7L
Heads up!
I've been asked to post one of these and well, everyone is doing it.
Aquaman 2-8
- Spacing, zone, trait, damage. He has every tool to beat arrow.
Ares 5-5
- all around even MU, not rough at all
Bane 3-7
venom bodies arrow, he has no answer for it. His zoning game is non existent and to wake up you are risking a hurricane bow that is punishable and may not even work.
Batgirl 5-5
- arrow can go toe to toe with spacing, bait teleports, not a tough mu at all
Batman 4-6
- this is a lot of blocking, his pressure beats arrow, he can outzone you, bats just demolish you.
Black Adam 4-6
His plus strings and max damage will give you trouble.
Catwoman 4-6
d1 catclaws make d1 arrow impossible, her j2 will keep you out of the air and her damage/pressure is just better with advancing strings.
Cyborg 5-5
you haveto play patient but it's just about getting it, you can attempt to zone with electric arrows but it's better to just play a rush down game.
Deathstroke 5-5
- he has tools to keep you out, its a game of playing punish and not rushing down. Awkward jump makes some of his reset block strings useless.
Doomsday 4-6
- outpressures arrow in all ways. Could be a 5-5 but i'd need to play noobe more to set it in stone.
Flash 5-5
you can compete with everything flash does, his damage is good but arrows pressure can match his.
GreenLantern 6-4
- don't argue this.
HarleyQuinn 5-5
crouched arrow buff made this MU easier. It's mostly a get in and pressure game with harley.
HawkGirl 6-4
Arrow shuts down her wake up game and air game.
Joker 6-4
Arrow can keep him out and his pressure is better.
KillerFrost 5-5
Arrow can go toe to toe with frost, frost daggers arent an option since the low arrow buff.
LexLuthor 3-7.
Armor demolishes arrow. He has no answer for it due to slow strings.
Lobo ?
- no experience
MartianMan 2-8
MMH will keep arrow out every way possible, you have to sneak in an ice arrow while he is setting up. The only good thing he has vs MMH is that he can forward dash the overhead teleport.
NightWing 5-5
Pressure game is about the same, no zoning war between them and arrow doesn't really struggle vs his staff stance. I will want more experience in this MU
Raven 4 -6
trait shuts arrow down and she has no reason not to be in trait every chance she can be.
Scorpion 5-5
Arrow can out pressure scorpion.
Shazam 6-4
Command grab set ups aren't a threat to him, he can keep him out and even zone, b2 to punish teleport and also psycho crusher is punished easily by 22.
Sinestro 4-6
there is a sweet spot about 3/4 and 1/4 screen to duck and punish fear blast but once sinestro gets trait, arrow is a puching bag.
Grundy 5-5
Savage blast is a nightmare for grundy, walking corpse wiffs when he does it and it will put him at a safe range, grundys health trait and damage are a big turn of events in the match though.
Superman 4-6
Not as bad as before, but supermans pressure in the corner is a pain for arrow since he has no real answer except push block.
WWoman 5-5
Arrow can zone safely and space her pretty well.
Zatanna ?
no experience
Zod 3-7
His moves are better, air fireballs keep arrow stationary. His trait allows him free pressure at any time and he can get the trait out for free if arrow is not right next to him.
Now I can wait for the "You're still up-playing" posts.
@Emperor DMS there you go.
Aquaman 2-8
- Spacing, zone, trait, damage. He has every tool to beat arrow.
Ares 5-5
- all around even MU, not rough at all
Bane 3-7
venom bodies arrow, he has no answer for it. His zoning game is non existent and to wake up you are risking a hurricane bow that is punishable and may not even work.
Batgirl 5-5
- arrow can go toe to toe with spacing, bait teleports, not a tough mu at all
Batman 4-6
- this is a lot of blocking, his pressure beats arrow, he can outzone you, bats just demolish you.
Black Adam 4-6
His plus strings and max damage will give you trouble.
Catwoman 4-6
d1 catclaws make d1 arrow impossible, her j2 will keep you out of the air and her damage/pressure is just better with advancing strings.
Cyborg 5-5
you haveto play patient but it's just about getting it, you can attempt to zone with electric arrows but it's better to just play a rush down game.
Deathstroke 5-5
- he has tools to keep you out, its a game of playing punish and not rushing down. Awkward jump makes some of his reset block strings useless.
Doomsday 4-6
- outpressures arrow in all ways. Could be a 5-5 but i'd need to play noobe more to set it in stone.
Flash 5-5
you can compete with everything flash does, his damage is good but arrows pressure can match his.
GreenLantern 6-4
- don't argue this.
HarleyQuinn 5-5
crouched arrow buff made this MU easier. It's mostly a get in and pressure game with harley.
HawkGirl 6-4
Arrow shuts down her wake up game and air game.
Joker 6-4
Arrow can keep him out and his pressure is better.
KillerFrost 5-5
Arrow can go toe to toe with frost, frost daggers arent an option since the low arrow buff.
LexLuthor 3-7.
Armor demolishes arrow. He has no answer for it due to slow strings.
Lobo ?
- no experience
MartianMan 2-8
MMH will keep arrow out every way possible, you have to sneak in an ice arrow while he is setting up. The only good thing he has vs MMH is that he can forward dash the overhead teleport.
NightWing 5-5
Pressure game is about the same, no zoning war between them and arrow doesn't really struggle vs his staff stance. I will want more experience in this MU
Raven 4 -6
trait shuts arrow down and she has no reason not to be in trait every chance she can be.
Scorpion 5-5
Arrow can out pressure scorpion.
Shazam 6-4
Command grab set ups aren't a threat to him, he can keep him out and even zone, b2 to punish teleport and also psycho crusher is punished easily by 22.
Sinestro 4-6
there is a sweet spot about 3/4 and 1/4 screen to duck and punish fear blast but once sinestro gets trait, arrow is a puching bag.
Grundy 5-5
Savage blast is a nightmare for grundy, walking corpse wiffs when he does it and it will put him at a safe range, grundys health trait and damage are a big turn of events in the match though.
Superman 4-6
Not as bad as before, but supermans pressure in the corner is a pain for arrow since he has no real answer except push block.
WWoman 5-5
Arrow can zone safely and space her pretty well.
Zatanna ?
no experience
Zod 3-7
His moves are better, air fireballs keep arrow stationary. His trait allows him free pressure at any time and he can get the trait out for free if arrow is not right next to him.
Now I can wait for the "You're still up-playing" posts.
@Emperor DMS there you go.