LEGEND
YES!
I think the Sinestro forum needs a thread like this, so that we can be more open about the little things that we may want to share/develop but that don't really deserve their own thread. That said, i'll move on to some of my findings
1. Midscreen Wake-up Reversal:
Simply by Dashing up and doing a neutral jump after a D3 on hit, you will reverse you opponents wake-up. Their inputs will still execute the proper move but it will come out in the opposite direction
i mainly like this as an option after a naked D3 since there isn't much you can do after it on hit (before now), but you can also end BnBs with it at a mere 2-4% damage drop
note, This isn't effective vs all wake-up games (ie. superman, grundy)
2. B21 combo in the corner:
i'm sure this has been discussed before, but you can combo off of B21 in the corner with D1. Much better then going for straight B2 since it is safe and can catch some people off guard
3. Making practical use of 112-trait cancel corner combo:
after the fake cross-up air axe in the corner vortex, it is very reliable to land (112-4, D1, 112-Shackles). Good way to get damage without having to spend meter on MB boulder combos in the corner
Still find it inconsistent for B2 and F2D13 starters though
4. Ending combos in 112-trait charge:
For combos that start with shackles rather than end with it, you can sub out the usual B213 for 112-trait charge for better trait gain and to keep your opponent slightly closer to you. Though it does shave off around 3% typically
Better for certain MUs like Aquaman, Batgirl, Killer Frost, MMH ect
------------------------------------------------------------------------------------------------
thats all for now
Discuss, share, and lets get this forum rolling again
WoundCowboy
AK Pig Of The Hut
PLAYING TO W1N
STB Shujinkydink
@everyone else
1. Midscreen Wake-up Reversal:
Simply by Dashing up and doing a neutral jump after a D3 on hit, you will reverse you opponents wake-up. Their inputs will still execute the proper move but it will come out in the opposite direction
i mainly like this as an option after a naked D3 since there isn't much you can do after it on hit (before now), but you can also end BnBs with it at a mere 2-4% damage drop
note, This isn't effective vs all wake-up games (ie. superman, grundy)
2. B21 combo in the corner:
i'm sure this has been discussed before, but you can combo off of B21 in the corner with D1. Much better then going for straight B2 since it is safe and can catch some people off guard
3. Making practical use of 112-trait cancel corner combo:
after the fake cross-up air axe in the corner vortex, it is very reliable to land (112-4, D1, 112-Shackles). Good way to get damage without having to spend meter on MB boulder combos in the corner
Still find it inconsistent for B2 and F2D13 starters though
4. Ending combos in 112-trait charge:
For combos that start with shackles rather than end with it, you can sub out the usual B213 for 112-trait charge for better trait gain and to keep your opponent slightly closer to you. Though it does shave off around 3% typically
Better for certain MUs like Aquaman, Batgirl, Killer Frost, MMH ect
------------------------------------------------------------------------------------------------
thats all for now
Discuss, share, and lets get this forum rolling again
WoundCowboy
AK Pig Of The Hut
PLAYING TO W1N
STB Shujinkydink
@everyone else