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Match-up Discussion Becoming the Pope - The General Zod Matchup Thread

SimSim

Norwegian Lab-work Champion
I may be flapping my gums here, im at work so I can't check, but can you link F3 with 123 and build something from that? Maybe dash in after 123?
I won't be able to check it out this weekend so let me know. F213 should be better or even 112. I assume you mean: F3, String, dash + slash, string? Maybe something like, f3, string xx side arm, dash+slash, string, could work too.
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
What's the best you guys have been getting off the 21 MB Low laser mixup without trait and one meter(for the laser)? I've gotten to 41% with 21 Laser b3 j2xxZod Ball j2 123 PS
 

The Farmer

Gunslinger since pre ptch -Shout out 2 Youphs 2015
I won't be able to check it out this weekend so let me know. F213 should be better or even 112. I assume you mean: F3, String, dash + slash, string? Maybe something like, f3, string xx side arm, dash+slash, string, could work too.
Yes, that's kind of where I was going. I forgot to mention, to maybe utilize trait in juggling after F3, then123, 4, 112 or something of that nature. I will try this afternoon.
 

SquirtMcGirt

Purple balls covering the screen
Hey guys, how are you punishing flash s non mb torpedo? He lands to far away to hit him it seems

Sent from Sam Wheat in the Phantom Zone.
 

The Farmer

Gunslinger since pre ptch -Shout out 2 Youphs 2015
I won't be able to check it out this weekend so let me know. F213 should be better or even 112. I assume you mean: F3, String, dash + slash, string? Maybe something like, f3, string xx side arm, dash+slash, string, could work too.
213 does not link (I meant 213 in the earlier post sorry for the confusion), I cooked this up instead. trait-F3; J2-KryptRifle, SLASH, Standing 3, SLASH, 123 ender
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
SimSim

so im consistently thinking about what I could do better in some MUs and grant me further advantages

I randomly thoughts about doing this

with trait (one of many examples)
f213 43 43 4 d3 (hard knockdown) dash nj 1/2/3 mix up

is this viable?

Im thinking of more ways i can take advantage of sinestro bad wakeups and no horizontal wake ups for aqua.

Any tips, followups recommended, etc?
 

Colonel-Gilgamesh

Hates NRS for making me not like Superman
SimSim

so im consistently thinking about what I could do better in some MUs and grant me further advantages

I randomly thoughts about doing this

with trait (one of many examples)
f213 43 43 4 d3 (hard knockdown) dash nj 1/2/3 mix up

is this viable?

Im thinking of more ways i can take advantage of sinestro bad wakeups and no horizontal wake ups for aqua.

Any tips, followups recommended, etc?
Hey Pig, if you're ending in trip and trying to deal with the wakeup, have you dabbled with doing an air Zod ball over his head? There's a dead spot in Arachnid String there, and if you use Zod Ball and he wakes up, he's(I believe) vulnerable to the punish. I tested it a bit ago with the CPU, set to wakeup and block always, and I was able to punish the whiffed Arachnid Sting with standing 1 and d1.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Hey Pig, if you're ending in trip and trying to deal with the wakeup, have you dabbled with doing an air Zod ball over his head? There's a dead spot in Arachnid String there, and if you use Zod Ball and he wakes up, he's(I believe) vulnerable to the punish. I tested it a bit ago with the CPU, set to wakeup and block always, and I was able to punish the whiffed Arachnid Sting with standing 1 and d1.
well i dont want him to ever have a chance to breathe. I want him to have 0 space to breathe so i want to always be on his ass like a prison buddy
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Hey Pig, if you're ending in trip and trying to deal with the wakeup, have you dabbled with doing an air Zod ball over his head? There's a dead spot in Arachnid String there, and if you use Zod Ball and he wakes up, he's(I believe) vulnerable to the punish. I tested it a bit ago with the CPU, set to wakeup and block always, and I was able to punish the whiffed Arachnid Sting with standing 1 and d1.
EGP Wonder_Chef
General M2Dave
SimSim

Does ending any combo with 123 charged reg laser beat EVERY WAKE UP???
 

SimSim

Norwegian Lab-work Champion
SimSim

so im consistently thinking about what I could do better in some MUs and grant me further advantages

I randomly thoughts about doing this

with trait (one of many examples)
f213 43 43 4 d3 (hard knockdown) dash nj 1/2/3 mix up

is this viable?

Im thinking of more ways i can take advantage of sinestro bad wakeups and no horizontal wake ups for aqua.

Any tips, followups recommended, etc?

It is somewhat viable, but I have some thoughts regarding it:
-The combo with all those 4's will scale hard, so maybe something like f213, 4, b3, j2 xx rifle, d3 would be better? or even a MB laser, dash d3 in there, if you are up for spending meter.

-When ending a combo in d3, dashing, then neutral jumping, it is almost random of it crosses up or not; true. This is if the opponent does nothing on wake up however. Of course it might mess with wake up attacks, but should the opponent choose to block, either side will work: Since you are not hitting meaty with your jump attack by a mile, they can block left or right and it will work.

-If you can somehow get a d3 knock down with trait out, however, you can jail them with trait slash while you are on the way up in to the air after doing a dash, neutral jump, and press your attack on the way down. You can do this after landing the ship or the laser on fortress of solitude, but I am sure you can land it on people in the neutral game with trait out too, if they are afraid of your trait grab

I still think the d3, dash, neutral jump without trait, is alright, but just be aware of the stuff I told you:)
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
-If you can somehow get a d3 knock down with trait out, however, you can jail them with trait slash while you are on the way up in to the air after doing a dash, neutral jump, and press your attack on the way down. You can do this after landing the ship or the laser on fortress of solitude, but I am sure you can land it on people in the neutral game with trait out too, if they are afraid of your trait grab

I still think the d3, dash, neutral jump without trait, is alright, but just be aware of the stuff I told you:)
What about ending w d3 trait activation ?
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
That's a sure punish as you will be around -20 or something:p
is ending a combo w d3, dash nj 3 (blocked) throw free? Is the throw free?

Also is ending a combo w d3, dash NJ3 22 (blocked, now +1) d12 (now 6 frame starter) mb laser good?
 

SimSim

Norwegian Lab-work Champion
is ending a combo w d3, dash nj 3 (blocked) throw free? Is the throw free?

Also is ending a combo w d3, dash NJ3 22 (blocked, now +1) d12 (now 6 frame starter) mb laser good?
I am not 100% sure how throws work in injustice, but I think no matter how + you are, a throw can be teched. In fact injustice is pretty nuts when it comes to teching: You can actually get thrown out of, let's say zod charge, and you can still tech the throw. You will see the start up animation of the charge, then the opponent throwing you, then the tech. So whenever you wake up with a a move, you should tech as an option select too, as it will work if they throw you on wake up.

As for NJ3 22, d12 xx laser MB: All good except for d12 xx MB laser which will have a big gap on block unless you can cover it with a trait slash.

PS: Here is video of how I cover the gap after d3, dash, neutral jump to jail the opponent, and also shows how I use the trait to combo from 12 to mb laser for a high low (Fortress of Solitude ofc:/):
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I am not 100% sure how throws work in injustice, but I think no matter how + you are, a throw can be teched. In fact injustice is pretty nuts when it comes to teching: You can actually get thrown out of, let's say zod charge, and you can still tech the throw. You will see the start up animation of the charge, then the opponent throwing you, then the tech. So whenever you wake up with a a move, you should tech as an option select too, as it will work if they throw you on wake up.

As for NJ3 22, d12 xx laser MB: All good except for d12 xx MB laser which will have a big gap on block unless you can cover it with a trait slash.

PS: Here is video of how I cover the gap after d3, dash, neutral jump to jail the opponent, and also shows how I use the trait to combo from 12 to mb laser for a high low (Fortress of Solitude ofc:/):
So replace MB laser w 22 ps?

Also I wanna explore your video where u show 22 combos into charged reg laser.......? Do u need trait or this?

Also can u move to america? We will feed u and house u lol