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General/Other 1.06 Shazam Patch Notes

Will you still use Shazam?


  • Total voters
    81

ZigZag

That Welsh Guy
My thoughts and hopes for the B23 buff.
That you could do B23, F223, HMmb, ji2, 112 AT. or something along those lines, at least be able to F223 into HM would be cool after B23.
Also We should be able to do a B23 in the corner and combo into the 112 string. (This is certain no doubt)
Also they either stay popped up for a while for Shazam to be able to preform most of his strings or the recovery time is alot faster on hit.
Either way this buff is actually incredible considering the amount of times B23 lands on people, it could be shazams go to Over head Combo starter from here on out, I just hope it lives up to expectations.
 

ZigZag

That Welsh Guy
Thats not even true wtf

The highest midscreen is 32/35% no bar

Did you guys even play this kid, like seriously?
With no trait too?
What combo, please either I will feel foolish now or I need my memory jogged.
I always use a 1 Meter combo so I never poked around at meterless considering he doesn't have much.
What Combo is this you speak of?
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
With no trait too?
What combo, please either I will feel foolish now or I need my memory jogged.
I always use a 1 Meter combo so I never poked around at meterless considering he doesn't have much.
What Combo is this you speak of?
Ji2-f223-d2-ji2-112xxAT 32% or Ji2-f223-112xxAT 30%

B3-ji3-Ji2-112xxAT 35%

He also has 1 bar 40+ damage combos, do people really not know this stuff?
 

ZigZag

That Welsh Guy
Ji2-f223-d2-ji2-112xxAT 32% or Ji2-f223-112xxAT 30%

B3-ji3-Ji2-112xxAT 35%

He also has 1 bar 40+ damage combos, do people really not know this stuff?
I never even bothered to try these... Anything with meter I know it, like so much of his stuff no doubt i've created a fair bunch of tech for him, but never touched on meterless is all.
 

ZigZag

That Welsh Guy
i also dont get why people are crying over damage when he has the trait and all he needs is an easy hard knockdown for it
Oh man, There's so many ways into trait then into combo it's unreal, and I've posted so many things about it, people really should follow my tech on shazam, as most of it is based on trait.
 

Shawi

Apprentice
I thought the trait change was that it properly scales damage since it doubles it currently.

Also, quick question, does Shazam actually have meterless midscreen damage?
His meterless damage is at about 30%. This is off f223. Of course he can get more with a b3 or f3 starter as with everyone else.
f223 is a horrible string outside of combos. Try and set lex to reversal corpse charge and do a ji2 f223. You will get hit out EVERY time. Flash d1d2, batman d1, black adam d1 etc etc. The string takes 16 frames to start! That is double superman's f2. The only acceptable string starters are 112 and 22. All you can get after a 112 is AT and after a 22, there is no damage because you will be d1xxspecial'd into full combo :(

If the trait damage currently doubles, then that is something they would have addressed earlier I'm sure. The only reason they'd correct the scaling is if you can b23 traitxxstring. Otherwise if it was just another b23 HMmb, they they'd have left it *just speculating here*

Why turn on the trait when the only maximum damage you'll get is off of the b3? Wouldn't it be better to just b23 xtraitx 22 HMmb b3 ji3 112 torpedo, then teleport for more pressure? That 112 with trait will probably do more damage.
Yeah absolutely mate. The technicalities of it would become clear when the patch hits, but for me, if I can't b3 or traitxxstring after the b23, I can't see the point - It would otherwise be JUST like his other strings.

Ji2-f223-d2-ji2-112xxAT 32% or Ji2-f223-112xxAT 30%

B3-ji3-Ji2-112xxAT 35%

He also has 1 bar 40+ damage combos, do people really not know this stuff?
Good luck doing ji2 f223. You will be full combo'd every time (see comment above to THTB). Heck, I just realised 1 is high! Hahahahaha! I need to take this to the lab but that means only 22 is safe after a blocked ji2 if 112 can be ducked. Unless the ji2 jails, I need to check. Back to the point, f223 isn't too good outside combos thus depite your combos being theoretically possible, practically, good luck. I think this is why EGP Wonder_Chef quoted 18% and 26% as meterless combos.

Also a question, does anyone else always get hit out of b23, does it have any priority?
 

zoofs

bless
Ji2-f223-d2-ji2-112xxAT 32% or Ji2-f223-112xxAT 30%

B3-ji3-Ji2-112xxAT 35%

He also has 1 bar 40+ damage combos, do people really not know this stuff?
good luck getting a raw b3 lmao, no one was discussing 1 bar combos btw.. these are all well known and also unnecessary at the moment as he will probably have new bnb's post patch
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
good luck getting a raw b3 lmao, no one was discussing 1 bar combos btw.. these are all well known and also unnecessary at the moment as he will probably have new bnb's post patch
good luck? MB b3 is that serious to you?

Once again why are you guys implying crappy damage when he has the trait he has? This is just getting repetitive
 

SaJa

FH_FenriR
His meterless damage can be up with his trait. It will do more damage after the patch no matter what.
However, Flash does 24% meterless and he will get a damage scaling so I'm afraid about it. :>
 

zoofs

bless
good luck? MB b3 is that serious to you?

Once again why are you guys implying crappy damage when he has the trait he has? This is just getting repetitive
you're joking right? if anything im pretty sure YOU don't play the character, or you play him at an extremely low level.

You were just talking strictly about meterless damage and mentioned a combo off of a raw b3, which is probably the worst thing anyone can ever recommend to do while playing shazam, he has t-rex arms and his b3 is awful outside of using it mid combo. He has great damage with his trait, but unlike supermans trait you can't put it on mid combo, and you have to have the person in an actual setup not just do a random string and put it on. It may work on some people but it really isn't that viable, not to mention the only good punching string he has is 112 which also has terrible range
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
you're joking right? if anything im pretty sure YOU don't play the character, or you play him at an extremely low level.

You were just talking strictly about meterless damage and mentioned a combo off of a raw b3, which is probably the worst thing anyone can ever recommend to do while playing shazam, he has t-rex arms and his b3 is awful outside of using it mid combo. He has great damage with his trait, but unlike supermans trait you can't put it on mid combo, and you have to have the person in an actual setup not just do a random string and put it on, it may work on some people but it really isn't that viable, not to mention the only good punching string he has is 112 which also has terrible range

Im not low level, im just not a crybaby who makes all these retarded complaints about nothing. i used the B3 combo as a MB punish or just to put up because you can pull it off no matter how unlikely it is. He doesnt need trait mid combo because once again you guys dont seem to get he has command throws and this is why they buffed it AGAIN. Stop trying to tell me about a character ive been working with since launch when all you guys do is complain while i find ways to approach his playstyle in various techniques. Please dont do this again, its tiresome.
 

SaJa

FH_FenriR
Just a question for all of you guys. Don't you think Shazam will still have issues vs good zoning ?
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
Just a question for all of you guys. Don't you think Shazam will have still issues vs good zoning ?

He will, but thats his character. You have to be willing to put up a fight and find ways to move in. You cant just rely on a tele to get you in. Ive never seen that much of an issue when his dash is nuts.
 

SaJa

FH_FenriR
Yeah, I don't really have an offline experience with Shazam and I guess this is why I'm so afraid about zoning. Online his tp is nearly useless against projectiles but I know it's completly different offline.
 

smokey

EX Ovi should launch
Shawi i know this, then do ji2-f12/22/3 its not that serious
You can also do a d1 which is + on block and will grant full combo on hit (with a bar) if they are trying to poke out after the ji2.

Whoever posted that d1~HM is guaranteed on hit basically made shazams D1 into his F22 but 6 frames... means that you can lock people up with D1 and D2 which kinda fills the gap where his slow normals, or high strings could not cover and made people want to risk more with the low grab. Play safe, its hard to counter.