Dragon covenant wasn't useless, you got to duel other dragon covenant people until you got the full dragon powers, I think it was really cool. Chaos Servant was useless... Princess Guard is sort of like Sun Bros but you get weird healing spells instead. Wotw I think was made to be the starter covenant so all it really does it get you paired with summons better.I just hope they flesh out the covenant system. Half of the covenants in Souls offer little loyalty incentive, with absolution for oath breaking through Oswald of Carim. Such crimes against your brethren should result in being drawn and quartered. Addition of tiers to a given covenant would also be a nice touch. Leveling to +2/+3 in the majority of the covenants was far too easy. Even something as small as a piece of specialized gear (shield, weapon, helm, what have you for reaching +4 would be gravy. Also all items gained through a certain covenant need to be exclusive to that covenant. Dark Souls is horseshit in that regards.
WotW, Princess Guard, Chaos Servant, Path of the Dragon = All fairly worthless covenants
The covenants that work semi well such as the Darkmoons and Wraiths still are rather unpolished.
P.S
Chaos Servant was good for ruining other peoples lives. Just camp out in Tomb of Giants and put down your sign and 3 people will never be getting anything done ever.Chaos Servant was useless...
Chaos Servant was good for ruining other peoples lives. Just camp out in Tomb of Giants and put down your sign and 3 people will never be getting anything done ever.
I totally misread that. Chaos Servant was good if you wanted to skip Lost Izalith which is what I did every time. Finish the area then switch to another covenant so I wouldn't have to go through that shit.Chaos Servant not Gravelord Servant, I made that mistake at first too.
I was hurt by that too man, but at least they seem to be taking their time instead of streamlining itThanks for all the info timmet
depressing that its not coming out till march
for sureI was hurt by that too man, but at least they seem to be taking their time instead of streamlining it
I just hope they flesh out the covenant system. Half of the covenants in Souls offer little loyalty incentive, with absolution for oath breaking through Oswald of Carim. Such crimes against your brethren should result in being drawn and quartered. Addition of tiers to a given covenant would also be a nice touch. Leveling to +2/+3 in the majority of the covenants was far too easy. Even something as small as a piece of specialized gear (shield, weapon, helm, what have you for reaching +4 would be gravy. Also all items gained through a certain covenant need to be exclusive to that covenant. Dark Souls is horseshit in that regards.
WotW, Princess Guard, Chaos Servant, Path of the Dragon = All fairly worthless covenants
The covenants that work semi well such as the Darkmoons and Wraiths still are rather unpolished.
P.S
Dragon covenant wasn't useless, you got to duel other dragon covenant people until you got the full dragon powers, I think it was really cool. Chaos Servant was useless... Princess Guard is sort of like Sun Bros but you get weird healing spells instead. Wotw I think was made to be the starter covenant so all it really does it get you paired with summons better.
never heard of thatIt's also supposed to put you at the bottom of the que for invasions, but it doesn't even seem to do that very well.
never heard of that
Seems I'm going way of the Blue then, unless Sunbros return, though the Phantom duration is... interesting, I can see them adding a item to shops or the like to extend it if a host uses it.Hell Yes! Oh Hell Yes!!!
http://www.polygon.com/2013/9/18/4743612/dark-souls-2-hands-on-beta-preview-tgs
- Possible to be invaded while hollow.
- Humanity scrapped, replaced with a single item like Stone of Ephemeral Eyes.
- Repeated deaths while hollow decrease max HP up to 50%.
- White phantoms now have a limited duration, may have to leave sooner if they do too much work for the host player.
- More visible blood stains and messages thanks to being server-based instead of P2P, messages no longer require an item to write.
- Way of Blue covenant summons a player phantom to help defend if you get invaded.
- 3 item slots per hand, 10 consumable item slots. UI is much denser and more detailed, less scrolling necessary.
- Agility stat that increases movement and dodge speed. Existing stats being retooled, such as Dexterity making bleeding/poison more effective.
Hello fellow sunbro!i'm definitely going to be that guy protecting everyone from Darkwraiths on launch day.
PRAISE THE SUN!