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Lets talk about the actual top 5 chars in this game

Jimmypotato

Mid Tier
I find it surprising so many people think Frost is Top 5 in a game that has intractables.

That means we should see a frost at NEC in top 8 that isn't PR Rog right?? I mean, Top 5 in this game you should have like maybe one iffy bad match up.
 

Metzos

You will BOW to me!
I can't remember

I'm still waiting for an answer though
NRF CharlieMurphy, i said that, but i meant it will be shown in the future. Grundy, in the right hands can be really scary. Take into account his dmg above all, his anti-wake up game which leads to a shit load of damage as well, his trait which helps him against zoners and big damage dealers, the range of his attacks, him being a fucking armored tank, his excellent corner game (its on par with DD's in terms of pressure and the opponent must constantly make guesses), wake up options, AA options, etc.

Imo, he has no weaknesses, except the fact of him being slow, which is logical. I could be wrong,but so far he does have what it takes to be a top 5 contender. He just needs more reps.

AK L0rdoftheFLY, some your numbers do seem a bit sketchy, i agree with charlie.

SG-Batman is not 8-2, especially with the nerfs Batman received in the latest patch. Grundy's chip trait alone helps him a lot vs Batman's zoning. The fact that Bman has a shitty wake up game means, that if Grundy scores a knock down, round over, if Batman does not guess correctly and since he can no longer parry Grundy's trait. Imo its a solid 7-3 Batman.

SG-WW is not 7-3 WW, not in a million years lol.

Same with Zod-SG. Imo, its 6-4 Zod. Its very winnable for Grundy, especially if he he activates his chip dmg reduction trait. And since Zod has shitty wake up options and he does not have multi hitting attacks that can break Grundy's WC, except when he has trait activated. And even then Grundy can just wait for his trait to expire and then push in.

Superman-Grundy is 7-3 IMO. Trait is the only problem for Grundy now, and as far as i remember his trait does have cool down. His zoning is ass against Grundy, if he does not have trait activated.

About BA and GL, i agree, dunno about HG and about Cyborg, simply lol.

The fact, that Grundy has 7-3 MU's does not mean much, for one simple reason. DAMAGE. And the reason i wrote it with caps is because we all know what damage Grundy deals. He has 50% combos from everywhere,F13, d2, AA d2, 112, raw MB swamp hands etc etc. The fact that if he touches you two times you lose a round everywhere on the screen must be taken into account. And he has the means to do that.
 

SonicBoomBrad

Best Doomsday in the world
LOL but compared to Grundy his projectile and air normals are pretty good eh? Grundy no have :(
Grundy's swamp hands are probably the best counter zone in the game aside from Aqua's FTD. He doesn't need air normals, he has a 5 frame air grab with the biggest hitbox of any air grab in the game. Plus his forward and backdash are amazing for playing footsies. You should never be jumping as Grundy.
 

RYX

BIG PUSHER
Metzos Don't forget Bane on that list, it's 7-3 (at best)

Armor of his own, more armor, trades in damage, better wake ups, nullifies Grundy's wake ups, and has a truckload of no-grab moves + has better reach means trouble for Grundy. Sure he can catch him on debuff but I can still avoid a lot of stuff with MB b.3 and grab immune moves

Not to mention Grundy has 0 options at level 3 which pretty much means if I go for the kill damage he's not gonna stop me. Armor crush too stronk lol.

Not to mention, Bane is pretty much faster in every way lol
 

AK L0rdoftheFLY

I hatelove this game
Metzos

Your numbers aren't off. You chose to give him the extra win, and I did not. Whom ever is right, is of little consequence. In the end, knowing that he has at least four 3-7 matchups and Even more losing matchups that takes him out of being top five material.

Nobody else has given me any sound logic other than you.

Allow me to dispel some rumors that were listed in this thread:
1. Swap hands is not the best anti-zoning tool in the game
2. Is dashing hit box is huge, this makes his forward dash less effective
3. Not every touch is at least 50%
4. It takes more than two touches to kill somebody
5. He is not Cyrax
6. His trait is only effective when activated.
7. Walking corpse does not give me trait. Landing my trait grab with a life deficit can sometimes be the worst thing for me to do
8. Solomon Grundy is broke as fuck
 

NRF CharlieMurphy

Kindergarten Meta
Metzos Don't forget Bane on that list, it's 7-3 (at best)

Armor of his own, more armor, trades in damage, better wake ups, nullifies Grundy's wake ups, and has a truckload of no-grab moves + has better reach means trouble for Grundy. Sure he can catch him on debuff but I can still avoid a lot of stuff with MB b.3 and grab immune moves

Not to mention Grundy has 0 options at level 3 which pretty much means if I go for the kill damage he's not gonna stop me. Armor crush too stronk lol.

Not to mention, Bane is pretty much faster in every way lol
This is all true

but when Grundy has chip trait on..... then level 3 is just me having to play defense while it runs out.

I don't think its that bad. I just have bad execution in terms of WCC.
I don't even care about the ungrabbable frames, because i'm not playing to that. Especially when Banes moves that aren't level 3'd all have huge recovery.
I do think Bane has more options... but not 7-3 options.

I also think superman and batman aren't nearly as bad as people think.

but again... i don't really care to toss out mu numbers.....

because we don't really have a horde of Grundy's running around. Only Tyrant should even be talked about. The WC guys know better than anyone what he can do.
He feels like the Jax of this game (funny), where he has all these "OMG HE CAN"T WIN THSI MU" mu's... and yet there he is.... tanking his way through it.

Metzos: I was just being funny. I dont' think Grundy is anywhere near top. I do think he's extremely underrated and outside of Tyrant, we haven't really seen anyone have the right connection with him. I just can't say he is, when you can teach a monkey to do only 3 things with cyborg... and he'll beat most Grundy's free.
 
Where does this notion that Grundy beats Aquaman come from?

Its because certain members of this community proclaim ppl who play Aquaman for a week "the best Aquaman" when in reality its not even close.
 

AK L0rdoftheFLY

I hatelove this game
Where does this notion that Grundy beats Aquaman come from?

Its because certain members of this community proclaim ppl who play Aquaman for a week "the best Aquaman" when in reality its not even close.
It's my fault Tom. I honestly believe this to be true. If Grundy doesn't beat Aquaman, he doesn't beat anybody. I can't wait to play you to see if I'm full of shit or not
 
Grundy's swamp hands are probably the best counter zone in the game aside from Aqua's FTD.
Are you sure about that? Because for Raven at the very least, Grundy using Swamp Hands = free transition into Demon Stance.

As for who I think are top 5, my current thoughts are Aquaman, Zod, Wonder Woman, Flash, Killer Frost.

MMH is atrociously annoying to fight, but not quite top 5 material IMO.
 

RIF

Noob
Sinestro is secret top 5

Sinestro is probably top 10, but top 5? I don't believe this to be the case. He has 'significant' issues fighting with Aquaman, Killer Frost, and Scorpion. How can a character be top 5 when he has MAJOR issues defeating those 3 characters?

True top 5 characters don't get counter-picked that hard. (IMHO)
 
Why is Frost better than batgirl?
Killer Frost has multiple ways to approach with little to no risk, and thus exploit her extremely good mix-up game. Batgirl... does not.

Batgirl is definitely solid, but only becomes really threatening once you get caught in a bola.

Also, KF's MB parry is incredibly underrated - that shit can turn the tides in less than a second if you're being pressured mercilessly.
 

Qwark28

Joker waiting room
Foxy sorry for saying this, but you are tripping if you think WW is better than AM man. She is top 5 material in my book, yes, but top 1? Nope, dont see it. An AM player who positions himself correctly, blows up WW everywhere on the screen. How can WW counter his B12? His d2? FTD? Air dash is useless in the particular MU, cause she will get AA'ed by AM every time. His b2 has the same properties as WW's, its slower yes, but it has further range than WW's b2. Their damage out put is the same, although AM must a use a bar (no big deal for him) which boosts his damage to over 40% dmg. And last but not least, water shield. The only disadvantage i can think of is that his trait doesnt help him that much against WW, not like it does in other MU's.

Edit: His anti-wake up game with FTD and water shield is extremely solid vs almost the entire cast as well.
Aquaman needs meter. Fact. Just the notion of needing it, no matter how fast you build it is bad.

WW doesn't jump like a bunny.

B2 is see able and MB B3able, doesn't end like WW having 2-3 way mixups. Her B2 is also unseeable and antiairs so you get damage for even making the wrong read, in the corner you will never get out.