Duck Nation
Dicks with a future
I only know this from Deathstroke's perspective personally, but since nobody else has shown willing to do it, I will. Need everyone else's input to flesh this out. This is specifically for dealing with simple repeated breath strings, but if people think I should expand the guide more (i.e., what if he takes another option after breath) then I'll do so. Posting incomplete to start, so that I can get as many eyes on this as possible.
Thanks to CrimsonShadow Riyo Relaxedstate AK Smarrgasm TH3DISTURBED1 Zoidberg747 dabuz charmangler poofynamanama2 TJ Casters Tiger Wong THTB AK Reno_Racks 4x4lo8o Doombawkz Under_The_Mayo insomnia_ftw NRF CharlieMurphy
Universal
Flash
Green Lantern
Hawkgirl
Lex Luthor
Nightwing
Scorpion
Solomon Grundy
Superman
Wonder Woman
Thanks to CrimsonShadow Riyo Relaxedstate AK Smarrgasm TH3DISTURBED1 Zoidberg747 dabuz charmangler poofynamanama2 TJ Casters Tiger Wong THTB AK Reno_Racks 4x4lo8o Doombawkz Under_The_Mayo insomnia_ftw NRF CharlieMurphy
Universal
- PUSHBLOCK!
- d1
- Backdash, then f1 or b1 inbetween hits. Distance dependent, does not work against a deep f23.
- f1 after breath
- MB f3
- Backdash, b23 (midscreen only)
- Double punch while in venom
- d1 (can lead into combo)
- df2 (meter burn can set up vortex)
- Backdash, whiff punish with b12 (midscreen only)
- Release bats after breath
- 123 into combo
- 113 into combo
- Parry
- d1
- Backdash (midscreen only)
- 11~trait
- d1 works in corner, but can be whiff punished on bait
- b3 (no meter burn required)
- Backdash (midscreen only)
- d1 (does not work in corner)
- Grapple (forward or back works, strict timing), does not work if Superman has trait active
- d1
- Block f23 crouching, then breath standing, then jb2. (midscreen only)
- d3 after blocking breath lowers his hitbox enough to cleanly beat f2.
Flash
- d2 lowers hitbox enough to evade f2
Green Lantern
- d1
- Backdash, whiff punish with 12~MB rocket (midscreen only)
Hawkgirl
- d2 after breath
- Mace charge beats all follow-ups
- Parry
Lex Luthor
- Corps charge after breath will beat follow-ups
- 1
Nightwing
- 11 into combo
Scorpion
- d3 lowers hitbox enough to go under f2
- Teleport punch
- Backdash, b2~dbf1
Solomon Grundy
Superman
Wonder Woman
- d3 lowers hitbox enough to evade f2
- Can parry f2, 3 in lasso (parry both hits), leaves opening for b113 combo
- Can parry f2, leaves opening for 11~spin combo
- Can parry f2 in sword stance
- Zod charge after breath will beat follow-ups