im having a tough time against deathstroke, one of the guys that i play locally does his usual spams of guns, sword flips and jumping 3. i feel like when i try to dash i cant block it in time after his first gun shot. and im being really patient but i cant get on him because he becomes more random than what people do in UMVC3 with his sword flip and constant jumping 3. any tips on what i can do or try to react better. and should i try to neutral jump on his low gun shot if he doesnt MB it?
My advice is to stay calm and get in. The number one thing you have to learn to fight this match up is when you have time to dash forward or only time to call out a bat. Bat management is the key here, try to have those bats cycle one or 2 at a time while the next bat is charging, you have yours ready to go and open death stroke up.
If i remember correctly, after you block high or low guns that wasnt meter burned, you can dash forward once, if you block the AK gun you have time to put on trait, dash forward and play the lottery. and after you block meterburn high or low guns you only have time to activate trait and THATS IT! don't try anything else, he used a meter and you have to respect it.
So now you have a bat next to you and you're slowly but surely getting closer, even at mid range you can start your offense as long as you have a bat already out, try to predict when hes gonna take a shot to zone you out, in this case you can jump and release the bat(s) if he does not meter burn and you guess right, you should clear the shots and be able to dash in and start your 113/123 string after he gets hit with a bat. Now say you guess wrong and he doesnt shoot, he just blocks or tries to back up....GOOD! that bats out going to get him, force him to block, while you have time for a dash and a jump in, or two dashes.
As for the random game when you get very close, you just have to try to bait out his sword flip. It is VERY punishable, try to pick up on habits that deathstroke likes to do. If you bait it out, he might either keep doing it, or stop, make a read!
As for jumping 3, it IS very annoying, try to have a bat out and make it whiff, and said out the bat before he lands in order to punish him on his landing recovery frames. I know it's easier said then done but you can't try to beat it in the air, especially when he also has jump 1 to worry about which is extremely fast and can lead into damaging meterless combos