why is so hard for you to bait shot gun? You're talking about day 1 tech, but you make it seem like it's a mission to do something so fundamental in a fighting game with trading projectiles. In fact, Joker offline is a totally different character. In poor connection, anti air Joker's jump over with D2 is a fail waiting to happen. You're basing this entire match up because you don't know how to anti air Joker. Nightwing doesn't have the best tools like Aquaman and cast, but he still has tools. Learn how to use them. If Sajam can anti air Batman's J2 with NW's 12 frame D2, you shouldn't be struggling to anti air a yolo jump in Joker.
I rather see another NW play the set than a NW with bad habits that Qwark downloaded a long time ago. We don't need to see putty patrol, We need the Power Rangers.