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How do you hit him fullscreen when the lasers cover a lot of ground and have good recovery?Why is everyone largely forgetting Supes's lasers disappear when he's hit...?
How do you hit him fullscreen when the lasers cover a lot of ground and have good recovery?Why is everyone largely forgetting Supes's lasers disappear when he's hit...?
Idk, 26 startup for ground, 38 for straight?How do you hit him fullscreen when the lasers cover a lot of ground and have good recovery?
The main thing I would like to see from this patch is a universal walkspeed buff.
Let's do the math here... Game runs at 60 fps, so 1 second = 60 frames.Idk, 26 startup for ground, 38 for straight?
Maybe it's just me being GL, but then again...there's Harley, Joker, DS, Sinestro, Cyborg, Zod, staff NW, WW in range of her projectiles, Aquaman, Batgirl, Adam...capable of hitting him out of lasers reliably before his laser hits.
Like...is anyone thinking about the actual properties of the lasers outside of damage and frame advantage...?
Yes I agree, I just said universal because to me, it seems like most of the cast struggles with this. I feel that the stages are just to big and dashing/jumping isn't always the best way to get in.I really don't think every character should get the buff. some characters have too much range and too many other tools to make it work in the context with the lower tier characters who could really use a walkspeed buff.
If they did we wouldn't be having this discussion. It's funny how many people forget he can only MB the ground lazer if it touches you. If he does ground or air and you jump it you get free dashes. Straight lazer is duckable, yeah it recovers ridiculously quick but you can cover ground before then. And yeah he builds meter quickly but that's a problem wiht this games meter system. Meter gain needs a look at and gaining meter when you use MB moves needs to be removed.Like...is anyone thinking about the actual properties of the lasers outside of damage and frame advantage...?
Free dashes? As in plural? I play Lex and there's noooooo way I can get two dashes inbetween anything Supes does at range, even after a good read.If they did we wouldn't be having this discussion. It's funny how many people forget he can only MB the ground lazer if it touches you. If he does ground or air and you jump it you get free dashes. Straight lazer is duckable, yeah it recovers ridiculously quick but you can cover ground before then. And yeah he builds meter quickly but that's a problem wiht this games meter system. Meter gain needs a look at and gaining meter when you use MB moves needs to be removed.
I'm saying shoot your projectile before he does.Let's do the math here... Game runs at 60 fps, so 1 second = 60 frames.
A 26 frame startup is about a half-second. Just about everybody naturally can react to things in easily under a half second.
But take into account the startup of your own move you'd use to counter it, and then you have issues.
A 13 frame startup is a pretty fast firing projectile. But even with that, the 26 of ground lasers startup - 13 of a fast reaction shot means you have not 26 frames to react, but 13. Not almost half a second, but less than a quarter of a second to react and input the command.
That's not reasonable...
Lex needs a good eye on him to, but the game itself shouldn't suffer because of a bad character.Free dashes? As in plural? I play Lex and there's noooooo way I can get two dashes inbetween anything Supes does at range, even after a good read.
Also, universally changing the meter system like that would be a MASSIVE NERF to Lex Luthor...... I don't think a good alternative to nerfing Superman is to completely destroy a character that is already low-mid tier.
I do consider their properties since I have to deal with them constantly with my sparring partner. But the frame numbers actually matter because Superman recovers too fast to make a punish consistently, and a bad read means Superman will do instant air lasers and punish you.Idk, 26 startup for ground, 38 for straight?
Maybe it's just me being GL, but then again...there's Harley, Joker, DS, Sinestro, Cyborg, Zod, staff NW, WW in range of her projectiles, Aquaman, Batgirl, Adam...capable of hitting him out of lasers reliably before his laser hits.
Like...is anyone thinking about the actual properties of the lasers outside of damage and frame advantage...?
Yes I agree, I just said universal because to me, it seems like most of the cast struggles with this. I feel that the stages are just to big and dashing/jumping isn't always the best way to get in.
I get hit because my opponent is actually smart; mixes up the timming, height, and frequency of the lasers; changes his playstyle; etc. Your run of the mill Superman likes to do consecutive zaps and full height regular air lasers, both of which are easy to deal with and punish heavily.I want you to ask yourself something, why are you getting hit by the lazers? Next time you play against a Supes think about what just happened and why you got hit and sent back fullscreen.
Breath sending you back fullscreen is dumb as shit though.
If people try picking up a counter for every bad MU, they wont be able to focus on any less than three in most cases.Like for real, the sheer numbers of people that haven't at least picked up a character like Deathstroke for problem MUs against Superman astound me.
Damn right.You are the worst Injustice player on the planet.
Lets hopeCould we please not turn this useful and much needed thread into a Superman debate? Is it really that hard?
Consecutive zaps are of course punishable. But you can't punish him if you dodge them by jumping or backdashing; by the time you recover he can do something else.Pushing you full screen does not equal better than everyone else. Against those that can actually contest his laser game with their own projectiles (which is everyone I listed), he can't just throw out projectiles without thinking about how the opponent can react to them after avoiding them. Like, as GL, if Supes makes a wrong read on what he does with lasers, I can potentially be in his face on his wakeup. He cannot do repeated heat zaps, since I can do MB oa and curb that shit. Hell, Hawkgirl completely avoids his lasers game. If he does a ground or air laser at the wrong time, get Dr. Doomed. If he stays grounded, black magic/lightning strikes. Good luck getting your lasers out on Sinestro, DS, etc.
Most of the cast can deal with his lasers fine. Some characters flat out cut off lasers.
sinestro should only use boulder o nreaction to superman jumping.Consecutive zaps are of course punishable. But you can't punish him if you dodge them by jumping or backdashing; by the time you recover he can do something else.
All zoners character actually respond to what he throws, don't outright punish him. GL can contest him because he has an air fireball; Adam, HG and WW can fight him on equal terms because they --like Superman-- have air mobility; Sinestro is very negative on block, Superman can start shooting stuff after he blocks correctly (or worse if he dodges a boulder); DS has the problem with whiffed high shots Superman has on whiffed zaps, and his low shots are as negative as Sinestro's. Superman is not helpless, specially since he has a trait that makes him deal more damage.
what a scrub. I bet you don't know that after a b3 d2 the jd3 is coming. Typical scrub who doesn't want to learn and just complain the whole day.What sups do you play against? They don't do Flying Ground Smash against you? If it was as simple as just crouching, we wouldn't be here wouldn't we?
really? I mean really? complaining about 223 and air dash mix up? one of the most predictable things ever? I really think you are starting to show the few knowledge about fighting gamesI don't think you understand what mix ups are. Mix ups do not have to be a continuous barrage of strings, mix ups are just making your attacks hard to predict. You can add mix ups to your pressure strings, I think that's where your confusion is. Let's say he does f23 xx breath, he back dashes and you think you can block the Ground Pound but it crosses you over. That's a mix up. Let's say he does 223 (last one is an overhead), but instead he goes for the scoop, or he just decides to go for the grab, etc etc. Sups controls everything in the game up close, he can whiff punish better than anyone, you can't jump on him, he has that loop pressure thing going on, he pretty much as every tool to deal with you up close. Saying something like "how can everyone bitch if you just need to block low, and if you can't see it coming better drop the game", just shows your lack of knowledge of how FGs work.
Sure thing random 2013 person.