still waiting, and pls don't tell me f23 breath is a mixup. Show me that mixup pls and prove that blocking low doesn't work.What sups do you play against? They don't do Flying Ground Smash against you?
still waiting, and pls don't tell me f23 breath is a mixup. Show me that mixup pls and prove that blocking low doesn't work.What sups do you play against? They don't do Flying Ground Smash against you?
why not just get rid of the loop by making breath -3? why everyone wants to destroy the string instead of the loop?F23F23F23F23F23F23xbreathF23F23F23F23xbreathF23F23F23F23F23F23F23xbreathF23xbreathF23F23F23xbreath etc etc. Point being Superman's F2 is the start of all the pain he is about to bring to his opponent. It needs to be addressed somehow. We are talking here for an 8f safe, cancelable, advancing, mid launcher move which can deal up to 50% dmg mid screen with trait and one bar and carry the opponent in the corner where we all know Superman dominates with his crazy OTG's. NRS should make the move slower or reduce the range and its crazy hit box.
Because the string is the problem, not the loop. The loop is just a bonus. Also i dont know if this is known, but a blocked F23xbreath doesnt always leave the opponent at the same distance. And that means that if you try and down poke after you block the loop, you WILL get blown up by another f23.why not just get rid of the loop by making breath -3? why everyone wants to destroy the string instead of the loop?
People want to destroy f23 because they feel cheated since their characters have no fast advancing string which means they can't whiff punish and play any real footsies. This is a problem that probably wouldn't exist if dash recovery wasn't so bad and if walk speeds were faster.why not just get rid of the loop by making breath -3? why everyone wants to destroy the string instead of the loop?
ji2, f23xtrait, f2xMB breath, b3, ji3, 22xlow scoop, 3xflying punch or breath. It deals 47% dmg i think, not 50% (my bad). My point is, that it deals above good damage and has an excellent wall carry which leads the opponent in the corner and after that he must guess and block right the OTG. If he guesses wrong, round is over. And all that starts from F2.What combo are you doing that does %50 midscreen with trait? Id love to know
ji2, f23xtrait, f2xMB breath, b3, ji3, 22xlow scoop, 3xflying punch or breath. It does 47% dmg i think, not 50% (my bad). My point is, that it deals above good damage and has an excellent wall carry which leads the opponent in the corner and after that he must guess and block right the OTG. If he guesses wrong, round is over. And all that starts from F2.
So according to you, blocking low kills superman.still waiting, and pls don't tell me f23 breath is a mixup. Show me that mixup pls and prove that blocking low doesn't work.
I have seen the light and Superman is no longer a problem.So according to you, blocking low kills superman.
Guys we've all been doing it wrong, Mr. M-Aran-X has the solution for Superman. Just block low. So simple!
#SupermanBottom3
EGP Wonder_Chef
Oh, you troll, you. You are a wonderful chef.Thank you Mr-M-Aran-X
I dont agree. Meter building is not a problem for Superman at all. 22 low scoop can be done easily if you know the height. Once you learn that, its very easy. Anyway my problem with Superman is his F2. Everything else is fine.And KDZ will tell you that blowing meter midscreen is hardly worth it. Its better to do f23, f23, f2 xx low scoop, 3 xx superman punch.
22 low scoop can be inconsistent after b3 j3 as well. midscreen bnb is usually 43%ish off of f23 but whatever. superman generally does all his damage in the corner and its worth saving meter and trait until their in the corner.
oh wow a jump overhead totally predictable. if youcan't see that after a b3 d2 a jd3 is coming better drop the game.What about Flying Ground Smash?
I love this gif way too much.
you can cross up or not cross up.oh wow a jump overhead totally predictable. if youcan't see that after a b3 d2 a jd3 is coming better drop the game.
I don't think you understand what mix ups are. Mix ups do not have to be a continuous barrage of strings, mix ups are just making your attacks hard to predict. You can add mix ups to your pressure strings, I think that's where your confusion is. Let's say he does f23 xx breath, he back dashes and you think you can block the Ground Pound but it crosses you over. That's a mix up. Let's say he does 223 (last one is an overhead), but instead he goes for the scoop, or he just decides to go for the grab, etc etc. Sups controls everything in the game up close, he can whiff punish better than anyone, you can't jump on him, he has that loop pressure thing going on, he pretty much as every tool to deal with you up close. Saying something like "how can everyone bitch if you just need to block low, and if you can't see it coming better drop the game", just shows your lack of knowledge of how FGs work.oh wow a jump overhead totally predictable. if youcan't see that after a b3 d2 a jd3 is coming better drop the game.
Sure thing random 2013 person.what a bunch of noobs. Everyone know that the f23 pressure is something that should be nerfed, but if you can't realize the advantage that you get by blocking low against supes has, I can't talk to you people anymore.
That starts from a j2 actually. It's 44% without it.ji2, f23xtrait, f2xMB breath, b3, ji3, 22xlow scoop, 3xflying punch or breath. It deals 47% dmg i think, not 50% (my bad). My point is, that it deals above good damage and has an excellent wall carry which leads the opponent in the corner and after that he must guess and block right the OTG. If he guesses wrong, round is over. And all that starts from F2.
If you can't fuzzy guard between 223 and 22~low scoop, you deserve to be hit by it.I don't think you understand what mix ups are. Mix ups do not have to be a continuous barrage of strings, mix ups are just making your attacks hard to predict. You can add mix ups to your pressure strings, I think that's where your confusion is. Let's say he does f23 xx breath, he back dashes and you think you can block the Ground Pound but it crosses you over. That's a mix up. Let's say he does 223 (last one is an overhead), but instead he goes for the scoop, or he just decides to go for the grab, etc etc. Sups controls everything in the game up close, he can whiff punish better than anyone, you can't jump on him, he has that loop pressure thing going on, he pretty much as every tool to deal with you up close. Saying something like "how can everyone bitch if you just need to block low, and if you can't see it coming better drop the game", just shows your lack of knowledge of how FGs work.
Sure thing random 2013 person.
I'm explaining what a mix up is. Because apparently blocking low completely destroys Superman and his family.If you can't fuzzy guard between 223 and 22~low scoop, you deserve to be hit by it.
Can only combo from it on a standing opponent if midscreen, if you crouch most we can get is a super i thinkWhat about Flying Ground Smash?