so you wouldnt tell him he can red dash anything subzero does after -4 slide?
believe me there is nothing else to teach
AssassiN, he was me,
Ninj, and
RedRaptor10, skarlet practitioner, he knows how to use her, he should. He knows exactly what he should be doing along the way, he commited way too much mistakes,
MoonSpell played a lot better at some point.
Besides this is a MU that we definitely covered around the time MK9 was active, repeating myself would be nice if i found that necessary.
AssassiN froze during the game play, he blocked his reads, his rd pressure, didn't AA, didn't zone sub-zero, didn't lockdown ice clone by staying close, wasted too much meter on rd-rs just to get in, didn't punish ice balls with Ex dash, there was a time i though he would block a slide and punish his way for a win, he jumped instead and missed the punish.
The Johnny Cage MU is a bit similar to how you play against sub-zero, you need to play backwards, and zone him, bait a mistake and punish by keep sending him away.
TACo was the jump fest on both games, on Moonspell he was a bit more carefully because Moonspell was actually punish him, there is at least 7 different ways of dealing with jump in while playing skarlet.
1 - AA with standing 1 on read, kind of risky due the horizontal hitbox reach problem.
2 - AA with standing 3, requires very presice read and the timing has to be perfect
3 - U3 on antecipation or on Read, to catch him between decisions.
4 - F4 on precise reads, timing also has to be perfect but the room to a good punish is generally the same as Standing 3 on startup
5 - Fully walkback and Whiff punish the jump in punch with a F4, inside the frame window where any opponent can't block after a jump in punch. If they go for a jump Kick, they usually block crouching, here it should be Rd~ex Downslash.
6- D3 to avoid the crossup and F4 punish the character while he is attacking after he lands, armor is a way to not lose this trade against characters who have fast mids.
7 - (Red Dash/back dash) away from the jump, and read the next move before attacking.
When one's attack is being shut by the space Skarlet can cover, and if this character lacks good mobility in air, and has slow projectile, the character in question if is loosing on life lead, this character will jump to get an opening, you have to be there 100% of time he takes this decision to force them to commit more and more mistakes.