Make them deal with so many scenarios off of jump 2.
Jump 2, Back 2, 2 (combo) Overhead Low
Jump 2, forward 2 (combo) Overhead, slower Overhead
Jump 2, air gunshot, 4% or 9% and, can check with a Back 2 if you don't meterburn. Creates a safe jump in on hit on some characters. Overhead, then really fast overhead, then do whatever you want to after.
Jump 2, Overhead armor cancel for unpokable armored overhead Overhead armored overhead.
Jump 2, Back 2, overhead cancel overhead, low, overhead.
Mixups man.