can u test something for me?j1 will catch Zod, but again, they can just forward dash out of it. Speaking of which, I think dashing defeats the overhead mixup, but not the low. Unfortunately, if they block 2 in the 213 mixup, Sinestro will dodge and can back dash the other two parts. Not a big deal in the corner but still.
JI2 is nice because it jails, ji1 is ehh and can be poked out of in some optionsIf you really want to find a ji2 for whatever reason, d3 IS another move they have to take. You can trip them and go for the ambiguous.
Yes.
SimSimcan u test something for me?
Im at work and cannot
what combos can u do that ends w trait grab off of 12 ps, 213, 11d2, f213?
example in my head: f213 43 4 d2 d4
what are the damages? Im trying to build resets after reset lol
can u test something for me?
Im at work and cannot
what combos can u do that ends w trait grab off of 12 ps, 213, 11d2, f213?
example in my head: f213 43 4 d2 d4
what are the damages? Im trying to build resets after reset lol
This was my thought too! Will work on it when I have time! At my university working on my thesis atm. There should be countless of ways to land good damage starting from a mix up with trait and end with d4. The trick here will be to find good reset mix ups: Ideally land d4 at a distance where whiffing 1 or d1 followed by j2 is ambiguous as hell
What if I told you d2 can be canceled to d4 with the same timing as 4, f2 xx d4I'm going to gravitate a bit more towards speed than damage a bit. I can add d2 to most of these strings after 4 and still link the d4, but that eats up time.
f213 ps 4 d4 j2 b12 is 32%
f213 4 b3 j3 d4 33%
123 xx PS 4 d4 22%
12 xx PS 4 3 xx MB Side Arm d4 33%
f213 4 3 xx MB Side Arm d4 33%
f213 xx PS 4 d4 26%
11d2 4 3xx MB Side Arm d4 32%
213 xx ps 4 d4 23%
213 xx MB Ground blast 4 4 d4 30% if done 21 MB 29%
11d2 4 d2 d4 22%
f213 4 3 4 d2 d4 doesn't work well actually. I haven't gotten it to work because d2's recovery is too long. You might be able to land it with the glitch though.
I would say I am not surprised. I knew that the glitch timing could factor into some of these combos, but I wanted to save that till laterWhat if I told you d2 can be canceled to d4 with the same timing as 4, f2 xx d4
trying linking 4 d2 d4I'm going to gravitate a bit more towards speed than damage. I can add d2 to most of these strings after 4 and still link the d4, but that eats up time.
f213 ps 4 d4 j2 b12 is 32%
f213 4 b3 j3 d4 33%
123 xx PS 4 d4 22%
12 xx PS 4 3 xx MB Side Arm d4 33%
f213 4 3 xx MB Side Arm d4 33%
f213 xx PS 4 d4 26%
11d2 4 3xx MB Side Arm d4 32%
213 xx ps 4 d4 23%
213 xx MB Ground blast 4 4 d4 30% if done 21 MB 29%
11d2 4 d2 d4 22%
f213 4 3 4 d2 d4 doesn't work well actually. I haven't gotten it to work because d2's recovery is too long. You might be able to land it with the glitch though.
damn beat me to it lolWhat if I told you d2 can be canceled to d4 with the same timing as 4, f2 xx d4
Let's work on damaging, consistent mixups that ends in d4 and leaves us at a distance where whiffing either 1, d1 or f2 leads us to an ambiguous j2. Enders that can lead to d4 that I can think of: strings canceled to d4, d2, f3/b3, air zod rifle, mb sidearm, ground blast mb or fully charged.I would say I am not surprised. I knew that the glitch timing could factor into some of these combos, but I wanted to save that till later
The quoted ones are most practical and useful imo12 xx PS 4 3 xx MB Side Arm d4 33%
f213 4 3 xx MB Side Arm d4 33%
f213 xx PS 4 d4 26%
11d2 4 3xx MB Side Arm d4 32%
213 xx ps 4 d4 23%
21xx MB Ground Blast 4 4 d4 29%
213 xx MB Ground blast 4 4 d4 30%
11d2 4 d2 d4 22%
f213 4 3 4 d2 d4.
Yes but let's focus on mid screen mostlyAK Pig Of The Hut
If you'd like, I can also look into damages if you want to combo. And some of these standing resets in the corner.
Actually, mid screen or not, MB Side arm combos carry them clear to the corner. Just a heads up.Yes but let's focus on mid screen mostly
ah ok but what if im on far left of screen and do this?Actually, mid screen or not, MB Side arm combos carry them clear to the corner. Just a heads up.
Agreed, but this is why I think we should look for an ambiguous j2 to start it off, as this will increase the mix up power exponentially. I am also thinking about: jump back instant 1 (whiff) low air ball before hitting the ground, sider arm to reset them, dash, jump in mix up protected/aided by the air zod ballThe more I think about it f213 after the whiff ji2 might be the least successful string to use
21
213
123
11d2 seem in theory to have best results
Is there time for all this?Agreed, but this is why I think we should look for an ambiguous j2 to start it off, as this will increase the mix up power exponentially. I am also thinking about: jump back instant 1 (whiff) low air ball before hitting the ground, sider arm to reset them, dash, jump in mix up protected/aided by the air zod ball