colt hecterrific
Gentlemen, you have my utmost respect as those with the power to change things. I realize that heavy is the crown you wear and thus I thank you for this oppurtunity to air my thoughts on Hawkgirl and propose some fixes/buffs. She is by and large a mid-tier character with a few good characters and a few crippling matchups.
Fixes
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Make B2 a true mid. What I mean by this is that many of the characters can duck this move although the frame data and game specs say it's a mid. This shouldn't be able to be ducked by so many characters if this is a mid.
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Make Grounded Mace Toss a true mid.. Like the move above, MT is called a mid attack. Yet nearly the entire cast can duck this baby like it's going out of style. It says it's a mid. Let's make it a mid.
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Heavenly Stomp should be a hard knockdown at all times. I don't know when it happened, but somewhere along the tenure of these patches we've been getting, Heavenly stomp became tech rollable. It used to never be the case except when the opponent was grounded. This move is integral to many HG players and setting up HG's very good okizeme game.
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Lose the strange floating animation after Hawkgirl whiffs an air Mace Toss Meterburn. Uh..... not to keep pointing to the game data but it says on whiff MT MB is +6 frames. I don't understand this incredibly weird inconsistency where she floats up for about 40+ frames and is really vulnerable.
Buffs
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Speed up B3 - Comboing into this with 123f and 3 MT MBu seems harder than it looks and that the frame data would suggest. Also, using this move as a counter by MBing it doesn't work that well at all. Jump-ins vs B3 MB are either safe or they can combo into it before the B3 hits. Many sweeps are even safe vs it. The use of B3 and b3 MB are sketchy and inconsistent at best as it is now.
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Change Wing Evade 1 into something useful - I believe this is the most underused and worthless move in the game. In a game of countless situations, I have found only 1 use of this move and that is knocking Doomsday out of the air during his Supernova. Because that's the only character and instance that this move will ever connect on anybody. I almost don't care what it's changed to. Change it to another Mace Charge. Change it into a downward air mace. Change into a projectile reflector. Something. Just something better than what this is right now.
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Cut down the frames of a grounded Mace Toss on whiff - Now...... the frame data says this move is -22 on whiff. It isn't. It's at least -45. I don't know if this is on purpose but I do know that since this move is easily duckable by most of the cast, unlike many other duckable projectiles, you can dash after you duck it and punish it while she's standing there with her arm outstretched. If MT becomes a true mid, then this can stay the way it is. But otherwise....... it's whiff recovery + it's duckable, makes her a sitting duck in a number of oppurtinities and situations.
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Make WE3 two hits vs ground opponents - Thus making it an armor crusher.
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Allow Hawkgirl to block projectiles while in flight - The worst of HG's, matchups are vs Deathstroke, Batgirl, Sinestro, Lex Luthor, Cyborg and soon to be Martian Manhunter. In DS' and Sinestro's case, they can shoot her out of the air like it's the easiest thing in the world to do. (Well..... probably because it is for them). Allowing her to block projectiles doesn't give her a free way to close the gap or even to stay in Flight. BUT, it does give her the ability to DO SOMETHING vs a move like a jumping gun shot or fireball. Because as it stands, the characters I named can shut down her ENTIRE flight and jump game with one move in their movelist. And there is nothing HG can do about it. I believe she needs to at least have the ability to do SOMETHING about some of the moves when she's in Flight.
Or
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Allow Hawkgirl to have armor in Flight at the cost of two bars of meter for about 15 frames [/u]. Again. Give her SOMETHING to combat the one move-game-plan-busters in the list above.......
Batgirl's Smoke Bomb eliminates all flight from HG (and jumping)
Martian Manhunter's teleports eliminates all flight from HG (and jumping)
Doomsday's Supernova MB does the same (but at least he has to burn meter)
Sinestro's Meteors eliminates all flight (and jumping) and so does his Satellite trait
Zodd's Krptonian Dash does the same
Cyborg can shoot her out of the air easily with nary a repurcussion.
Deathstroke can shoot her out of the air easily with no repurcussion.
Lex Luthor can shoot her out of the air easily AND use Corpse Charge in the air with no repurcussion.
All I ask is the ability to do SOMETHING. Just have some kind of option to not get sniped and laughed at on the way down for even suggesting to attempt flying or jumping (because her jump is very high, slow, and floaty)
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Increase the range of WE2 - Because it makes it look like she has chicken legs with the small range it has.
Thank you gentlemen and go forth. I'm sure you'll do the right thing.