NY_Jailhouse
Warrior
if anyone here wants to divulge the secrets to beating this character with cyborg i will greatly appreciate it
as of now this matchup is broken
as of now this matchup is broken
Pick Ahhhhhquaman.if anyone here wants to divulge the secrets to beating this character with cyborg i will greatly appreciate it
as of now this matchup is broken
i wanna win every matchup with the token black charcater thoughPick Ahhhhhquaman.
Alright, so I was able to run a fair number of games with Michalangelo's Aqua, post patch and it is definitely still a bad MU. After a B12 you are forced to backdash because of the frame disadvantage. If he does F13~trident rush the first hit will miss but the second will have to be blocked unless you backdash it as well. The timing is pretty tight, but it works. Backdashing is something that I think we'll need to be really good at with this new footsie tool. I find that you generally need to do it as late as possible.
PLAYING TO W1N AK Pig Of The Hut LEGEND
Rico's aqua is average. He doesn't even use him. Cowboy had so much exp vs mich that he will beat average aquas.hey cowboy...what did michalangelo's aqua do in comparison to rico's to make him harder?watching your gameplay at TFC it looked like sinestro has a good chance against aqua...now with the new buff I thought it would be more even
The problem with aqua is that he can play any game better than Sinestro: lame out, footsies, rushdown. Mike takes advantage of Aqua's reach and his retarded jump 2. Sinestro can also do absolutely nothing about trident rush. One thing I have gotten better at after playing Mike last time is backdashing, so at least now we are not guaranteed to eat chip after b12 is blocked.hey cowboy...what did michalangelo's aqua do in comparison to rico's to make him harder?watching your gameplay at TFC it looked like sinestro has a good chance against aqua...now with the new buff I thought it would be more even
level transitions, clashes, supers and death(when he dies, the bubble on the top of his head disappears for some reason).Also, is there any way to get him OUT of trait besides clash/level transitions?
Yea it is kind of a bad habit I have because if B2 lands the hit confirm is difficult for me to get 100%; hence B2 Shackles. I will say that if you have more than one trait shot, it can be good to use because they will want to punish the shackles on block.I have a question why is it that when most sinestro's are baiting a punish with trait(ex: B13 on block into traitshot) they follow it up with unsafe moves like B2 shackles or D2? I was just playing around in training a found that 22 works just as well, it is way simpler to hit confirm, leads to more damage, and if they block it you can do 223 which is completely safe and can allow you to continue pressure if you want. Also if you mess up your hit confirm, trait shot into 223 will consistently combo.
I feel that at the moment B2 is more effective because people still block low against sinestro but I think everyone should be using 22shackles/223.Yea it is kind of a bad habit I have because if B2 lands the hit confirm is difficult for me to get 100%; hence B2 Shackles. I will say that if you have more than one trait shot, it can be good to use because they will want to punish the shackles on block.
yeah...if you are looking for a nice block string with trait though, do B12(opponent blocks and tries to counter), trait~B3. Do the trait at the very end of B12 and slide the trait B3 input so that it connects. If they block, you are advantage and if the trait hits, you get a nice meterless 37%(trait, B3, J3, B12~shackles, Ji2, F2D13) combo.I just wish F2D13 had a better hit box so if trait shot hit, the rest of the string would too, it would give him a opportunity to stay at advantage without wasting another trait shot. I found that trait shot into instant air axe works really well but the timings really tricky but it's probably the best option for his punish bait setups because on hit it combos into D2 B1 shackles and on block your at about +5.