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NRS zoning

Name v.5.0

Iowa's Finest.
If you hate being patient then the genre of fighting game isn't for you.

Dude, the patience it takes to "get in" in this game is above and beyond other fighting games. It's unparalleled.

Ever fought a Superman on Ferris Airfield who just backs up to the pendulum and just spams lasers, waiting for you to get in so he can swing that fucker to stay safe? There's a big chunk of cast that wont be getting in.
 

deathblooms2k4

Apprentice
Where is afoxygrampa to reign in his wonderwoman minions and show them how to fight zoning characters. There are many solutions for zoning I'm not a wonder woman main but off the top of my head you have an air dash, you have shield stance which gives you godlike damage reduction, once you get in a little ways you can throw your shield and finally if you are patient enough you will have them backed into a corner where wonder womans tools are amazing. Get a life lead with her and the onus is on them to come in on you because with shield stance and back dash they are going to have a bad time trying to get any of that lead back with just fullscreen zoning.
 

Fromundaman

I write too much.
Dude, the patience it takes to "get in" in this game is above and beyond other fighting games. It's unparalleled.

Ever fought a Superman on Ferris Airfield who just backs up to the pendulum and just spams lasers, waiting for you to get in so he can swing that fucker to stay safe? There's a big chunk of cast that wont be getting in.
I've gotten in on that exact scenario with Lex and Joker (my secondaries)... I'm pretty sure every character can duck the pendulum btw.

Also, IDK if I can agree with zoning being above and beyond stuff in UMVC3, Smash, PSAS (Yeah I like crossover games) or even some SF games/characters (Just look at the fireball hell Akuma made Gen navigate at EVO), though it's considerably more than what you'd find in 3D fighters like Soul Calibur or Tekken
 

Sasuga

Kombatant
you should explain why... otherwise one is just different and you dont like it as much.
It's not that I don't like it because it's different. I don't like it because it's flawed. I'll grant you the projectile discussion. That's a matter of preference, indeed. But everything concerning projectiles in this game that is different from other fighters, favors zoners.

Less related to the OP but very bothersome to me is the input system (if your asking for examples). Mixing MK type inputs for specials combines really bad with back-to-block, at least in the way NRS implemented it. And if you put it in alternate controls to get around it, a lot of special move inputs have overlap, ffs. Try doing cat whip (qcf+1) from a defensive position with catwoman with alternate controls. They did improve this in a previous patch and it went mostly unnoticed but it still sucks. Fundamental flaw is fundamental.

I could come up with a whole list of issues with the input system in this game. Not to mention other design flaws that have been there since MK9. Especially buffering inputs when you don't want to or dropping buffered inputs when you don't want it. It's not inconsistent but it's not as fluent as it could have been. If only they didn't insist on doing it different from what has been proven.

What is most annoying to me about it is how I keep getting accidental specials coming out when I press downback+button. It would be so much better if it had to be down, then back + button. Also, when I input play doctor with Harley, I should not accidentally get a gun shot, ever.
 

A New Angel Is Advent

mutton basher
There should be a subforum titled 'zoning is too strong in this game' and the OP should be blah blah zoning mk comparisons online play etc and everyone could just check yes or no. This thread deserves a golf clap.
 

_xFriction

Champion
No problem man, I understand why it can be an issue. Its considered lame and all that, but its very much avoidable
, especially in a game like this. I'm not sure who you play, but picking the right character and stage is something to consider. I think the biggest part is to be patient. I know the felling when you just want to maul the scubby spammer, but when you start getting reckless, that's when mistakes are made. Also, I would recommend rematching against zoners , even if you are losings a few games, in the long run I guarantee you will be able to adapt to them then they would over you. That's my best advice.
this thread should have ended right after this post. i'm not even going to read anymore. the only way you can adapt is to grind it out.
 

dribirut

BLAK FELOW
now i get NRS is probably tired of complaints and so are the people. but what the hell is up with almost every character with the exception for certain characters like catwoman, wonderwwoman,flash,solomonG,bane,etc can zone. like do you guys think before giving these characters certain abilities. like do you guys know how hard it for certain characters to get in when you have majority of the online players running away and zoning. like what the hell do you guys expect us non zoners to do. like you have raven that has full screen grabs, sinestro whos zoning is hard to get by. deathstroke(no words) and the rest of the cast. if you have non zoning characters they should be able to stay in your face like an annoying bitch. for an example. Wonderwoman has no real safe way to get in so what the fuck can she do against zoners, and her d1 is negative so thats a pain. you guys need to change this now. zoning is to dominant in this game.
djt just got second in evo with gl, stop crying lika beeetchh
 
Dude, the patience it takes to "get in" in this game is above and beyond other fighting games. It's unparalleled.

Ever fought a Superman on Ferris Airfield who just backs up to the pendulum and just spams lasers, waiting for you to get in so he can swing that fucker to stay safe? There's a big chunk of cast that wont be getting in.
MB B3
 

Reauxbot

You think you bad? You aint bad.
Lol. Guess it makes you think more. I play people who can get in with Nightwing and Catwoman. And they can pretty much stay in.
Maybe its their playstyle.
Doesn't wonderwoman have an IAD? And what not. And Shield stance. Hmmmmm
 

Name v.5.0

Iowa's Finest.
I've gotten in on that exact scenario with Lex and Joker (my secondaries)... I'm pretty sure every character can duck the pendulum btw.

Also, IDK if I can agree with zoning being above and beyond stuff in UMVC3, Smash, PSAS (Yeah I like crossover games) or even some SF games/characters (Just look at the fireball hell Akuma made Gen navigate at EVO), though it's considerably more than what you'd find in 3D fighters like Soul Calibur or Tekken

SF isnt as bad as Injustice. There's so much ground to cover in IGAU, and with interactibles it's extra lame. Marvel is definitely right up there. Fuck that game.
 

fong03

Noob
Seriously, just go into training mode right now. Set Sinestro to just do MB Fearblast over and over. Now jump in the air and find the perfect height where you can punish with air charge without getting hit. It took the local guy about 3-4 tries to get it mid-fight the first time we met in tournament, so it can't be too hard to find.
I don't find Sinestro particularly difficult to get in on as WW, but doesn't that suggestion oversimplify things a bit? If you're jumping you can get punished by his boulder. He forced you to guess which move he'll use.

Unlike the other zoners, once she gets within a couple of dashes from him, things get a lot easier. And if he makes one mistake, you're pretty much in.

Raven requires a lot of patience but you can work your way in. Once you're in, you're pretty much golden.

Deathstroke - I have no clue. I am an average, maybe slightly above average player. I have a general grasp of the basics of the game and can do well until I run into the really good players. I still find myself losing to DS who spam guns. I can't jump because of air guns and it's hard to dash forward. If I manage to get in and don't beat him down I'll find myself full screen again. Even against noob DS it can be a serious pain. He's my only real complaint. Well, doomsday too but that's only because I have no clue what to so when he's rushing you down.

Characters like shaman who teleport away all he time are annoying too, but you just have to get used to it. Everyone runs away from Wonder Woman. Everyone. It's either to zone or make you approach them. DD is probably the one exception.
 

insomnia_ftw

It's simple.. We normalize the superman.
SF isnt as bad as Injustice. There's so much ground to cover in IGAU, and with interactibles it's extra lame. Marvel is definitely right up there. Fuck that game.
I think it's just that a lot of projectiles knock you pretty far back in IGAU. So if you make a mistake getting in, you have to start over. In SF, you kinda just get hit and stay where you were.
 

Fromundaman

I write too much.
I don't find Sinestro particularly difficult to get in on as WW, but doesn't that suggestion oversimplify things a bit? If you're jumping you can get punished by his boulder. He forced you to guess which move he'll use.
Actually, unless I specifically read a jump, then she can still hit me with the charge on reaction to the animation where I raise my arm before the boulder hits. She can also air dash to avoid the boulder, then punish.

Now admittedly, if I read a jump, then yes I can boulder, but this is a risk/reward thing. If I misread you and boulder thinking you'll jump, then I just gave you a free 2-3 dashes and usually a free punish, depending on where on the screen you are. If I misread a dash and either fear blast or shackles, you get one free dash (Unless I MB FB) on block, maybe two for Shackles, or you can punch me in the head if you'd jumped.
However. I can't hit you with any projectiles on reaction unless you randomly press buttons from full screen.

The reason I used Sinestro as an example is because it's a matchup I've played quite a bit and one of the examples he gave of zoning she can't get in on.
 

SolomonGrundman

Grundy don't stop
Hold on, so Raven a character who's a better zoner than cyborg, is a little easier? I thought cyborg beat Grundy 9-1? I'm so confused. Anyways, I respect you opinion as well, I just think you take match ups a bit extreme.
Because Raven spends most of her time on the ground thus making it easier to walking corpse/walking corpse cancle to her, Cyborg is almost always in the air and very hard to catch and when you do get to fight him close up, his moves push him away from your grabs.