Espio
Kokomo
So I was in the lab last night testing a bunch of things for Hawkgirl, not sure if it's all new or all known, but some observations:
You guys are familiar with wing evade 3 being listed as -1 correct? Well apparently from what I tested it's less negative than that the lower you do wing evade 3 to the point it's positive enough(neutral) and your down 1 can trade with corps charge or if you do it super low it'll be so positive that corpse charge won't even come out so you can get your pressure game going on Lex or as the case may be, anybody with a 6 frame special or normal would get stuffed.
Other interesting notes on the Lex match up, straight air maces are really good and apparently they seem to be positive on block because I had the cpu set to do reversal corps charge after blocked straight mace and my mace charge beat out corpse charge 8/10 times and the times it didn't the mace charge traded with corps charge and the trade is in her favor since corps charge does 9% and mace charge does 13%.
Last thing I was messing with, is anyone familiar with the fact that Hawkgirl can do like jump in 2/1. and then cancel into flight on hit and on block? I'm not sure what to do with this yet, but I was testing this and it could be interesting for setting up fake jump ins and to blow up low pokes since strings don't jail when someone goes to down 1 and you didn't time your jump in as good you can cancel into flight then divekick them.
On hit, you have enough hit stun to combo into dive kick, her air normals, mace charge etc.
You guys are familiar with wing evade 3 being listed as -1 correct? Well apparently from what I tested it's less negative than that the lower you do wing evade 3 to the point it's positive enough(neutral) and your down 1 can trade with corps charge or if you do it super low it'll be so positive that corpse charge won't even come out so you can get your pressure game going on Lex or as the case may be, anybody with a 6 frame special or normal would get stuffed.
Other interesting notes on the Lex match up, straight air maces are really good and apparently they seem to be positive on block because I had the cpu set to do reversal corps charge after blocked straight mace and my mace charge beat out corpse charge 8/10 times and the times it didn't the mace charge traded with corps charge and the trade is in her favor since corps charge does 9% and mace charge does 13%.
Last thing I was messing with, is anyone familiar with the fact that Hawkgirl can do like jump in 2/1. and then cancel into flight on hit and on block? I'm not sure what to do with this yet, but I was testing this and it could be interesting for setting up fake jump ins and to blow up low pokes since strings don't jail when someone goes to down 1 and you didn't time your jump in as good you can cancel into flight then divekick them.
On hit, you have enough hit stun to combo into dive kick, her air normals, mace charge etc.