Still need someone?I need someone to practice online with her in PRACTICE MODE on PSN
Not really useful. :/Its not really tech per say but does the camera go crazy and put the opponent off-screen when you grab them and get knocked out of your grab by her mb flame ball? maybe free trait? thoughs?
Not against Black Adam, Nightwing, or Aquaman though...Btw please stop sleeping on her trait. It is amazing. I'll be posting a thread about it tomorrow. Sadly I don't have equipment to record a quality video, but I'll try something!!
Against Black Adam and Nightwing I can see your point. As for Aquaman, I sort of agree with you. I feel like trait is useful against Aquaman with a life lead. You can use lightining rod whenever he does from the deep and then start zoning again.Not against Black Adam, Nightwing, or Aquaman though...
Yes but unlike most of the cast. Zatanna requires full knowledge of her tricks to win a fight.mann, i thought this girl was going to be awesome but she got some weak normal, her moves are slow and no reach.
Also, her normal stance zoning with her rings isn't as good as we all thought :/ It basically goes like this: you throw a ring, the opponent blocks it. You throw another, and it trades with Aquaman, Nightwing, Black Adam, anyone who can hit fullscreen or most of the screen..Against Black Adam and Nightwing I can see your point. As for Aquaman, I sort of agree with you. I feel like trait is useful against Aquaman with a life lead. You can use lightining rod whenever he does from the deep and then start zoning again.
I have some tech that might be able to combat Aquaman. I'll post the results tomorrow.Also, her normal stance zoning with her rings isn't as good as we all thought :/ It basically goes like this: you throw a ring, the opponent blocks it. You throw another, and it trades with Aquaman, Nightwing, Black Adam, anyone who can hit fullscreen or most of the screen..
Cool. Will it work with Nightwing as well?I have some tech that might be able to combat Aquaman. I'll post the results tomorrow.
It's more of a way to setup of her trait/zoning safely when your opponent is waking up rather than character specific tech. I'll post a giant thread going over who it works on.Cool. Will it work with Nightwing as well?
Trait can be used as an offensive tool. Cancelling her 2 trait normal into fireball leaves her at +5 with little to no physical push block on the character! Unless they waste a meter and push block, it is a frame trap with ridiculous chip. Ending a combo with MB Trance gives you enough time to switch to trait and for some reason you cannot continue the combo so you can just keep 2 xx df1, 2 xx df1, rinse and repeat until they decide they want to get hit or suffer 60% chip.
EDIT: Push block knocks you out of your trait but there are short combos you can perform at the beginning of the match that will not allow them to build 1 bar so they cannot have the ability to push block.
EDIT 2: Also, don't even get me started with how much meter this builds. Even if they decide to get hit after 1 rep, the 1 fireball will give you enough to make the combo meter neutral.
Exactly, just teleport backwards and you are back to full screen zoning. You can also do this trick midscreen since both 2 and df1 do not push the opponent back at all.wow this is like the greatest corner trap ever if you can get them to start blocking, they HAVE to push block at that point. I'm honestly ok with my opponent spending a bar of meter to get me out of trait for 5 seconds lol
You have to time the j2 kinda...Hmmmm. Is it me or her B2,3 doesn't connect after a jumping punch. Set the dummy in auto block.
That can be ducked after the 2. I just tried that online and got punished hardTrait can be used as an offensive tool. Cancelling her 2 trait normal into fireball leaves her at +5 with little to no physical push block on the character! Unless they waste a meter and push block, it is a frame trap with ridiculous chip. Ending a combo with MB Trance gives you enough time to switch to trait and for some reason you cannot continue the combo so you can just keep 2 xx df1, 2 xx df1, rinse and repeat until they decide they want to get hit or suffer 60% chip.
EDIT: Push block knocks you out of your trait but there are short combos you can perform at the beginning of the match that will not allow them to build 1 bar so they cannot have the ability to push block.
EDIT 2: Also, don't even get me started with how much meter this builds. Even if they decide to get hit after 1 rep, the 1 fireball will give you enough to make the combo meter neutral.
how about her ground spark instead?That can be ducked after the 2. I just tried that online and got punished hard