shaowebb
Get your guns on. Sheriff is back.
Pushblocking should be cheaper honestly. This is the first game I've ever played where it cost meter to pushblock.Good shit dude. Pushblocking is not a bad idea either.
Pushblocking should be cheaper honestly. This is the first game I've ever played where it cost meter to pushblock.Good shit dude. Pushblocking is not a bad idea either.
Pushblocking should be cheaper honestly. This is the first game I've ever played where it cost meter to pushblock.
No you don't. The other thing about not being able to back dash out is that you lose the part of the guessing game where he does something risky to punish the back dash. So that leaves you with 2 of the 4 and both require meter.Tru there are characters that cant backdash the full string but they still have the option of Mb b3/f3 and the other 2
Honestly if folks built meter by blocking it'd change the zoning game up a bit wouldn't it?Or you should build meter while blocking.... I find that very odd that it costs meter to pushblock, the mechanic used to defend against block strings... but you don't build any meter from actually blocking.
No you don't. The other thing about not being able to back dash out is that you lose the part of the guessing game where he does something risky to punish the back dash. So that leaves you with 2 of the 4 and both require meter.
And that's incredibly shitty. It's one thing to have an option to spend meter as a fallback, it's completely different when spending meter is your go to option. Especially when there's no way to build meter during the loop.
You listed 4 options and said 'it's as simple as that', so I was working within that and pointing out that multiple characters completely lack half of those options.So because you cant back-dash the string your options are less look at the thought process between the other options
Not traited superman
use up to 7 frame normal to interrupt
MB
Pushblock
Traited
Interrupt
Pushblock
just because you loose an option doesn't mean the other option arent as good
the superman has to delay if he thinks you are going to try and interrupt to punish your normal you can jump out at that point
I agree with others who are baffled that Superman is complained about this much when Batman and Flash have much better traits. Couple weeks ago some Flash delivered an 80% combo to me via 5+ head-butts in trait mode...now that was fucked up.
If I can body your main and you have to choose broken ass easy superman to fraud me out, I will not give you respect.Best Superman moment is when using him gets you denied a handshake at Wednesday Night Fights.
It's not one or the other. There's no 'actual problem', other than Superman being a dominate character that much of the cast feels unable to deal with.So what is the actual problem here folks? Is it the f23 string or his trait?
So what did you think about my suggestions as far as "nerfing"? If he doesn't move almost a full dash with f2, a lot of the pressure is relieved. I use Doomsday a lot so I feel your pain regarding the armor break and I also use Raven, so I can understand the frustration of getting "out-zoned" because her trait takes so long to start that you eat a laser at least once trying to activate it for teleport.If you're a Bane or Grundy main then his trait is the most bullshit thing in the world, it seems custom designed to ruin your entire game.
For other characters it's the whole package that makes things frustrate. As an Ares player I spend most of the match trying to avoid f2 because my options for getting out of the loop suck, but the really dumb part is that even when I'm out of f2 range I get outzoned. I'm sure some characters feel the opposite - they work through lasers to get in and their reward is having to try to play footsies against f23.
You basically have to have strong zoning, counter zoning, and high mobility(or substitute one for high damage output) just to go even. The people who want nerfs would like that to change, and there are multiple ways to make it happen
This "mixup game" you talk about does not exist. It's completely fuzzy guardable. You start blocking low and if he does 223, it's easy to react toThe point that people that bring up Superman not having any lows (mix up game) is stupid.
You're right lets give this guy even more reason to destroy everyone else. Besides he does have mix up game, it's just unsafe.
So what did you think about my suggestions as far as "nerfing"? If he doesn't move almost a full dash with f2, a lot of the pressure is relieved. I use Doomsday a lot so I feel your pain regarding the armor break and I also use Raven, so I can understand the frustration of getting "out-zoned" because her trait takes so long to start that you eat a laser at least once trying to activate it for teleport.
What needs to be thought about is that no matter how hard a character is nerfed, players will still find ways to abuse projectiles and hit boxes. The fact that you can get sucked into Frost/Arrow/Batman's slide and Lantern's b1 at the end of the animation is just as lame and projectiles like Seaman's shrimp-fork toss are almost impossible to jump over.