Hey Qwark can you explain how gunshot destroys staff zoning?
gunshot is faster than ground blast with ground blast coming out at 21f
but the animation on ground blast causes him to duck gun shot
Furthermore, if he ducks a single gunshot, he can get's a free ground blast which you are forced to jump or block
To play safe he can just mb that ground blast
And once you block a single groundblast, its over
He's +9 (+18 on the mb)
You can't retaliate with gunshot at all until you manage to jump a ground blast, which you can only do after blocking a standard ground blast
I do not see how Joker can outzone nightwing in staff at all in this match.
You lose the chip war by far, he duck gunshot all day and force you to block ground blast
I've lost like 10%+ in chip to ground blast alone when a nightwing decides to spend his meter on mb ground blast.
Gunshot destroys staff zoning when you have a decent lead. It will catch the pound during startup, he only ducks right before the pound is out, which is approx 15f in if I had to guess.
You actually trade with pound if you block one and reversal gunshot since he has slight travel time, I calculate it like this when it happens
21-9=12
16-12= 4
4f of travel time means that you should be able to get a gunshot reversal and judging by his spark, it does have a decent amount of travel time.
When you have a very good lifelead you can counter all of his zoning low rlg, you will catch him during recovery, on block for chip and sometimes for a gunshot combo, so he cannot zone you out to regain the lifelead.
When up close he cannot deal with jump ins, he has no AA on par with Aquaman, WW or air throw characters and even those can get jumped on if you're not predictable.
Your damage and wallcarry far exceeds his, his setups are more baiting and his wakeups are good though, in the corner the same stuff applies, touch of death.
You excel up close, he excels in keepaway, except that when you have the lead his keepaway is not as good, yours becomes better and both up-close games remain the same. Teeth, J3 and D2 are excelent defensive tools.