RYX
BIG PUSHER
MU discussion is theory fightingIt's a legitimate question friend, no need to be so defensive.
Most professional theory fighters tend to have never thrown the game in their disk drive.
MU discussion is theory fightingIt's a legitimate question friend, no need to be so defensive.
Most professional theory fighters tend to have never thrown the game in their disk drive.
I edited the picture instead of leaving it as a link... but ok.Doombawkz
silly kid trying to cover your tracks with stealth edits.
Flying Grayson or ground spark or even forward jump 1 beats backdash after the charge.
WE can check you on knockdown because NW does have knockdowns that make Bane fly across the screen which doesn't help AT ALL in most MUs but helps in this one because Bane has limited advancing specials on wakeup that can't be "safe" or advantage without the proper resources.
Good luck opening guy who still has access to push block and MB b.3 along with much farther reaching normal in a matter of 4 seconds before he juices again.dammit Doombawkz its Dicks not dicks
Rushdown NW is only viable outside of Venom. Bane is just too slow to reliably and safetly avoid NW's frame traps without meter and he can really wreck Nightwing on the juice.
HOWEVER, what I focus is that Venom will run out eventually, and when that happens its kinda easy to reverse the situation.
Oh I definitely understand.MU discussion is theory fighting
Nightwing doesn't have low damage manGood luck opening guy who still has access to push block and MB b.3 along with much farther reaching normal in a matter of 4 seconds before he juices again.
Flash can't do it reliably, Grundy can't even do it point blank, I don't see how you think the character with absolutely no low starters and long combos with low-damage increments is going to do it.
It's NW's favor for sure but like all characters he's going to lose a lot of health off of one knockdown. It's practically guaranteed if you're caught in Escrima because at least Staff has a viable wake up, lolOh I definitely understand.
There is just a completely ridiculous level of, "Oh yeah with super awesome reaction speed I can stuff every single option every conceived with X" that only certain people get to.
To be fair, RYX didn't believe me when I told him about the Grundy MU either.Oh I definitely understand.
There is just a completely ridiculous level of, "Oh yeah with super awesome reaction speed I can stuff every single option every conceived with X" that only certain people get to.
Low damage increments. Every move he does adds up, yes, but it does so over a lot of extended animation low damage juggle attacks.Nightwing doesn't have low damage man
It's NW's favor for sure but like all characters he's going to lose a lot of health off of one knockdown. It's practically guaranteed if you're caught in Escrima because at least Staff has a viable wake up, lol
To be fair my Grundy is awful and I don't understand what space control isTo be fair, RYX didn't believe me when I told him about the Grundy MU either.
And then... well... Dead sea's worth of salt were spilled once he realized he indeed is slower than debuff 3 Bane
Yeah, NW struggles when he's knocked down, and that's not even exclusive to Bane.Nightwing doesn't have low damage man
It's NW's favor for sure but like all characters he's going to lose a lot of health off of one knockdown. It's practically guaranteed if you're caught in Escrima because at least Staff has a viable wake up, lol
We can double punch through staff spin.Doombawkz I will concede that Venom Bane is scary but pushblock and mb b3 isn't a Bane specific tool.
I don't have much experience with reliable Banes and the "highest level" Bane I played was EGP Wonder_Chef's Bane once offline.
So I have to resort to using Theory Fighting mostly with some few MU knowledge at this point but this is what I'm basing it on.
If he gets a hit when Bane's lvl 3 he can choose to move away after.Low damage increments. Every move he does adds up, yes, but it does so over a lot of extended animation low damage juggle attacks.
Like if he doesn't catch us at the beginning of level 3 cooldown, he isn't going to finish his string before we can venom up again.
Basically he has a short window to open us up without a low starter, and do all the damage he can. He isn't going to get the maximized damage when his basic juggle tools take a full second to finish per attack.
Yeah I know, but bad wake ups vs the best oki machine ever created, damn son.Yeah, NW struggles when he's knocked down, and that's not even exclusive to Bane.
Staff wakeups are also way easier to bait then people think too. The interesting thing about the NW/Bane matchup is that if Bane tries to armor through flying grayson he will either beat it clean, or NW will fly through him. Staff spin can also be stuffed if you do the armor early enough, but letting it whiff is probably a better option.
NW does fine in neutral, and probably wins, but he has to react/read well when he's on his back.Yeah I know, but bad wake ups vs the best oki machine ever created, damn son.
I dunno, what do you think overall about the MU?
Well NW also has pretty good damage and has tons of ways to open people up so that they can't just block high.We don't even need armor to beat either option. Standing 2 after BP beats every wake-up he has in staff.
I love how we never need armor anymore. We can just use a neglected normal and stop everythingWe don't even need armor to beat either option. Standing 2 after BP beats every wake-up he has in staff.
I'm sure he does. From full screen. Where his mobility is not good enough to catch us and his only options are lows.Well NW also has pretty good damage and has tons of ways to open people up so that they can't just block high.
Video is coming.I love how we never need armor anymore. We can just use a neglected normal and stop everything
-The timing is not hard to stick an armored bf2 between your first and second hits, but I think it doesn't cover your flying grayson, so Bane has to run at you on wake-up to cover both bases (in your staff stance), but this isn't that great of pressure due to spacing after knockdowns and timing and crapI don't have MUCH MU knowledge but this is what I can kinda make out of it.
Staff spin beats armor on stuff
-Yeah, that's cool, Bane will have to hold that one, but Bane is not very afraid of nightwing pressure because once he blocks something, he needs like 1 frame to start an armored attack.Stand 1 can check Bane after a blocked charge...
-Sounds like a drawGround Blast can check him really well on knockdown...and wakeup charge is slow so it can be reacted to and blocked even after a ground spark to check him, but depends on the distance most of the time.
-Yeah, wing dings are definately OP in this match-up, I'm not even sure the best way to punish them on block, so I just dash under NW.. get blown up for it sometimesEscrima mobility is kinda good against Bane and you can kinda zone him but Venom is always so annoying so you have to watch out for charge and how it ignores projectile.
-no opinion, the only nightwing I play does ground spark or something while im on cooldownVenom cooldown is easy to capitalize with NW in both stances me thinks. You can be aggressive with zoning in both stances since Bane's mobility becomes TURRIBLE and has no projectile invincibility and the increased damage on chip and on hit helps NW.
-Haven't studied his normals really but in principle, bane is king up close unless you have like Batgirl's stupid cartwheel.However one of the best things that helps in this MU is that NW's escrima normals help because Bane is so slow and cant really escape from pressure outside of armoring things with venom but NW can kinda avoid Bane once that happens.
But NW can then pressure the isht out of Bane because NW's normals will actually hit like d12 and b112 and his crossup flipkick stuff because Bane is so big and slow. These are the talking points I can come up with.
Uh, his damage has nothing to do with pound/spark. His only options up close are definitely not highs you can mb b3 either. If a NW player is letting you do that then he doesn't know the character that well.I'm sure he does. From full screen. Where his mobility is not good enough to catch us and his only options are lows.
Or when he is up close, where his only options we can't just Mb b.3 through are highs, and everything else has monster start-up.
Yes, but Bane is going to probably boot you full-screen if not simply escape there himself when you do it.Uh, his damage has nothing to do with pound/spark. His only options up close are definitely not highs you can mb b3 either. If a NW player is letting you do that then he doesn't know the character that well.
You underestimate ground spark cancels, and his ability to close distance. NW's neutral in general is stronger than most give it credit for, because most haven't played a NW who understand his uptions. Of course from full screen his options are lows or wing dings, and that's fine.Yes, but Bane is going to probably boot you full-screen if not simply escape there himself when you do it.
From that distance, what do you have to "open us up"?
And as far as up close, in staff we can pushblock and pretty much any kind of jump-in we can Mb b.3. You'd be surprised what it blows up.
I never said Bane dominated Nightwing. Up close, yes. Bane dominates Nightwing openly.You underestimate ground spark cancels, and his ability to close distance. NW's neutral in general is stronger than most give it credit for, because most haven't played a NW who understand his uptions. Of course from full screen his options are lows or wing dings, and that's fine.
Most NRS players don't know how to deal with grapplers though, so that might be why it seems like Bane dominates a character like NW. I'm 100% fine with people pushblocking staff, and he shouldn't be jumping anyway. His jump normals in escrima aren't good outside of setups, and if you are doing it to staff normals then he jumped at an awful distance.