7 or so huh? Well, which ones exactly? I just want to be sure we're on the same page since Google's results don't go into detail. Besides, I recall there being more MK games on a 2D PLANE, which is what I'm referencing. And obviously by everything I've clearly addressed, you still take it that I want an MK without projectiles? When all I initially asked was, if the community would play a 3D MK without projectiles... hahaha.
Now let me make it even more clear in case you don't understand. I DON'T CARE if NRS makes an MK with or without projectiles. THAT'S IT. Don't start assuming things that exist only in your head. You're probably right that I don't know how to handle zoning that well. Everything I've learned about MK9, I've learned on my own with some help from this community. But I still have lot's of question in regards to general mechanics in fighting games.
Also again, just that we're clear, I wasn't specifically talking about leaving out projectiles in terms of having creative vision. What I was implying yet left out was, all ideas that work in favor of balance come from experimentation. Whether that be projectiles or some other idea not yet present in a fighting game. Also, there are way's to express your passion without reducing to insult.