What's new

"I win. I always win." - The Official General Zod Discussion Thread

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
SimSim

Yea I missed that video

This will actually help a lot. Now we should find decent sized combos that lead into this off like off starters 11d2, 12ps, f213
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
j1 will catch Zod, but again, they can just forward dash out of it. Speaking of which, I think dashing defeats the overhead mixup, but not the low. Unfortunately, if they block 2 in the 213 mixup, Sinestro will dodge and can back dash the other two parts. Not a big deal in the corner but still.
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
If you really want to find a ji2 for whatever reason, d3 IS another move they have to take. You can trip them and go for the ambiguous.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
j1 will catch Zod, but again, they can just forward dash out of it. Speaking of which, I think dashing defeats the overhead mixup, but not the low. Unfortunately, if they block 2 in the 213 mixup, Sinestro will dodge and can back dash the other two parts. Not a big deal in the corner but still.
can u test something for me?

Im at work :( and cannot

what combos can u do that ends w trait grab off of 12 ps, 213, 11d2, f213?

example in my head: f213 43 4 d2 d4

what are the damages? Im trying to build resets after reset lol
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
can u test something for me?

Im at work :( and cannot

what combos can u do that ends w trait grab off of 12 ps, 213, 11d2, f213?

example in my head: f213 43 4 d2 d4

what are the damages? Im trying to build resets after reset lol

I'm going to gravitate a bit more towards speed than damage. I can add d2 to most of these strings after 4 and still link the d4, but that eats up time.

f213 ps 4 d4 j2 b12 is 32%

f213 4 b3 j3 d4 33%

123 xx PS 4 d4 22%

12 xx PS 4 3 xx MB Side Arm d4 33%

f213 4 3 xx MB Side Arm d4 33%

f213 xx PS 4 d4 26%

11d2 4 3xx MB Side Arm d4 32%

213 xx ps 4 d4 23%

213 xx MB Ground blast 4 4 d4 30% if done 21 MB 29%

11d2 4 d2 d4 22%

f213 4 3 4 d2 d4 doesn't work well actually. I haven't gotten it to work because d2's recovery is too long. You might be able to land it with the glitch though.
 

SimSim

Norwegian Lab-work Champion
SimSim

you have something for this?
This was my thought too! Will work on it when I have time! At my university working on my thesis atm. There should be countless of ways to land good damage starting from a mix up with trait and end with d4. The trick here will be to find good reset mix ups: Ideally land d4 at a distance where whiffing 1 or d1 followed by j2 is ambiguous as hell:)
 

SimSim

Norwegian Lab-work Champion
I'm going to gravitate a bit more towards speed than damage a bit. I can add d2 to most of these strings after 4 and still link the d4, but that eats up time.

f213 ps 4 d4 j2 b12 is 32%

f213 4 b3 j3 d4 33%

123 xx PS 4 d4 22%

12 xx PS 4 3 xx MB Side Arm d4 33%

f213 4 3 xx MB Side Arm d4 33%

f213 xx PS 4 d4 26%

11d2 4 3xx MB Side Arm d4 32%

213 xx ps 4 d4 23%

213 xx MB Ground blast 4 4 d4 30% if done 21 MB 29%

11d2 4 d2 d4 22%

f213 4 3 4 d2 d4 doesn't work well actually. I haven't gotten it to work because d2's recovery is too long. You might be able to land it with the glitch though.
What if I told you d2 can be canceled to d4 with the same timing as 4, f2 xx d4;)
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I'm going to gravitate a bit more towards speed than damage. I can add d2 to most of these strings after 4 and still link the d4, but that eats up time.

f213 ps 4 d4 j2 b12 is 32%

f213 4 b3 j3 d4 33%

123 xx PS 4 d4 22%

12 xx PS 4 3 xx MB Side Arm d4 33%

f213 4 3 xx MB Side Arm d4 33%

f213 xx PS 4 d4 26%

11d2 4 3xx MB Side Arm d4 32%

213 xx ps 4 d4 23%

213 xx MB Ground blast 4 4 d4 30% if done 21 MB 29%

11d2 4 d2 d4 22%

f213 4 3 4 d2 d4 doesn't work well actually. I haven't gotten it to work because d2's recovery is too long. You might be able to land it with the glitch though.
trying linking 4 d2 d4
 

SimSim

Norwegian Lab-work Champion
I would say I am not surprised. I knew that the glitch timing could factor into some of these combos, but I wanted to save that till later
Let's work on damaging, consistent mixups that ends in d4 and leaves us at a distance where whiffing either 1, d1 or f2 leads us to an ambiguous j2. Enders that can lead to d4 that I can think of: strings canceled to d4, d2, f3/b3, air zod rifle, mb sidearm, ground blast mb or fully charged.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
12 xx PS 4 3 xx MB Side Arm d4 33%

f213 4 3 xx MB Side Arm d4 33%

f213 xx PS 4 d4 26%

11d2 4 3xx MB Side Arm d4 32%

213 xx ps 4 d4 23%

21xx MB Ground Blast 4 4 d4 29%

213 xx MB Ground blast 4 4 d4 30%

11d2 4 d2 d4 22%

f213 4 3 4 d2 d4.
The quoted ones are most practical and useful imo

So example of what it could lead to it
f213 4 3 mb side arm d4 (33%) dash jump whiff ji2 f21u2 combo (40%) (trait now ready again )
2 bars w trait 73% damage plus trait summon at end

This is what im talking about
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
The more I think about it f213 after the whiff ji2 might be the least successful string to use

21
213
123
11d2 seem in theory to have best results
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Sorry to spam like nuts in here but this could be hella awesome for so many reasons.

For example Im currently getting 40-44% off of trait usage off of f213 on hit

typical f213 4 3 4 3 4 112 zc or f213 4 12 mb low laser dash 123 ps

Stopping at 33% and going for a reset and at worst getting a throw is worth the 7% sacrifice
 

SimSim

Norwegian Lab-work Champion
The more I think about it f213 after the whiff ji2 might be the least successful string to use

21
213
123
11d2 seem in theory to have best results
Agreed, but this is why I think we should look for an ambiguous j2 to start it off, as this will increase the mix up power exponentially. I am also thinking about: jump back instant 1 (whiff) low air ball before hitting the ground, sider arm to reset them, dash, jump in mix up protected/aided by the air zod ball
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Agreed, but this is why I think we should look for an ambiguous j2 to start it off, as this will increase the mix up power exponentially. I am also thinking about: jump back instant 1 (whiff) low air ball before hitting the ground, sider arm to reset them, dash, jump in mix up protected/aided by the air zod ball
Is there time for all this?

this kinda sounds like what i do vs aquaman to make 50/50 full screen mix up safe

trait summon, slap, iazb slow ball, slap, far laser xx grab *blocked* (Aquaman tries FTD), get bopped by iazb..I confirm to side arm to hit him in air for more dmg......then iazb oki

#FeelsGood
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
Speaking of resets, has anyone given thought to the hard knockdown that the Bite provides at the end? Seems like an easy way to set up an ambiguous crossup jump in attempt.

3 4 3 xx MB Sidearm d4 29%

213 4 3 xx MB Sidearm d4 29%