i cant understand how when making a fighting game the first thing you look at not being special move and fastest moves frame data
even with cookie cutter builds, does a move that is +7 and cancellable from pokes go by unnoticed?
It's not important at that stage of development. When things like supers are not finished and special moves still need to be put into the game, the only thing that's important when you put in any move (normal, special, whatever) is that is works and doesn't crash the game.
Tweaking frame data, damage, hit/block stun, etc are all done dead last.
And it wasn't unnoticed, they knew about it but was waaaaaaaaaaaaaaay down on the "bug fix" list.