7L
I disagree with somethings on the Grundy Match Up though I still have to grind it out more.
I was working on the oki game against Grundy and I found that ending in 223~Load Arrow allowed for a dash in mix up game. Neutral jump 3 to punish the Cleaver and 33 to punish his WC or AA grab. The good thing about this is that if you neutral jump it looks like he has to AA Grab on read and if he does WC he has to kancel it the other way and you kan land safely. If he doesn't kancel WC you kan get a full kombo punish.
For the 33 beating WC. It's the grab invincible frames of 33 that allow for the punish so he is forced to kancel and you kan kontinue your pressure. The ender (223~Load Arrow) also allows for the proper timing of 33.
Grundy kan be more patient than how Mike is playing. Savage Blasts and Arrow's escape options tend to push Arrow to the korner where Grundy dominates. I'm still not sure how I feel about this match up but I definitely like it better than MMH vs Grundy.
I disagree with somethings on the Grundy Match Up though I still have to grind it out more.
It's kind of weird that you say he has no answer to Savage Blast yet in the next sentence you mention the answer he has, MB Swamp Hands. I'm not sure how much of it is a read and how much of it is reaction though.Grundy. Main things are, he has no answer for savage blast. You can't just aimlessly do it from full screen though because you will get hit by swamp hands.
I'm pretty sure the input for kancelling WC isn't taken away when he gets hit on his armor.When walking corpse is coming, 22 savage blast will allow you to get away. Everytime that grundy gets hit, the input for canceling the WC is taken away. So a quick hitting 22 to savage blast will cancel the input. If he does cancel in time, he is still eating the 22 savage blast, jailing him into not being able to pressure. If he tries to WC at a savage blast coming out, another one will get you safely away.
True.The big thing about WC is that it will not hit the active frames of savage blast.
invincibility* lol. Sorry for that, just thought it was funny. Ironically in the MMH-Grundy match up. Walking Corpse through orbs sometimes causes Grundy to go invisible. Notably on wake up.On knock down, you have the option to guess if he will WC or Cleaver. The cleaver has so much invisibility that it will catch you if you try to run in and 22/d1 to savage blast, the best thing to do is to wait until he wakes up and read it. If he ex or normal cleavers, armored b3 to blow it up for 35%+ or simply block. For many of his tricks, you can simply d1 to savage blast to get away or just savage blast.
I was working on the oki game against Grundy and I found that ending in 223~Load Arrow allowed for a dash in mix up game. Neutral jump 3 to punish the Cleaver and 33 to punish his WC or AA grab. The good thing about this is that if you neutral jump it looks like he has to AA Grab on read and if he does WC he has to kancel it the other way and you kan land safely. If he doesn't kancel WC you kan get a full kombo punish.
For the 33 beating WC. It's the grab invincible frames of 33 that allow for the punish so he is forced to kancel and you kan kontinue your pressure. The ender (223~Load Arrow) also allows for the proper timing of 33.
After F13 he kan kancel into WC to punish your backdash.His d2 to 4 (ability chain grab) can he interrupted by d1. The ability can actually catch your savage blast at some points but it isn't too likely. f13 to 4 can be backdashed. This will beat most of his options that he can do afterward. The antiair grab(a read) will wiff, the cleaver will come out but you can block in time, swamp hands will be able to be blocked in time. Also a thing to do with him after his mix ups is armored b3, this is a huge help to arrow. Super won't really be used in this match up.
This is good to know. Also to be noted is that B2 and F2 are grab invincible. B23 for the frame advantage and F2 for the 50/50's or the higher damage kombo punish on a wiffed WC.A lot of this match up is knowing what grundy can do and how to counter it.
112 to WC for example, if you just try to savage blast, he can cancel and sometimes catch you with d2. The best thing to do is d1 to savage blast because this will delay input for a cancel, if he did it and then the savage blast will escape the WC if he doesn't cancel.
http://www.twitch.tv/kombatnetwork/b/465799616
start at 1:22:00. People say I just have Mike's number. I think the MU isn't bad
Grundy kan be more patient than how Mike is playing. Savage Blasts and Arrow's escape options tend to push Arrow to the korner where Grundy dominates. I'm still not sure how I feel about this match up but I definitely like it better than MMH vs Grundy.