Qwark28
Joker waiting room
MMH 6-4. Martian has good damage output and pretty good zoning but he's really bad up close. He can't use any box jump mix ups cause of air grab, and his main pressure string has a hole in it that DD can d1. His wake ups aren't that scary cause you can just read venom and hit him out of them. Once he's in the corner you can pretty much just body him with the reverse since you can block the teleport on reaction and full combo punish. DD doesn't give a fuck about his zoning for obvious reasons.
Raven 6-4. I don't have too much experience in this match up but every time I play ducky my trait makes him really salty. I don't really see how raven does well. It's pretty similar to Martian.
Sinestro 5-5. Would be 6-4 if he didn't have trait, but that trait fucks up a lot of Doomsday's options once he gets it. Sinestro's "vortex" can just be air grabbed on reaction. And as long as you're smart about spacing he can't really zone you. The wake up reverse doesn't work on him but it's not that big of a deal because you can just get 33 corner pressure.
Scorpion 5-5. It's a really weird match up. You always have to be mobile. If you stand still scorp will rape you. Air grabs are good to go for but can kind of fuck you over if he decides to air teleport. It's basically always a 50-50 and comes down to how many correct reads you make. His damage output is the only thing that makes it even IMO. Since scorp doesnt really give a shit about most of DD's offense. It's really just a lot of dashing around and jump splashing and throwing out d1s any time you block something. Knowing how to block his mix ups helps a lot too.
What is your opinion on Sinestro always avoiding the low hit of ES from D1 shake ( possibly more strings ) and always punishing with b13?Relaxedstate, pretty much what Brad said. MMH cannot keep DD out. Didnt know about his main string having holes though. Which string is that Brad? Usually all MMH players will do bf3 as a wake up. Just blow it up with MB Venom and gg's. Up close DD's d1> everything MMH has (except if he has trait activated, then DD needs to be a bit careful).
Against Sinestro, all i have to say is, dont respect anything he does and go balls deep, until he fully charges his trait. Sinestro has serious problems if the DD player knows how to face him.
Against Scorpion, DD's mobility and his trait>Scorpion. Also i believe a well timed nj body splash beats his teleport IIRC.