What's new

A Critical Look at Injustice: Post EVO Review

Anti Airs are still bad in this game. Try to count how many times Chris G J3 got AA'd. Or Batmans J2. You have way too little time to react to jump as hitbox of jump atacks is too big. DP style moves would help, but sadly, armored f/b+3 do not work as AA reliably. For example if KF f+3 MB against Batman J2 into 1 or even b1 will get interrupted, unless you input f+3 very early. See above.

You seem to justify poor move design by the fact, that if you remove it, there would be nothing left. My point - devs have to put more options in there for players to discover and utilize.
Move A has reach to hit backdash and is safe, move B has little range but great blockstun.
Char A can punish huge unsafes for 50%, but cannot punish smaller ones, while Char B can i8 punish all unsafes but for 15%.
Some tools are great in matchup A, but bad in matchup B.
It builds one small thing after another and thats what makes amazing game, matchup diversity and something you can explore even when games out for years.

Injustice is poorly designed and is boring. Full screen fireball wars with slow momentum shifts and then spam of 1 same move over and over again at close range. If you need proof - re-watch EVO stream. Do you believe game is going to evolve past this? As you said, take f23 away, and Superman's dead.

The lack of AA usage could (and probably is) simply the result of patch timing. Arguing that lack of representation at Evo indicates their value is flawed, they only got buffed a week before Evo - people had not had the chance to alter their game around the new and improved D2s. Expect to see more AA usage in the next few months.

If you don't think Injustice has design matching what you listed you're simply mistaken. Superman is an example that somewhat exemplifies your statement, however, as a rule the game adheres to this balance with a few minor exceptions. Further the dynamics of the game are more complex than (Fast, Safe, Damaging) and from a design perspective you have to factor in things such as movement, overheads, projectiles, etc.

And finally, I agree that the game is boring to watch. The moment shifts are painfully slow and the game is not currently crowd pleasing to watch. I think this is because the game is fairly slow by design and lacks fluidity. But that is another topic altogether IMO.
 

Jimmypotato

Mid Tier
This is a horrible thought process. I want NRS to improve the quality of their games. If you don't speak out against problems in a game, they will never be fixed. Even if these issues aren't fixed until a new game comes out, it's better than them never being fixed at all. If it wasn't for people complaining, then Injustice would still have no trades, input bugs, block infinites, and so on.

In short, stop being a sheep.

Smash Bros has an infinite that was shown on stage in grand finals and it came out in 2001 and still had more entrants at Evo. Stuff like that doesnt matter if you like the game.

Look at the mortal kombat series as a whole, all the games have problems, but most are still fun. All I'm saying is don't play if you don't like it.

You know whats gonna be really funny, when the next game comes out and people bitch about that one and say Injustice was way better and way better balanced.
 

Qwark28

Joker waiting room
I take it you have the idea.
I dont want this to come off as a troll answer, but arent you Black Adam main?
Maybe I got a little carried away, but my main point about zoning is not that you cant get around it, but that it is poorly implemented, makes game look monotonous and , fact, characters have many defencive options at close range, but close to none at mid to full screen range.

Anti Airs are still bad in this game. Try to count how many times Chris G J3 got AA'd. Or Batmans J2. You have way too little time to react to jump as hitbox of jump atacks is too big. DP style moves would help, but sadly, armored f/b+3 do not work as AA reliably. For example if KF f+3 MB against Batman J2 into 1 or even b1 will get interrupted, unless you input f+3 very early. See above.

You seem to justify poor move design by the fact, that if you remove it, there would be nothing left. My point - devs have to put more options in there for players to discover and utilize.
Move A has reach to hit backdash and is safe, move B has little range but great blockstun.
Char A can punish huge unsafes for 50%, but cannot punish smaller ones, while Char B can i8 punish all unsafes but for 15%.
Some tools are great in matchup A, but bad in matchup B.
It builds one small thing after another and thats what makes amazing game, matchup diversity and something you can explore even when games out for years.

Injustice is poorly designed and is boring. Full screen fireball wars with slow momentum shifts and then spam of 1 same move over and over again at close range. If you need proof - re-watch EVO stream. Do you believe game is going to evolve past this? As you said, take f23 away, and Superman's dead.

Since you bring this up, instead of throwing around insults, maybe you should consider it IS coming from a top competitor. Ask SC community about me, or even KDZ himself. I am not the sort that needs "step up your game/learn 2 play" advice.
Probably came off as ruder than I wanted. My bad.

What do you mean with defensive options fullscreen?

Chris G doing j3 is fine, some characters by design are supposed to be able to jump, lex, joker, green arrow and are still bottom 2 regarding the last or high mid with green arrow. You can't say you can't AA moves that are not supposed to be AAd. Those J3s I just mentioned have a lot of advantage if done deep, little to none if done from an anti-airable height, it's a very nice defensive and offensive mechanic depending on the height and read.

People are still finding out things, how can you say people won't discover new things? This game is ridiculously shallow but there is still a lot of depth, as far as it goes. New tech will be found in a year, most moves actually do have uses, they may not be widely used but they do have uses.

Now that you have worded your arguement better, I can agree, bottom tier characters have no useful whiff punishers and backdash punishers or any decent zoning, mid tier characters have only one of whiff punishing, pressure, zoning or setups while top tier have them all.
 

Rathalos

Play Monster Hunter!
The things that make the game boring to watch, I enjoy when actually playing the game.
I don't really want them to change how the game is played, and what I like about it, just to make it more interesting to watch.

Except for Superman, I think he should be altered.

The walk speed issue, I'm not sure buffing the walk speed is a good idea, on paper it would make the game more fun for some people, but it could have all kinds of crazy consequences, and could change the game to a ridiculous degree. They did nerf dashing in MK9, so I wouldn't put it past them to try it, but I'm not a huge fan of the idea.

As for the string issues, I agree 100%.
Some characters have very good strings all around, ya for them. However, most don't, and this was a problem in MK9 as well.
I personally wish they would just stop with the combo strings, and just do normals+command normals, and have them chain into each other.
It would also make the game look 10 times less janky.
 
Smash Bros has an infinite that was shown on stage in grand finals and it came out in 2001 and still had more entrants at Evo. Stuff like that doesnt matter if you like the game.

Look at the mortal kombat series as a whole, all the games have problems, but most are still fun. All I'm saying is don't play if you don't like it.

You know whats gonna be really funny, when the next game comes out and people bitch about that one and say Injustice was way better and way better balanced.
to be honest, many were hoping NRS just made a new mk (mk10 or umk9). But we have to deal with injustice instead. No problem with that. Also maybe killer instinct will be pretty good and we will enjoy that as well.
 

Jimmypotato

Mid Tier
to be honest, many were hoping NRS just made a new mk (mk10 or umk9). But we have to deal with injustice instead. No problem with that. Also maybe killer instinct will be pretty good and we will enjoy that as well.

Shit dude, I wish they woulda made a new MK, but I like and play alot of different Fighting games, so having a brand new one is fun for me.

I think KI will suffer in the tourny scene being only on XBOXOne.

If superman was that big of a problem, there would have been 8 in top 8.

I do think the game needs to be played in a 3/5 format in tournament though,
 
Shit dude, I wish they woulda made a new MK, but I like and play alot of different Fighting games, so having a brand new one is fun for me.

I think KI will suffer in the tourny scene being only on XBOXOne.

If superman was that big of a problem, there would have been 8 in top 8.

I do think the game needs to be played in a 3/5 format in tournament though,
agreed, a new mk would've been sick. Also that will hurt KI unfortunately (unless they change that). Yep the top 8 wasn't all superman, so we still have room to find ways to deal with him without a doubt. 3/5 I believe would be great for all games.
 

Jimmypotato

Mid Tier
agreed, a new mk would've been sick. Also that will hurt KI unfortunately (unless they change that). Yep the top 8 wasn't all superman, so we still have room to find ways to deal with him without a doubt. 3/5 I believe would be great for all games.

Im really surprised CDjr didn't make top 8 with Superman, so I mean, he's beatable, and the game is super super young,
 

Rathalos

Play Monster Hunter!
^Elephant in the room. So true. The 3d string system is dead. It's one of the reasons Tekken is on life support and irrelevant. There are too many of them, and they feel canned and don't promote creativity. Get rid of the 3d high, mid, low strings and just give us chains, and short target combos. Didn't MK invent the target/dial-a-combo? Targets/dial-a-combos are used by Ibuki, Dudley, Yun, Yang, Guy, Gen exactly how they exist in MK3/UMK3, but not in MK9. MK9's strings are Tekken style strings that pop up and which can be executed from low, mid, high, and overhead. I just want an MK game with my fast normals and HP,HK,LP,LK back. Is that too much to ask for? Also, let players have a choice on whether or not to make enhanced/ex moves turn into trading projectiles. I could go on forever.


Either MK3 dial a combos, or MK4 style chain combos, either would work better.

Faster normals is another thing I really want them to implement, I don't know why they want all the moves to be so slow in their games.

These two changes would make the games better, and it would also help solve the animation problems for NRS games. Ya the individual animations wouldn't be Capcom quality or anything, but they would be faster that you could barely tell. Look how fast you can chain a combo together in MK4, and then look at how long it takes to do a combo string in MK9, it makes a huge fucking difference.
 

kronspik

Noob
^Elephant in the room. So true. The 3d string system is dead. It's one of the reasons Tekken is on life support and irrelevant. There are too many of them, and they feel canned and don't promote creativity. Get rid of the 3d high, mid, low strings and just give us chains, and short target combos. Didn't MK invent the target/dial-a-combo? Targets/dial-a-combos are used by Ibuki, Dudley, Yun, Yang, Guy, Gen exactly how they exist in MK3/UMK3, but not in MK9. MK9's strings are Tekken style strings that pop up and which can be executed from low, mid, high, and overhead. I just want an MK game with my fast normals and HP,HK,LP,LK back. Is that too much to ask for? Also, let players have a choice on whether or not to make enhanced/ex moves turn into trading projectiles. I could go on forever.
I agree that chains aren't the best system, but they can totally work. The big problem with MK chains is that you can't vary the timing. This I think is the reason why buffer windows feel so strict. If, for example you have the string 1 2 3, it seems like you have to input the 3 before the 2's recovery frames begin. You should be able to input the 3 during the recovery frames as well (which would cancel the recovery frames immediately). This is how target combos work in SF4 and SFxT, and that's why they feel much more fluid. That might be how they work in Tekken too, but I don't have a lot of Tekken experience.
MK9 and Injustice strings have an advantage over Tekken's in that NRS games dont have 40 strings per character. I like the number of strings that NRS chars have. It has the potential for diversity without redundancy. It just doesn't work out that way because NRS is incompetent imo.
 

G4S Claude VonStroke

@MK_ClaudeVS on twitter
this game is fine and a great improvement from mk9 .
if you didnt see the vast amount of entrants, that mk9 never came close to in its 3 years at evo,then i dont know.
why cant people accept this game for what it is instead of wanting it to be something else.
this is the first NRS game to receive such international attention and entrants.
i can only see this game getting stronger yes we wont have the same top mk9 players top in injustice but is that a bad thing.
Absolutely false and this proves you know nothing about the MKC.
 

Justice

Noob
  1. Zoning
    http://testyourmight.com/threads/injustice-zoning.30958/#post-791947
    http://testyourmight.com/threads/injustice-zoning.30958/page-11#post-1014838
    So that I dont repeat myself.
    The problem, I fear, lies in awkward balancing ideas. I cant help but once again look at the classics – SF has melee or zoning characters, but once melee gets through “fireball forest” his tools are far superior to that of a zoner.
    Injustice zoners have very powerful melee tools, combined with multiple options to shake off pressure makes them overall a better choice. With no true options to counter projectile spam, game pace become slow and boring.
    That is even further enchanced by one of the slowest walk speed Fgs have seen.
Everyone has options to counter the "fireball forest" whether it be up projectiles, armored specials, traits or the use of interactibles. The goal in this game (as it should be for all games) is to know how to use the tools at your disposal. All games are designed that while Character X is not in his element at a certain distance, that at no time the player should feel "hopeless" or "helpless". A rushdown character that gets in on a zoner should be rewarded while at the same time the zoner shouldn't feel that all he can do is let go of the controller and watch himself die. If I as Catwoman get in on Superman, Black Adam, Sinestro, et al, it's 50/50 mixups all day long and yes, even the OP Superman is in deep shit. But, if one of these characters' players correctly yomis my next move, zoner or not, I deserve to be hurt and knocked away more towards his ideal range and out of mine.

I am also getting sick and tired of people bringing up the walk speed. First off, the walk speed is not uniform and is character-based. A big character should move slower than a little one. Also, to counteract this, Injustice has one of the fastest dashes out of any game to compensate. Also, the majority of the cast have specials and kombo strings that aid in their mobility. We just have to think of mobility as a way to get around the screen as opposed to just "walking".

  1. Jumps
    A lot of characters in the game were given multiple ways to change jump arcs – divekicks, air projectiles, air dashes etc. However , lack of reliable AA's (or specifically, ridiculous hitbox on jump atacks) makes this options obsolette.
    Apparently this has been made to avoid inability of jump atacks to crossup, which occurred in early builds. But finalized version seems raw and counter-intuitive.
Jumping is a necessity, especially in a game like Injustice if for no other reason than it's a visually exciting thing and brings the "comic book feel" to the game. AA were buffed and many characters have crossup attacks. The problem with them is, that the timing is generally pretty strict on whether or not the move will crossup.

I'm also not sure what the gripe is here since most of the things listed shouldn't be dealt with with a simple D2 AA anyway. Divekicks need to be blocked and punished, Air Dashes require the use of air or vertical projectiles, air projectiles with well-timed up projectiles or blocked and punished accordingly. There are also characters that would be lost without their godlike jumping attacks (IE> Catwoman's J2 or Lex's J3). If they didn't have those difficult to punish attacks, getting in would require more meter use than it already does.

  1. Frame data (moves balance)
    Why Superman f23 is fast, long range, cancellable juggle starter, while b23 slow, no range and deals 8%?
    Why Bane f2 is -23 mid, while f2d (same move basically) is neurtal on block overhead?
    Why movelist is filled with trash moves, which only purpose is excuse for a cool name (like “dark knight rising” or “final hour”) next to it?
    Eventually we end up with “two days of f23” as someone described EVO 2013. It could easily have been “two days of b13” (Green Lantern) or “two days of b23” (Black Adam). Character moves are not balanced, not only between roster, but even between that same character movelist.
    Each move needs to fit a role. Safe, damaging, fast – pick two. The rule as old as fgs go.
I find it a little hard to argue this other than the "characters are unexplored" argument. I remember Tom Brady saying on a podcast that he had good fundamentals with Aquaman until he found out how stoopidly good Scoop was. Then when Scoop was normalized, he had to go back and relearn the character because he relied on one trick too much. I don't believe there has ever been a "trash move" in any game, just that we haven't found (or bothered to look for) a use for it. It could be very situation-specific or it could be simply a different way to do something that your opponent may not expect. Superman's f23 does what it does and b12 (I'm just throwing out numbers here as an example) is another kombo string that does the exact same thing as f23 but no one uses it because it does 2% less damage for the same results. So why would you use the b12 string? Because no one's using it and odds are you opponent won't be ready for it. The road to victory isn't who does the most damage but who does more damage than their opponent. If you're biggest damaging string is the f23 but you opponent is checking you every time you use it, it's not you most damaging string now is it?

  1. Buffening
    Game timings are way too strict. It goes back to MK9 and I dont see a reason for it to stay this way. Lack of buffer windows for normals make online play excruciating.
Online play is excruciating because it's online play, not because normal don't buffer. I can input b1 2 d3 bf1 all at once and it will come out as the string I want cancelled into Cat Claws. Using online play as proof of anything negates your argument.

  1. Ranked play
    Ranked play is the best part of online Fgs and its a total failure.
    If I am a begginner from Asia and get paired with KDZ from USA, not only Im going to suffer a horrible death, but its also going to be slow. In all senses.
    No way to skip opponent, no way to see how good your connection is, no way to separate beginner from expert. Those problems are LONG SOLVED in other online games. How come Injustice falls so far behind?
Agreed.

  1. Patching
    Generally, patching is a good thing. As someone coming from Japanese Fgs I know how developer inability to adress ridiculous bugs laid waste to entire communities. However, I cannot comprehend logic behind patches.
    KF slide is broken. KF resets are broken. Even if it would deal 10% dmg it would still be. Does it get patched? NO. Everyting else does.
    Same for Scorpion TP. Or Superman f23. Or Batman bats.
    The broken stuff IS obvious. But everything gets patched. Everything, but the broken stuff. Its as if NRS is forcing us to abuse this shit even harder.
    The recent patch left me confused. As “universal” D2 improvement actually buffed Black Adam, Superman and GL, as you no longer can jump at them for free with most characters.
The problem here is that the word "Broken" gets thrown around so much that no one really knows what the word means anymore. The only thing that remotely resembles "broken" is Scorpion's Tele-Punch and as we have seen, even that is debatable. Is KF's Slide hard to deal with? Of course. Just as it was when Sub Zero had it in MK. Broken? Not a chance.

The AA buff was universal in response to us complaining about jumping for free. A universal buff benefits everyone including the top tiers. This is what we asked for and this is what we got. We can't go back now and say "Hay! I only wanted my character buffed, not the ones that I already have a hard time fighting!"

To conclude.
Injustice is a disappointment and a lot of players will drop it after EVO. As a fan of MK9, I, among others, had high hopes for Injustice and saw it as a game, that would unite different Fgs communities. Franlky, I feel even MK9 was a better FG than Injustice (except for p1 advantage). Do you feel the same way? Do you agree with my points?
If yes, maybe, together, we can reach NRS ears and their next title finally reaches the goal.
After watching the GF and sitting through 2 days of mostly Superman, Black Adam and Green Lantern, THAT will kill this game more than anything else. At one point during the top 8, I was screaming for someone to pick Scorpion even. When the booing happened during Grand Finals, there was nothing I could do to argue. Watching one guy spam jumping Eye Lasers while the other crouch-blocks is just painful to watch. I love this game and won't drop it. I just hope at some point people see what I see in it (and learn how to shut Superman's ass up....)
 

Zoidberg747

My blades will find your heart
Absolutely false and this proves you know nothing about the MKC.
Depends on what you say is false. Injustice had 582 entrants this year. In MK9s first year, it had 510 entrants(Still pretty close, but technically he/she was correct).

As far as international competition, there was a lot of it for Injustice. You had guys like Mad KOF and others representing Asia and there were more that I can't remember. Now I dont really know if MK9 recieved international attention in EVO 2011 but I would be willing to bet it was less than Injustice.
 
As far as international competition, there was a lot of it for Injustice. You had guys like Mad KOF and Koogle representing Asia(Koogle knocked Detroit down to losers) and there were more that I can't remember. Now I dont really know if MK9 recieved international attention in EVO 2011 but I would be willing to bet it was less than Injustice.
Koogle is actually from Canada, just an fyi.
 
I "mostly" disagree with the OP. Heres some insight as to why:

1) Zoning in general isn't too bad, the problems with it are actually just very specific issues (for example Superman, as you mentioned). But you are speaking as the entire cast has this issue, and that's just not the case. It's not a wide-spread issue. It's just that some of the most selected characters have this issue (again, Superman) so it seems more problematic than it really is. Most characters (for example Batgirl as need mentioned here) actually can be out-zoned by the true zoners, it just requires good reads (as it takes good reads to get around their zoning). I see no reason not to expect the next couple of balance patches to sort this issue out completely if it's not solved by new tech in the future.

I completely disagree with the claims about movement speed. In general this game is more about dashing speed rather than walk speed, and due to this the game is much more about proper timing and reads. I believe this is a good thing as rewarding reads is almost always healthy for the game as it intensifies strategy and mind games.

2) Disagree here. Jumps are already a much better situation than they were before, and many characters actually have decent AA's now. You are again bringing up very specific examples, but some characters just aren't designed to beat certain jumping attacks easily and some are - same as in every other fighting game.

3) Again this is prevalent in all fighting games. Some strings are more optimized and some arent used much. From SF to MK to Injustice to Marvel and all in between. Not sure why you are even listing this. There are actually quite a few characters designed around their neutral game in injustice and have many strong strings. Bringing up Banes neutral game is very silly considering his playstyle is that of a bruiser/grappler. Some characters do need slight adjustments, but it's really no different from other games at this stage of life. Basically all the games that were praised here have the same issues.

4) I see no reason why to complain about the timings? Their easier here than most games? This really makes me question that you say this is from a "top player"...

5) I would like to see better ranked play, thats one thing I can agree. If fighting games actually had decent online modes with stat tracking, loads of unlocks, actually decent matchmaking that worked, and progression to higher ranked players as PC games do, it would be a huge step for the FGC.

6) I disagree again here with some things you want changed. Batman for example? This has an easy way to deal with it - play differently when his traits up - same as with most characters. Scorpion's TP is very readable now so not sure why thats mentioned when it was nerfed to hell. To call resets broken is kind of silly, as they are prevalent in all fighting games.

Can you honestly say they haven't been fixing broken things at a faster pace than other games? They fixed an infinite in a single day.. what othergame has done that? And look at howmany infinites are discovered in other games at this age.

Conclusion: Rose colored glasses, man. Injustice already did successfully unite communites as some Capcom players are playing here (more than played MK). I enjoy Injustice much more than MK. I find it ironic that most your complaints were problems in MK as well, and some even worse (such as online issues). And I don't know if you remember, but at this many months in to MK9's life, there were a lot of negative complaints about the game, and the tech was very little, with many people saying how the game will never develop in to anything being so basic (I actually quit the game because I believed it was true). Also think about the glaring balance issues MK (and most fighters) have at this age. Sure there were 3 supermans in top 8 but in general the variance of fighters is pretty damn high. But look at what people are saying about MK9 now? I expect nothing less for Injustice considering its performance in just a few months.
 

ZalliX

Noob
What I don't understand about this whole thing: Poster is not a top player. Complains about mechanics, with lack of understanding of how to be succesful in the game. There is obviously something missing. This game isn't Mortal Kombat, its a different game. Perhaps stop bitching and take the time to learn it. Walk speed to slow? Try dashing... Oh you get punished for dashing? Try to figure out how to not get punished... Classical Learn to play.

If something you're doing doesnt work try something else. They're people that are succesful in the game and like it a lot, what are you doing wrong, is what you should be asking.
 

dabuz

Noob
Sometimes I feel like the only person who actually likes this game. :/ (Aside from Superman being BORING to watch because he's so linear).
 

-LD50-

In a relationship with Killer Frost
"Oh my god if you remove supermans f23 he'll be fucked" "nerf KF slide she's fucked" "BA without a good b23 is screwed" do some of you want extremely silly gimmicky characters? Nerf these things and buff other things, or simply bring everyone up to this level but by saying things like this you're basically asking for a fighter riddled with gimmicky characters that are not well rounded and just abuse one strong point
 

Sao87

@thedigitaldojo
This game is better than mk9 but lacks variety. The strongest characters in the game use the same 2-3 moves over and over. Sadly I think the only reason people are so frustrated with this game is because MK9 has been such shit for so long. Hopefully the developers witnessing "high level play" this weekend have a real wake up call..