I've said it many times and I'll say it again, using this tech, hawkgirl can beat nearly every single wakeup attack (the exception seems to be DS, this little fuck).
Try it yourself, go against lex, knock him down and set him to wu corp charge, do 3 xx we2 and whoosh, it'll whiff. It's not easy to do, but it helps in many matchups. I've done it myself several times /online/.
Wing Evade GOT INVINCIBILITY FRAMES which makes the tech work really well.
Not to put a damper on things but there are more wakeups other than DS that beat this tech. From my findings.......
I do the tech off of HGs D3 because that's what I connect the most with. The tech doesn't beat most supers.
Batgirl-
That gay ass Batwheel beats it.
The flying Bat is tough to beat. You have to have almost perfect timing to phase through that uppercut looking thing.
WW-
Amazonian Punch beats WE (it's a two-hitter. That seems to be the theme with most moves that beat this tech)
But the tech beats the Lasso Spin and Almathean Bash
Superman -
The tech pretty much rapes his fucking face. Only thing he can do is Super (which makes him no different than anybody else). Everything else get fucked over (When are we gonna start admitting this matchup is in our favor?)
DD -
The tech rapes his face (although I haven't tried the MB version of straight Venom)
Bane -
The tech rapes his face (Venom can't do shit if it whiffs)
GL -
Rapes Lanterns Might (and looks good when she does it)
Turbine Smash beats it but not 32.
Beats everything else as the 3 hits and you can combo into WE3
Black Adam -
Rapes his face. Timing is similar to beating GL's Lanterns Might but it beats the Cage and the Storm which is really all we care about. The other moves get 3~WE3
Sinestro -
Rapes his face. All we really care about is the Arachnid and it beats it. Well...... we care about the Pew! Pew! but nothing we can do about that.
KF -
Beats her projectiles obviously
Beats Slide. The funny thing is..... if you do the tech right, her slide stops right in front of you instead of flying past you. She stops in perfect range to get a WE2 to the face. It's quite comical.
Does NOT beat the weird reversal as she reverses the 3. This is the same as with........
Batman -
That reversal does what it's supposed to do. It reverses the 3.
Beats everything else
Also to add a note about Batman's Slide...... None of the WE attacks hit Batman because he slides past HG. However, if you cancel the WE into trait, you can hit him with Flight 2d3 and start the tech all over again. lol
DS -
Fuck you Slade.
Ares -
That jumping unblockable thing you have to treat like Batman's slide. The WE attacks will miss because Ares flies behind you. What you do is....... Cancel WE to trait, fly backwards until you meet with Ares, and then bust him in the helmet with Flight 2d3. And start the tech all over again. lol.
The teleports are weird to the tech but you can make it to your advantage. If you do the tech and ports behind you, if you wait until the last second you can end up behind him AFTER HE TELEPORTED and make him block your WE2 because he cant do shit else without getting hit. If he teleports in front of you, it's the same situation except you don't have to wait until the last second to press 2 off the WE.
Catwoman -
Straight Whip beats us clean. Nothing we can do about it.
The tech beats Cat Dash but we have to Cancel WE into trait almost immediately and hit her with d3. Everything else is too slow or misses as she goes by us or stays in front of us (the places she goes on the dash are fucking weird)
Shazam -
The tech does no good vs the torpedo. Everything we do whiffs as he whiffs behind us. And I'm pretty sure he can hit us before we cover from turning around in WE so all we can do is press 3 and run away.
Vs the command throw you have to press the 3 right away to punish the whiffed grab because he recovers very quickly. But if he blocks the WE 2/3.... we're still in good so it's not that bad.
If he teleports behind you, there's nothing you can do. Best course is to probably run away.
If he teleports away from you, you can chase him with WE3. You land right in front of him and you can probably hit him with a d1 and make him block before he can do anything.
Grundy -
Birdnose tech rape Grundy face (say it like Grundy)
Flash -
Beats the charge easy.
If you do the tech correctly, you're gonna get hit by the ground pound. But if you delay the 3 slighlty as Flash gets up, he gets hit with the 3 and whatever WE attack you want.
God bless anybody who can do the tech and consistently beat his damn uppercut. The timing has to be perfect. I've only got a few times out of 100.
Raven -
Beats up all her attacks.
You can't punish her teleports but you can pressure the one to your front with WE3 and you have to wait until the last second to pressure the back one with WE2.
Aquaman -
He's an asshole.
His trident rush fucks you up.
So does his scoop because it does two hits. The gay ass thing looks like it should miss you but apparently there's a 2nd hit in that stupid thing that nails you out of the WE.
And nothing gets through that gay Water Shield if they hold it.
Cyborg -
You pretty much fuck all his wakeup attacks up.
You can either delay the WE2 till the last second vs his tackle or simply cancel the WE into 2d3
I didn't test it vs his grapples though.
Scorpion -
The teleport punch fucks us up.
We can beat the flip kick.
And for some strange reason, it's difficult to beat out that leg takedown. WTH? That stupid thing is two-hits? Oh fuck you Scorpion. You can beat it with the tech if you do it earlier than usual. The timing you use to beat the flip kick is different to beat the leg takedown.