G4S Killin Natzees
Fool
Jimmypotato I must say I love what you've done with the thread so far! Tons of info!
Against both of those characters your best bet is to get in by using electric arrows. If you manage to get in you can't afford to make 1 bad read/guess or you'll have to get in all over again.I absolutely believe that MMH/GA is an 8-2. I feel like I still have yet to play a particularly complete MMH and yet regardless of their style I get bopped, even taking into account that I'm not great with this character. Do they want to go in? Great, they have plus frames on every last fucking thing they do and you'll never get to do any of your normals. He can reach you in mid-range where it's optimal to fire your ice arrows, and if they like whoring out teleports good fucking luck stopping them. Trying to gamble on stopping overhead teleport with a dead on isn't worth it, and the "just walk forward" idiot mentality works as well as it does in any match. If he feels like zoning you, well, you'll never get in. He can't be competed with at all at range, with fire arrows presenting no threat great enough to not just go ahead and trade, and again, he can just teleport into a high damage combo to blow arrow out, and walk away again. In mid-range you have to worry about everything he can do with trait, again leading to combo damage because he's MMH. If you manage to combo him by some miracle, well, congratulations - he's going to ignore your oki. Push takes care of ground setups and teleport can bop everything else. He has some vulnerability to dead on gimmicks, but that's hardly saying much.
MMH is kind of over the top ridiculous anyways, but this match is just ludicrous. I don't know how a GA will ever realistically win against a well-trained MMH who's even somewhat familiar with Arrow's shit.
you totally right on this. The MU is complete assSo question for you all: does anyone out there feel like they've actually become comfortable dealing with Superman zoning? I've been a bit of a character loyalist with arrow and I feel pretty comfortable in some of his less then ideal matchups....but this one has left me continually frustrated to the point where I'm honestly ready to call it quits and learn a counterpick. Really, I'm asking this because if its possible to level up and deal with it I'd honestly rather do that. Kind of looking for hope right now.
Counterzoning seems futile to me. It's gotten better thanks to the patch, but the numbers still just don't seem to be on your side. Even if you actually block his lasers and you hit him with fire arrows the amount of chip damage he deals means he's still not that far behind in terms of damage....and LBSH: between having to load an arrow and fire one off and his air lasers to boot I don't think it's feasible to block him and hit him 100% of the time anyway.
Dashing and blocking seems like the only option, but then of course you run into the problem that even if you manage to get in and you're able to out footsie the Superman player they can run away and start zoning again because they know they're practically guaranteed a ton of damage that way even if you block. It just feels like an insurmountable hill to climb at times and its made so much worse by the fact that it doesn't really require a lot of thinking to do.
I thought so -___- which is really a buzzkill for playing ArrowYou pretty much don't.
You really have to stay out of the corner vs these characters. In order to get out you have to do something risky depending on what you think they'll go for. Usually I'll just clash to get out of the corner.I'm pretty confident in my GA skills however, what's the best option for getting out of the corner against armor characters? Like Grundy or Bane...I get pooped on when I'm cornered.
I'm guessing ill either have to push block/clash or yolo slide.....damn that sucksYou really have to stay out of the corner vs these characters. In order to get out you have to do something risky depending on what you think they'll go for. Usually I'll just clash to get out of the corner.
I think 6-4 is a good number if I have to give one. I just think its a hard match for joker because ga can keep him out pretty well. If joker gets in he can deal big damage but it seems he has a hard time doing that. I usually just try to run the entire match with fire arrows.What are your reasons for GA badly beating Joker?
I have it 6-4 as well but it's very possible to become 5-5 in the future, I don't see GAs answers to 50% stage wallcarry combos and corner resets, especially with his low damage.I think 6-4 is a good number if I have to give one. I just think its a hard match for joker because ga can keep him out pretty well. If joker gets in he can deal big damage but it seems he has a hard time doing that. I usually just try to run the entire match with fire arrows.
I just wanted to know if anyone has any good MU experience vs Harley Quinn? I just fought Saltface at a tournament in Augusta GA yesterday, and it felt like he had control of the match the entire time. I have 0 experience vs a good Harley and didn't know what to do, here's the link with the top 3 matches. It starts at 04:07:15 http://www.twitch.tv/ascrubsperspective/b/471638748[/quote]
So does no one have any advice to offer on this? I'm really stumped on this MU???
I just wanted to know if anyone has any good MU experience vs Harley Quinn? I just fought Saltface at a tournament in Augusta GA yesterday, and it felt like he had control of the match the entire time. I have 0 experience vs a good Harley and didn't know what to do, here's the link with the top 3 matches. It starts at 04:07:15 http://www.twitch.tv/ascrubsperspective/b/471638748
Joker has a pretty tough time getting in, and Arrow doesn't need meter for anything in this match so Super is Always a threat.I have it 6-4 as well but it's very possible to become 5-5 in the future, I don't see GAs answers to 50% stage wallcarry combos and corner resets, especially with his low damage.
J3 is an excelent tool for getting in and D2 is a solid footsie tool and AA tool. Unlike GA, Joker's J3 is not only very + but even Aquaman has a hard time AAing it because of its special hitbox.Joker has a pretty tough time getting in, and Arrow doesn't need meter for anything in this match so Super is Always a threat.
If it wasn't for the damage gap I would put this worse then a 6-4 if we were putting a number on it. But 30-50% midscreen (depending on stage) and 50+ in the corner plus super reset get it done for Arrow pretty easily.
Like, what can Joker do if Arrow gets a life lead and just sits at 3/4 screen holding an Ice Arrow out waiting for you to do something.
J3 is nullified by simply jump back 3 with arrow, or Jump back 1, both work. This is not a theory fight tactic, I do it on reaction to Joker jumping offline. One of the only other Injustice players in my scene has played Joker since day one, so I have a little xp, we don't play often, but the last time we did I finally figured out to just jump back 3 or 1.J3 is an excelent tool for getting in and D2 is a solid footsie tool and AA tool. Unlike GA, Joker's J3 is not only very + but even Aquaman has a hard time AAing it because of its special hitbox.
If we're talking about stages then one 30% combo for Joker turns into 70-75% with one background interaction.
Joker gets in fast if you just turtle with a trait arrow.
Super stops being a factor the moment Joker touches you in the corner, clash or die from resets, bet nothing and lose healthy anyways. You ALWAYS have to be on point with anything Joker does, one slip up and you've lost half life, even midscreen.
Joker's combos also have great wallcarry and ATM I'm working on some 70% wallcarry combos. Damage of these combos is 45% and in the corner he gets a guaranteed 80% per combo, no wakeup, no backdash, nothing. What you get once a game Joker gets it the moment he corners you or you're not sharp with your defence midscreen.
Crowbar is an excelent poking tool with D2.
Any of you guys on XBL?
J3 is not reactable with back J3 when Aquaman/Wonderwoman can be caught off guard with such stupid hitbox reducing D2s. You don't do it on reaction, you either do it in anticipation ( which helps us ) or you react to some random animation.J3 is nullified by simply jump back 3 with arrow, or Jump back 1, both work. This is not a theory fight tactic, I do it on reaction to Joker jumping offline. One of the only other Injustice players in my scene has played Joker since day one, so I have a little xp, we don't play often, but the last time we did I finally figured out to just jump back 3 or 1.
Like I said, I think it would be worse if it wasn't for the damage gap, I know Joker has damage.
But you still can't get in, Jumping with Joker is doesn't work anymore.
Def can't react to it online,J3 is not reactable with back J3 when Aquaman/Wonderwoman can be caught off guard with such stupid hitbox reducing D2s. You don't do it on reaction, you either do it in anticipation ( which helps us ) or you react to some random animation.
Our J3 is faster, has twice the hitbox of yours with both vertical and horizontal hitboxes that catch a LOT, our jump is faster and shorter, Joker was specifically designed so that jumping is a huge advantage of his game, even his 7-3s can not consistently AA him on reaction.
J3 has to be dealt with by 90% of the cast, GA is no different.
I don't speak regarding online when I'm discussing matchup points, that's stupid.Def can't react to it online,
I'm not gonna argue though, have you ever fought an Arrow that even tried it?
I have video somewhere and I assure you, when you see joker jump, you can jump back 3 or jump 1, I was 13 beers deep and did it multiple times at my last local. I was down 0-2 and made a 3 game comeback cause I figured out it worked on the fly. Your not gonna do it if he is at cross over range, your gonna have to either block the cross up or dash under.
lol who the hell is Gil??I don't speak regarding online when I'm discussing matchup points, that's stupid.
I have played a DD who cannot be jumped on, both Nivek and Foxy who play WW, If you jump
You probably caught Gil ( is it him? ) when he wasn't doing J3 properly, J3 is done almost instantly, by frames alone our J3 beats yours, ad reactionary times and it's impossible on reaction.
Gilbagz, you're both canadian.lol who the hell is Gil??
Like I said, not going to argue, seeing someone jump is not that hard to react to when you know he has no other options.
I've done it before, so I guess I can do the impossible.