that means it's going to be a completely seeable mixup not worth doing ever again. psh downplaying, I'm just gonna go play something else he is not the best in the game as some have been arguing lolyou have to wait until they are flat on the ground like any other moves that don't otg, pls stop the downplaying it's getting lame
sorry i was under the impression he was to remain unchanged aside from being able to anti-wakeup but obviously its more than that and the setup just got alot easier to read/block, it doesnt completely destroy GL but it does hurt him that cant be denied. i really dont see why anyone would dare call him top 5 especially after thisyou have to wait until they are flat on the ground like any other moves that don't otg, pls stop the downplaying it's getting lame
hey man by all means, I'd love to see it. In my humble opinion though, I'm feeling that lantern meta is going to gravitate more towards zoning now. Couple that with the fact that he gets zoned pretty free, I don't know how this is going to play out.I got some stuff for you guys I'm going to upload tonight. This nerf doesn't matter for the tech I'm about to unleash.
you see what I'm talking about right? the way he falls...it's weird.they must have typo'd the patch notes. That's like 20 frames, not 2
you see what I'm talking about right? the way he falls...it's weird.
yeah that's why I made that other thread that nobody is paying attention to...new vortex setups. Need to find some and share with each other FOR THE CORPS! That or I'm gonna go evil and play sinestroI kind of see what they did, the whole animation after the final hit of EX lift is slowed by like 50%
give the dash a big delay and you can probably still get an ambiguous dash
ambiguous j1 is still king though, just need to find new timings.
fun fact, this is the exact same type of solution they tried to give to Akuma's forward throw in AE ver.2012 and in the long run it changed nothing.
no need to jump ship yet lol (even though sinestro is NOICE now)yeah that's why I made that other thread that nobody is paying attention to...new vortex setups. Need to find some and share with each other FOR THE CORPS! That or I'm gonna go evil and play sinestro
but now you have to delay the f3 or b1 even more do your opponent can just hold down and if they see the f3 animation press back on reaction and it will still block it i just tred it in practice smh the mixup is useless against any decent player nowWell if he still had those frames to hit you then he could still otg, everyone knows the mixup that's coming anyway lol they either block high, low, or wake up, you just can't prevent wakeups anymore.
I think that was just an example showing you his fall speed though. I gotta lab it out when I get home from work. I'm so anxious to try stuff lolno need to jump ship yet lol (even though sinestro is NOICE now)
rewatching the video, GL is doing an IMMEDIATE dash forward and immediate b1/f3 which I never did even in 1.05 because it was too obvious the dash crossed under.
Lets all just chill and adjust timings and I bet that the set ups will be just as effective
at this point, I'm not even gonna go for resets. Just finish the combo unless you're in a corner.I'll post a video soon, turbine is fine its only mb lift that will have to slightly delay
NOPE. The B1 does not hit OFF THE GROUND. It's simply a reset.OTG means On the Ground. If Green Lantern did a MB Lanterns Might and just lets you land on the ground, he can hit you with a B1 if he catches you mashing anything on your wake up besides block.