Zoidberg747
My blades will find your heart
12f startup and 24f recoveryWhat are the start up frames and recovery frames for the regular and ex pillar?
Sent from my DROID RAZR using Tapatalk 4
12f startup and 24f recoveryWhat are the start up frames and recovery frames for the regular and ex pillar?
Sent from my DROID RAZR using Tapatalk 4
For some reason you can't dash away from this move even if it clearly shows it whiffed and your characters was no where near the piller. Has anyone been hit out of fast advancing moves before like KF slide or Catwoman catdash? Because I have... every single time and the blast some how still manages to hit me even though I'm far from where I was a milisecond ago.
Do you guys feel this was intended or it could possibly be bugged and glitch? You also can't jump out of the piller at ALL. Nope. Not even if I'm at my highest air time with KF and I decide to air dash, it will still hit me out. Anyone find this a little ridculous and broken?
Pros on EX piller
- always hits you
- can't be avoided by dashing
- can't be avoided by jumping
- can't be avoided by maneuvering special moves
- does good chip
- is safe on block
- leads to full combos
- makes you scared to move
- free round kills if you are near death
Cons on EX piller
- Nothing
After reading the above pos and negs. How is this move remotely fair? Aquaman has a very similar move but it is a lot more balanced. At least Aquaman's you can jump over. At least Aquaman's if you block it you can attack him back before he can block. But MMH if you know he's going to do it and try to counter it there's is nothing you can do but take stop moving and take the chip.
Any others besides me feel this should be looked into next patch?
You do realize by walking back you aren't blocking low, or that he can put an orb behind you, or a mb orb which explodes on contract. He is one of the best characters at covering options and conditioning opponents. And he does have vortexes although they dont work in the same manner as KF's doYou walk back, the orb chips you a little, and he is out of range for his vortex.
Dont fear the orb
Well this was ONLINE but when I was playing against Juggs He would throw the orb behind me, and as I walked back he would attack and the orb would explode but I would be blocking both(Did the same with MB orbs). Maybe it was online shenanigans, idk.You do realize by walking back you aren't blocking low, or that he can put an orb behind you, or a mb orb which explodes on contract. He is one of the best characters at covering options and conditioning opponents. And he does have vortexes although they dont work in the same manner as KF's do
THISDidn't you just post some thread about him being ban-worthy not too long ago? Or was that someone else? I get all these bitchmade threads confused.
I did but what on Earth does that have to do with this thread? MMH resembles the same issues that Scorpion once did, BUT he has more tools.Didn't you just post some thread about him being ban-worthy not too long ago? Or was that someone else? I get all these bitchmade threads confused.
Raven's pillers don't track every where on the screen automatically. Raven's pillers can be avoided by dashing or fast movement. Raven also has to be in her trait mode to even have access to them.Hmmmm I'm surprised you aren't complaining about Ravens pillars.
They may not track but if I see you move at all I can adjust the positioning even if I already made the input so they may as well be considered tracking.Raven's pillers don't track every where on the screen automatically. Raven's pillers can be avoided by dashing or fast movement. Raven also has to be in her trait mode to even have access to them.
Raven's pillers are what we call good design.
Your avatar wins the internet.Hmmmm I'm surprised you aren't complaining about Ravens pillars.
At the very least Raven's pillers take skill and good reactions to land... MMH's don't and any cave man can mash out the input. :-/They may not track but if I see you move at all I can adjust the positioning even if I already made the input so they may as well be considered tracking.
And I can do a million of them for no meter and put you in a retarded guessing game while Martian man hunter can do 4 in a row.At the very least Raven's pillers take skill and good reactions to land... MMH's don't and any cave man can mash out the input. :-/
I think mine did too, #Illuminati #Aliensdid my post get deleted or am i blind?
Sounds like Aquaman's normal From the Deep...Pros on EX piller
- always hits you
- can't be avoided by dashing
- can't be avoided by jumping
- can't be avoided by maneuvering special moves
- does good chip
- is safe on block
- leads to full combos
- makes you scared to move
- free round kills if you are near death
Cons on EX piller
- Nothing
Does MMH have a vortex that is as safe as KF's (that is, wakeups aren't a factor and such)? And either way, what is it? Or are you just talking about using b1 or b2 while they are getting up (and able to wakeup) to initiate a combo?Yes he can.
He could actually kill off his vortex off 3 guesses opposed to KF's 4 guesses.
According to pre-patch Scorpion, yes, there is. Trolololololyou're saying there's a balancing flaw with a safe on block move that requires meter to be safe on block and launch? Okay.