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NRS zoning

Crathen

Death is my business
Projectile zoning in injustice is fine for the most part ( there are some MU that are pretty bad because the other character has an hard time getting in ) , some characters need a little adjustment and it's not even about projectiles.

I swear why the f@k everyone want SF3rd Strike metagame where fireball are useless ( parry ) and it boils down to who has the best footsie tools ( hi Chun Li ) coupled with stupid moves ( Chun 1 frame super - 2 stocks - can punish fireballs on hit ) and 3 characters are dominant and the rest can royally suck it.

Also you're using wonderwoman , she has very few problems with zoning other than the player patience.
 
Projectile zoning in injustice is fine for the most part ( there are some MU that are pretty bad because the other character has an hard time getting in ) , some characters need a little adjustment and it's not even about projectiles.

I swear why the f@k everyone want SF3rd Strike metagame where fireball are useless ( parry ) and it boils down to who has the best footsie tools ( hi Chun Li ) coupled with stupid moves ( Chun 1 frame super - 2 stocks - can punish fireballs on hit ) and 3 characters are dominant and the rest can royally suck it.

Also you're using wonderwoman , she has very few problems with zoning other than the player patience.
who do you use? and this is not street fighter. all im asking for is to tone down the zoning.
 

Fromundaman

I write too much.
her air charge is negative and can be full combo punished. do u even play ww?
what about sinestro, deathstroke, ex superman, raven, green arrow low arrows, killer frost, theres only a select few who she could parry


I don't know about all zoners, but I play against a rather good local WW, and at a certain height she can charge over most projectiles (I know for a fact she can go over all of Sinestro's) on reaction while also hitting punishing Sinestro for doing it.

Considering KF's, DS's, Supes (Excluding air laser, which you can react to), Aquaman, BA, etc. all hit at the same height or lower than Sinestro's, it should work on most if not all of these.

Also her Forward dash is insanely good. You get a free dash after a block projectile from most characters, and pretty sure you can dash in and block as well as long as your dash wasn't predicted.

I know as Sinestro she gets in for free with dashes unless I predict it, and I HAVE to respect her jump unless she's in D2, arachnid or standing 3 range.


i get that she might have options, maybe not, but why sit here and try to figure out how to get around all this zoning when im playing a freaking fighting game. i should be worried about pressure and mix ups, not projectiles. i get other games have zoners but in this game its like 90% of the cast. aint nobody got time for that
Ummm... because not everyone has the same playstyle? Some people enjoy zoning, and it's something as old as all other fighting game aspects, so one you need to get used to fighting against. I literally can't think of a single fighting game without projectiles of some sort.
 
I don't know about all zoners, but I play against a rather good local WW, and at a certain height she can charge over most projectiles (I know for a fact she can go over all of Sinestro's) on reaction while also hitting punishing Sinestro for doing it.

Considering KF's, DS's, Supes (Excluding air laser, which you can react to), Aquaman, BA, etc. all hit at the same height or lower than Sinestro's, it should work on most if not all of these.

Also her Forward dash is insanely good. You get a free dash after a block projectile from most characters, and pretty sure you can dash in and block as well as long as your dash wasn't predicted.

I know as Sinestro she gets in for free with dashes unless I predict it, and I HAVE to respect her jump unless she's in D2, arachnid or standing 3 range.


Ummm... because not everyone has the same playstyle? Some people enjoy zoning, and it's something as old as all other fighting game aspects, so one you need to get used to fighting against. I literally can't think of a single fighting game without projectiles of some sort.
i get games have zoning but this game revolves around it. i would love to sit back a throw projectiles with wonderwoman if i could but i cant cuz she doesnt have that. and you making it sound like ww can get in free on zoners. she really cant, im not gonna go into detail because im tired but its not that easy
 

Crathen

Death is my business
who do you use? and this is not street fighter. all im asking for is to tone down the zoning.

I mained Deathstroke since day 1 , i also use Lex , Ares , Batman and some Black Adam.

Lex is the one who suffers projectiles the most and even then it's not bad ( well unless Supamang ).

How would you tone down the zoning ? Making it punishable from halfscreen by anyone?If by any chance DS guns were reactable he would be screwed against heavy rushdown characters , sometimes you want to accept the game design of some zoners and simply learn to deal with it , hell blocking a lowshot does a mere 1.30% chip and gives you a free dash in with every character and at a certain distance you can punish it and start mixing them up.
 
I mained Deathstroke since day 1 , i also use Lex , Ares , Batman and some Black Adam.

Lex is the one who suffers projectiles the most and even then it's not bad ( well unless Supamang ).

How would you tone down the zoning ? Making it punishable from halfscreen by anyone?If by any chance DS guns were reactable he would be screwed against heavy rushdown characters , sometimes you want to accept the game design of some zoners and simply learn to deal with it , hell blocking a lowshot does a mere 1.30% chip and gives you a free dash in with every character and at a certain distance you can punish it and start mixing them up.
i get that most characters are meant to be zoners, i get that 100%. but characters that arent ment to be zoners. there projectiles should be shitty. and u use deathstroke. he is a heavy zoner. like how could you possibly relate to a person that mains a character that has no real projectile
 
i get that most characters are meant to be zoners, i get that 100%. but characters that arent ment to be zoners. there projectiles should be shitty. and u use deathstroke. he is a heavy zoner. like how could you possibly relate to a person that mains a character that has no real projectile
Did you even read what the fuck he just posted?

Sent from my MB865 using Tapatalk 2
 

Fromundaman

I write too much.
i get games have zoning but this game revolves around it. i would love to sit back a throw projectiles with wonderwoman if i could but i cant cuz she doesnt have that. and you making it sound like ww can get in free on zoners. she really cant, im not gonna go into detail because im tired but its not that easy
IDK about against other zoners, but she can get in for free on Sinestro. This is a matchup I've played a LOT offline in the last month. She can react to and either advance or punish any projectile I throw. Basically against WW Sinestro has to mindgame her into thinking dashing/jumping is safe, then predict and punish it, usually using trait charge, then canceling early into a projectile. Now if you let Sinestro get trait, well, then it's going to get a lot harder, but that's true in any matchup.

Seriously, just go into training mode right now. Set Sinestro to just do MB Fearblast over and over. Now jump in the air and find the perfect height where you can punish with air charge without getting hit. It took the local guy about 3-4 tries to get it mid-fight the first time we met in tournament, so it can't be too hard to find.

EDIT: The other guy also gave you a way to get through DS zoning. /end edit

I understand you're getting frustrated by zoning, but I am giving you a solution for getting around at the very least one of the better zoners in the game, and I'm pretty sure it applies to others as well. Try it out.
 

AZ MotherBrain

If you believe enough, -7 could be +7
Another thread about zoning. Well to start, zoning is an ineffective strategy in this game. Seriously it doesn't work. This is coming from a deathstroke player. Death strokes zoning is about at effective as ryu's in street fighter. Yes, its good, not great, it can get you a win every once in a while, but if you think you're going to win with low gun and mb machine gun, its not going to happen. My best advice is slowly make your way in, forcing the Zoner into the corner, then punish as best as possible. Basically, work on you're patience and when to go in, then utilize your punish meant combos and resets to seal the deal.
 

BaronVonRupert

"Mere child's play."
Another thread about zoning. Well to start, zoning is an ineffective strategy in this game. Seriously it doesn't work. This is coming from a deathstroke player. Death strokes zoning is about at effective as ryu's in street fighter. Yes, its good, not great, it can get you a win every once in a while, but if you think you're going to win with low gun and mb machine gun, its not going to happen. My best advice is slowly make your way in, forcing the Zoner into the corner, then punish as best as possible. Basically, work on you're patience and when to go in, then utilize your punish meant combos and resets to seal the deal.
play grundy and come back to me.
 

TheIrishFGCguy

Pew pew pew
Another thread about zoning. Well to start, zoning is an ineffective strategy in this game. Seriously it doesn't work. This is coming from a deathstroke player. Death strokes zoning is about at effective as ryu's in street fighter. Yes, its good, not great, it can get you a win every once in a while, but if you think you're going to win with low gun and mb machine gun, its not going to happen. My best advice is slowly make your way in, forcing the Zoner into the corner, then punish as best as possible. Basically, work on you're patience and when to go in, then utilize your punish meant combos and resets to seal the deal.
From reading his replies, i'm starting to think patience is his problem.
 

sgZick

Noob
I think there is zoning and there is good zoning. Finding zoning, especially online is not to uncommon in this game, but can be countered with some match-up knowledge. Good zoners that do staff on reaction and try to lure you into traps are rare and yes are very hard to fight. Zoning and counterzoning in Injustice might be more important then in other figting games, but hey why every fighting game should be the same? I think the balancing is pretty good, there are some hard matchups for some characters that lack fullscreen projectiles, but the overall tier list and matchup chart is relatively tight (especially compared to MK9).

As for Wonder Woman, she is deadly if you try to outzone her, her stances make her unpredictable and she can cloase the gap in the time i throw a projectile.
 

PANDA

*Supreme Member*
I'm surprised no one mentioned this yet, but has anyone considered how far apart two players can be at full screen?
All NRS really needs to do is decrease the full screen size of where two players needs to be. Just basically cropping the stage ratio...

Maybe then we'll actually get some footies going too...
 

AZ MotherBrain

If you believe enough, -7 could be +7
yes i am implying that. his hardest match-ups are nearly all zoners. he even has a 9-1 match-up against cyborg.
9-1 vs cyborg? I think not. Maybe 6-4. Maybe... I find that hard to believe that you would think that you character would really lose 9-1 because of an air fireball. Amazing.
 

BaronVonRupert

"Mere child's play."
9-1 vs cyborg? I think not. Maybe 6-4. Maybe... I find that hard to believe that you would think that you character would really lose 9-1 because of an air fireball. Amazing.
ok, go ask one of the best cyborg players, jailhouse, about that mu. go look at his cyborg mu chart in the cyborg forums right now.
 
Another thread about zoning. Well to start, zoning is an ineffective strategy in this game. Seriously it doesn't work. This is coming from a deathstroke player. Death strokes zoning is about at effective as ryu's in street fighter. Yes, its good, not great, it can get you a win every once in a while, but if you think you're going to win with low gun and mb machine gun, its not going to happen. My best advice is slowly make your way in, forcing the Zoner into the corner, then punish as best as possible. Basically, work on you're patience and when to go in, then utilize your punish meant combos and resets to seal the deal.
thanks for the help and not coming at my neck like other people
 

AZ MotherBrain

If you believe enough, -7 could be +7
thanks for the help and not coming at my neck like other people
No problem man, I understand why it can be an issue. Its considered lame and all that, but its very much avoidable
, especially in a game like this. I'm not sure who you play, but picking the right character and stage is something to consider. I think the biggest part is to be patient. I know the felling when you just want to maul the scubby spammer, but when you start getting reckless, that's when mistakes are made. Also, I would recommend rematching against zoners , even if you are losings a few games, in the long run I guarantee you will be able to adapt to them then they would over you. That's my best advice.
 

AZ MotherBrain

If you believe enough, -7 could be +7
ok, go ask one of the best cyborg players, jailhouse, about that mu. go look at his cyborg mu chart in the cyborg forums right now.
Wait, so you want me to think that one good players opinion, which obviously has an extreme bias favor for his character vs the big bodies I.e. dooms, bane etc, is enough to make a logical example of how hard it is for Grundy to beat cyborg? I can only imagine the heartache you go though on a daily basis of getting mopped up 9-1 by a cornucopia of cyborg players.
 

Hellbringer

1 2 3 drink
I dont know what to say if you play WW and you have problems against a zoning deathstroke/green arrow.
Maybe this game is not for you man.