I said why for 2 pages.
Noone can zone, both have antizoning tools while BA punishes harder.
Damage is better for BA. I don't care if you have a vortex, you still have to guess right to get that extra damage while BA gets it right off the bat. BA can also pushblock since he's one of the fastest builders in this game. Blockstrings are not what you'll be pushblocking when BA has midscreen 43% crossup mixups at 15 and 17f respectively.
Your B1 has shorter range than B2 and same range as Adam's B1 which is faster than yours and is + on block while cancellable to trait for free throw setups and pressure.
What about those stages?
I also said before that BA won't jump and his D2 is just fine to AA her. Feel free to do a teleport "mixup" and get fatalitied if you guess wrong.
BA has better mobility, arguably worse mixup game that leads into more damage and setups, better neutral game with 12f B1 and 15f B2 which has farther range than anything BG has, more damage when counterzoning and better midscreen meterless damage.
Also, batgirls teleport whiffs when BA is walking back, if you're going for an interactible he can backdash it at no risk.
Ok, first of all, teleport whiffing is an advantage. It recovers much fast on whiff than on block.
Secondly, he doesn't have
arguably worse mixups; they are worse. If you factor in a reset, his damage isn't better and neither are his setups (pretty sure resetting into the same combo is a much better setup than trait>grab). Statistically speaking, batgirl's expected damage output is infinitely higher than black adam's.
Thirdly, if batgirl wants she gets 42% midscreen damage. 50%+ if she interactable bounce.
Next, you can't backdash the moving cart in HOJ, you'll get teleported. Good luck just frame backdashing the missiles in ferris on reaction considering their amazing startup.
Also, how can black adam approach batgirl? You say that neither can zone, but batgirl at least has the tools to approach; what does black adam have?
I only mentioned the point about block strings because I did read what you'd said before, and block strings came up.
Black adam does not punish harder. Batgirl punishes with vortex.
You've also said nothing of her far outdamaging anything he has when she's in the corner. If you're gonna use that "awesome mobility" by holding back all match then you'll soon find yourself cornered. Good luck there.
Or you could try and approach... how? divekick = teleport/j2>teleport/back dash>b1. Moving forward/dash = b1 (with faster startup than bladam's options). Jump ins = teleport, j2>teleport.
Also, you neglected the fact that batgirl can use interactables while bladam can't. Interactables form a huge part of the meta and batgirl basically invalidates his usage of these on several stages, while still retaining the ability to use them.
How can bladam punish batgirl's zoning? dive kick gets punished easily. Her batarangs anti-air black adam. Her bola can be dash canceled before your dive kick reaches her.