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"I win. I always win." - The Official General Zod Discussion Thread

B W1zZ

Warrior
Have you set the dummy to block? Because this is the problem I have been having. I can hit the cross up fine, but it is actually blocked by holding back, which makes Zod not cross up. Try to set the dummy to block. What character are you practicing against btw, because it might work better on smaller characters:)
Yeah I didn't set it to block...trying it out now.

Edit: I'm still crossing the dummy up set on stand block. I think the crossup is dependent on how you time the initial combo.
 

SimSim

Norwegian Lab-work Champion
I have to get this shit down
Don't put time in to that set ups unless it works better against small characters. As I said in my previous message which Dave just quoted, this will not hit if the block back. No offense BW1zZ, I don't expect everyone to read the last 10 pages:p I was struggling with this yesterday.
 

SimSim

Norwegian Lab-work Champion
My only question is, what is the set up to create a 50/50 mix up from the reset?

Also, what is the 50/50 mix up?

This reset does nothing for Zod until somebody can answer me these two questions.
The best set ups are in the process of being found, but anything that deals 30%+ and puts you in a position where you can get an ambiguous j2.

The "50/50" is the ambiguous j2 itself, and it's followed by for example: 21 xx close mb laser, b3, etc. or 213 mb laser.
 

B W1zZ

Warrior
Don't put time in to that set ups unless it works better against small characters. As I said in my previous message which Dave just quoted, this will not hit if the block back. No offense BW1zZ, I don't expect everyone to read the last 10 pages:p I was struggling with this yesterday.
I tested it both with the dummy set to stand block, and also with the dummy set to walk backwards. I was able to crossup in both situations. However I've only tested it on bane and not other characters.
 

SimSim

Norwegian Lab-work Champion
J.2 can only be considered ambiguous if it can hit from the front and from the back.

J.2 does not cross up. We need something that does. Then this mix up would be ambiguous.
No that's not what I meant. J2 is Zod's best cross up in my opinion, and it changes Zod's trajectory to go further, so where j3/j1 will land in front, j2 will land behind. J2 most definitely crosses up, but some times it crosses if the opponent does not block, but won't cross if he does block.
 
Here's an updated version of ending with B2 trait grab with extra damage. I feel like b2 trait grab is a good ender because it seems to be a lot easier to cancel into grab than other options and sets up just about a perfect range for cross up 2. Have the AI set to walk backwards so i don't get one of those weird "cross ups" that don't actually cross up. With this one you don't take a slight step back u just whiff 1 and get either a cross up 2 into whatever mixup u wanna go with or you can do a slghtly early j3 to not cross up at all.

Inputs: F213, 4, 3, 4, F2, 4, B2, D4, Whiff stand 1, J2 cross or slightly early j3 non cross up. 34% before reset

 

SimSim

Norwegian Lab-work Champion
Here's an updated version of ending with B2 trait grab with extra damage. I feel like b2 trait grab is a good ender because it seems to be a lot easier to cancel into grab than other options and sets up just about a perfect range for cross up 2. Have the AI set to walk backwards so i don't get one of those weird "cross ups" that don't actually cross up. With this one you don't take a slight step back u just whiff 1 and get either a cross up 2 into whatever mixup u wanna go with or you can do a slghtly early j3 to not cross up at all.

Inputs: F213, 4, 3, 4, F2, 4, B2, D4, Whiff stand 1, J2 cross or slightly early j3 non cross up. 34% before reset

Keep it coming! Love to see someone else provide footage to;)
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
J.2 can only be considered ambiguous if it can hit from the front and from the back.

J.2 does not cross up. We need something that does. Then this mix up would be ambiguous.
If you want to do an easy test for this setup, 213 d4 f2 whiff ji2 is your best bet. Whether you hit from the front or back is easy to setup because of how 213 functions(doing d4 faster = crossup, later = front side)
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
Also, how does everyone's reset starter combos work if blocked? Are there any holes to poke out of for the opponent? Not talking about resets, but the f213 4 3 etc combos. We have not factored in frame traps into this mega reset situation.
 

M2Dave

Zoning Master
Thanks. That is more along the lines what I was asking.

Nonetheless, the questions remain:

1) What is the set up? The trait has to be out long enough for this combo to work.
2) Why would your opponent stand block? Bite is full combo punishable and leads to less damage. In other words, I had rather be hit by the punishable bite than by a low starter that is not and that leads to tremendous damage.
 
Thanks. That is more along the lines what I was asking.

Nonetheless, the questions remain:

1) What is the set up? The trait has to be out long enough for this combo to work.
2) Why would your opponent stand block? Bite is full combo punishable and leads to less damage. In other words, I had rather be hit by the punishable bite than by a low starter that is not and that leads to tremendous damage.
Yeah the main issue with that set up would be you have to have the trait out for a long time to do this. I posted another set up without the extra Stand 3 and it does 28% into the same setup, the only difference is you take a slight step back. It gives u a little more time to play with. For #2 you can hit them because there is always the threat of the grab even if it's punishable. Plus you can hit for the same reason the people block low vs black adam.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Thanks. That is more along the lines what I was asking.

Nonetheless, the questions remain:

1) What is the set up? The trait has to be out long enough for this combo to work.
2) Why would your opponent stand block? Bite is full combo punishable and leads to less damage. In other words, I had rather be hit by the punishable bite than by a low starter that is not and that leads to tremendous damage.
Dave you obviously have not read much or tried it
lol